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Search found 143 matches
- Thu Jan 25, 2024 3:56 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: What Is The Speed of Velocity?
- Replies: 1
- Views: 1986
- Gender:
Re: What Is The Speed of Velocity?
I forgot to reply back but here's the experiment I set up: https://i.imgur.com/yPO7YjK.gif According to this, one unit of "velocity" is equivalent to around 21 pixels per second. However, this estimate doesnt include drag. In that gif, the results output shows that there is a 0.031 pix/s difference ...
- Fri Sep 08, 2023 11:42 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Invisible Ladders Block Explosions
- Replies: 0
- Views: 2325
- Gender:
Invisible Ladders Block Explosions
Invisible Ladders have the 'block explosions' flag. I discovered this while trying to filter non-tile objects with hitTest(). the character in this gif is immune to falling damage, and has one hit point. He survived because the ladder blocked the explosion damage. https://i.imgur.com/jFEbwJy.gif v.1...
- Tue Sep 05, 2023 1:31 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: What Is The Speed of Velocity?
- Replies: 1
- Views: 1986
- Gender:
What Is The Speed of Velocity?
The question I'm trying to answer is how many pixels/units will an object travel per second if its velocity is one(1) in some direction. I tried to do some research about Box2D but it's leaving me confused and I suspect that the actual values are specific to the game that uses the engine. The magnit...
- Fri Sep 03, 2021 7:39 pm
- Forum: Superfighters Deluxe
- Topic: Is there a decade update coming?(10 years anniversary)
- Replies: 22
- Views: 7808
- Gender:
Re: Is there a decade update coming?(10 years anniversary)
The update should feature jetpacks to celebrate how far Superfighters soared!
- Tue Dec 29, 2020 11:34 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Double Barrel Pistol
- Replies: 1
- Views: 2090
- Gender:
Double Barrel Pistol
To add a little bit of variety to the sidearm category I suggest a pistol that fires two bullets instead of one. It would be subtly different from the .45 and pistol because it would function a bit like a shotgun and pistol. I imagine that the accuracy, firing speed and and projectile damage would b...
- Mon Aug 03, 2020 12:28 am
- Forum: Superfighters Deluxe
- Topic: Find a different way to monetize SFD
- Replies: 18
- Views: 11019
- Gender:
Re: Find a different way to monetize SFD
Selling SFD merch could also be a good idea.
- Wed Jul 29, 2020 1:06 am
- Forum: Superfighters Deluxe
- Topic: Find a different way to monetize SFD
- Replies: 18
- Views: 11019
- Gender:
Find a different way to monetize SFD
This isn't just a case of players being too selfish to spend money on SFD. A large amount of the player-base literally don't even have credit cards. Almost 100% of the people who play SFD came from playing the FLASH GAME that can be found on FLASH GAME WEBSITES. People who used these websites are al...
- Fri Jul 24, 2020 8:19 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: [Tz] The Tasty
- Replies: 14
- Views: 8291
- Gender:
Re: [Tz] The Tasty
Is this a California clan?
Thank goodness some more of my kin are becoming active. Now I have people to play with
Thank goodness some more of my kin are becoming active. Now I have people to play with
- Wed May 06, 2020 11:29 pm
- Forum: Superfighters Deluxe
- Topic: Danger Ross POG
- Replies: 4
- Views: 3426
- Gender:
- Wed Apr 08, 2020 12:18 am
- Forum: Implemented ScriptAPI suggestions
- Topic: OnProjectileHit event for deflected bullets
- Replies: 1
- Views: 2735
- Gender:
OnProjectileHit event for deflected bullets
currently, if a player blocks a bullet with a melee weapon, there's no way to know that through script since it never triggers the OnProjectileHit event. The bullet essentially disappears without ever hitting anything even though it technically hit the player's melee weapon (or to generalize, the pl...
- Wed Apr 08, 2020 12:14 am
- Forum: ScriptAPI suggestions
- Topic: Add IPlayer.AimingPlayerID
- Replies: 2
- Views: 2920
- Gender:
Re: Add IPlayer.AimingPlayerID
Instead of "AimingPlayerID" it should be generalized to "TargetPlayerID". The player the bot is targeting is also who they're aiming at.
- Wed Apr 08, 2020 12:13 am
- Forum: Implemented ScriptAPI suggestions
- Topic: Add IObject.DealDamage()
- Replies: 2
- Views: 3398
- Gender:
Re: Add IObject.DealDamage()
This can also help with interacting with the ObjectDamageCallback. There's no way to artificially trigger that event at the moment, so it makes some things harder to integrate.
Would love to have a method that simulates object damage in a similar way how DealDamage simulates player damage.
Would love to have a method that simulates object damage in a similar way how DealDamage simulates player damage.
- Wed Apr 08, 2020 12:10 am
- Forum: Superfighters Deluxe
- Topic: Who remember me? :(
- Replies: 10
- Views: 7313
- Gender:
Re: Who remember me? :(
I've been here since the beginning. If you're familiar with me, I'm still here.
- Sun Apr 05, 2020 10:22 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: FAN ART: Sticky Bomb
- Replies: 2
- Views: 2071
- Gender:
Re: FAN ART: Sticky Bomb
Kind of wish C4 was sticky. It would give it more uses imo.
- Sun Apr 05, 2020 6:18 am
- Forum: Solved Bugs
- Topic: IGame.GetColorPackage(string colorPackageName) returns null
- Replies: 3
- Views: 3618
- Gender:
Re: IGame.GetColorPackage(string colorPackageName) returns null
The function literally can't return anything but null. There is not a single color package name that works.
- Fri Apr 03, 2020 1:27 am
- Forum: Solved Bugs
- Topic: IGame.GetColorPackage(string colorPackageName) returns null
- Replies: 3
- Views: 3618
- Gender:
IGame.GetColorPackage(string colorPackageName) returns null
This method is the only way to get RGB colors from clothing items and it doesn't function. It probably went unnoticed because it has very limited uses, but I've come into a situation where I need it. This is taken from the in game code: https://cdn.discordapp.com/attachments/198884391462764544/69540...
- Fri Mar 27, 2020 7:52 am
- Forum: Implemented ScriptAPI suggestions
- Topic: Corpse health is unreadable (api problem)
- Replies: 1
- Views: 2376
- Gender:
Corpse health is unreadable (api problem)
My memory is hazy but I believe IObject.GetHealth() used to return the corpse object's health after the player dies. At this moment, IObject.GetHealth() only returns the player's PlayerModifier.CurrentHealth property, so if the player is dead it always returns zero. IObject.SetHealth() has no effect...
- Wed Mar 25, 2020 10:26 am
- Forum: Implemented ScriptAPI suggestions
- Topic: OnProjectileHit bouncy bullets are flagged for removal
- Replies: 2
- Views: 3546
- Gender:
OnProjectileHit bouncy bullets are flagged for removal
Is this by design or a bug? I've noticed that bouncy bullets that impact something that would break a normal bullet trigger the same flags despite not being removed. It was a little confusing to me because intuitively I understand that the bouncy bullet would still "survive" and not be removed. This...
- Mon Mar 23, 2020 4:10 am
- Forum: Implemented ScriptAPI suggestions
- Topic: Add IPlayer.CurrentThrownItem.IsActivated
- Replies: 3
- Views: 3515
- Gender:
Re: Add IPlayer.CurrentThrownItem.IsActivated
You can keep track of that information through virtualkey inputs. that's what I do that in my current project.
Once IPlayer.IsThrowingMode is added you'll be able to filter throwing the item from activating it as well.
This addition isn't necessary.
Once IPlayer.IsThrowingMode is added you'll be able to filter throwing the item from activating it as well.
This addition isn't necessary.
- Mon Mar 23, 2020 4:07 am
- Forum: ScriptAPI suggestions
- Topic: IObject.IsIndestructible
- Replies: 0
- Views: 2163
- Gender:
IObject.IsIndestructible
I would like to propose a read-only property of IObjects that allows us to differentiate destructible objects from map tiles. Without this distinction, it's impossible to tell between the two; dynamic objects are not always damageable ones and objects with one hitpoint aren't always indestructible.