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Search found 56 matches
- Mon Jul 06, 2020 8:53 pm
- Forum: ScriptAPI suggestions
- Topic: Player nickname in challenge
- Replies: 1
- Views: 2583
- Gender:
Re: Player nickname in challenge
I agree with that, I've always wanted to do that since Operation Sunrise was released. Even in that campaign, the first player is meant to be named "Gene" and it is also coded in the script, however, since it's Player One, you'll never be able to see its nametag display "Gene". Also there's a lot of...
- Sat Apr 04, 2020 5:32 pm
- Forum: SFD Status Updates
- Topic: Status Update 2020-03-09
- Replies: 6
- Views: 5518
- Gender:
Re: Status Update 2020-03-09
Good luck with your upcoming projects!..
- Thu Mar 05, 2020 10:52 pm
- Forum: ScriptAPI suggestions
- Topic: Is there any way to make CFTXT colorable?
- Replies: 2
- Views: 2841
- Gender:
Is there any way to make CFTXT colorable?
It's probably not possible... probably... but I see that health kits display "+25" or "+50" floating texts, and those are green. I'd like to know if there is a way to color the text when using Game.PlayEffect()
PD: If this is not possible, consider moving this post to the small suggestions topic.
PD: If this is not possible, consider moving this post to the small suggestions topic.
- Tue Mar 03, 2020 12:05 am
- Forum: ScriptAPI suggestions
- Topic: [SOLVED] Add the exploding barrel effect
- Replies: 6
- Views: 4402
- Gender:
Re: Add the exploding barrel effect
Try checking in the script of "Operation Sunrise" un "The Courtyard" part, there are some flak cannons that use this code. Just copypaste an tweak it, it should work that way.
- Mon Mar 02, 2020 7:54 pm
- Forum: Answered ScriptAPI Topics
- Topic: Access script methods throug other script
- Replies: 4
- Views: 3878
- Gender:
Re: Access script methods throug other script
That's a good idea, I'll try that out. Thanks
- Sun Mar 01, 2020 9:03 pm
- Forum: ScriptAPI suggestions
- Topic: [SOLVED] Add the exploding barrel effect
- Replies: 6
- Views: 4402
- Gender:
Re: Add explode effect when SpawnProjectile()
You actually can use Game.PlayEffect() to achieve that. Search the ScriptAPI for effect names and parameters.
- Sat Feb 29, 2020 11:59 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Some melee weapons should block shock baton
- Replies: 23
- Views: 13444
- Gender:
Re: Some melee weapons should block shock baton
Sorry for interrumpting, but I really think that what makes a game with no bigger community die, are actually those players who invent "rules" for a game that's meant to be funny and unpredictable. I call them "moral rules", and they are just dumb from my point of view, I do think that you won't dec...
- Thu Feb 27, 2020 3:05 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269562
- Gender:
Re: Small Suggestions topic
Maybe create custom bots would be nice!
► Show Spoiler
- Wed Feb 26, 2020 11:48 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269562
- Gender:
Re: Small Suggestions topic
Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
- Wed Feb 26, 2020 10:13 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Patching support
- Replies: 1
- Views: 2110
- Gender:
Re: Patching support
That is what I suggested s few days ago, It would be a very good idea since the devs won't be 100% focused on SFD, the modding community is, from my point of view, the best thing ever to keep games alive and to make them re-playable for experienced and new players. Actually, it seems that it couldn'...
- Wed Feb 26, 2020 3:13 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: Both players moving at same time
- Replies: 2
- Views: 2186
- Gender:
Re: Both players moving at same time
Have you checked the input for each player? In options/key bindings you should be able to see four options like "show player x controls" or something like that. You should be able to open each one and configure player 1 to use keyboard and pñayer 2 to use anything else (if you use keyboard you may w...
- Wed Feb 26, 2020 2:25 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Costume Ideas and Suggestions
- Replies: 187
- Views: 107815
- Gender:
Re: Costume Ideas and Suggestions
Recently, I've been trying to create some medieval-like profiles, and noticed that it can hardly be done. Maybe I'll suggest adding, if it was possible and not very time-consuming, things such as: crown, chainmail, chestplate, knight helmet, paesant-like robe, king cape, queen crown, breads, etc... ...
- Tue Feb 25, 2020 9:05 pm
- Forum: Answered ScriptAPI Topics
- Topic: Access script methods throug other script
- Replies: 4
- Views: 3878
- Gender:
Re: Access script methods throug other script
Maybe using localstorage I can access, because I don't want to make my script much longer, it actually has around 700 lines. Using another script for compatibility could be really useful
- Tue Feb 25, 2020 4:31 pm
- Forum: Answered ScriptAPI Topics
- Topic: Access script methods throug other script
- Replies: 4
- Views: 3878
- Gender:
Access script methods throug other script
It is possible to access the methods of a script through other script? I mean, I have a custom script that changes some game mechanics, and it's all controlled by an object named GameController (public static class GameController). I want to create an extension script that makes the previous script ...
- Sat Feb 22, 2020 4:53 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Game.MapRound does not return value "1"
- Replies: 5
- Views: 3690
- Gender:
Re: Game.MapRound does not return value "1"
Yesterday I was out of my house so I couldn't open my script on Visual Studio. I think this piece of the script should be enough (in fact, it's the only parts in which I use what I mentioned above) public void AfterStartup() { GameController.Init(); Events.PlayerDeathCallback.Start(OnPlayerDeath); E...
- Sat Feb 22, 2020 4:44 pm
- Forum: ScriptAPI suggestions
- Topic: Various suggestions for IPlayer
- Replies: 9
- Views: 5953
- Gender:
Re: Various suggestions for IPlayer
Well, I'll try with this on my script. By the way, i have to say that I'm making a custom script so I can't actually access to the editor itself, and I think that you can't actually instantiate IObjects via code. Anyways I'm trying this. I need this because I disabled player input and then I call a ...
- Sat Feb 22, 2020 1:40 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Game.MapRound does not return value "1"
- Replies: 5
- Views: 3690
- Gender:
Re: Game.MapRound does not return value "1"
I have an "if" checking the map round on a method executed on OnStartup and it just simply don't execute the code inside...
I also have tried executing it on AfterStartup
I also have tried executing it on AfterStartup
- Sat Feb 22, 2020 1:36 am
- Forum: ScriptAPI suggestions
- Topic: Various suggestions for IPlayer
- Replies: 9
- Views: 5953
- Gender:
Re: Various suggestions for IPlayer
Thank you very much! Also, is there any other way to execute a method after certain time rather than using UpdateCallback? Because update callback doesn't support method arguments, and I need to disable player input and then reactivate it after a few seconds. About that... if you know the answer I'd...
- Fri Feb 21, 2020 9:19 pm
- Forum: Solved Bugs
- Topic: Simple bug on HUD
- Replies: 2
- Views: 2861
- Gender:
Simple bug on HUD
I created a script that revives a player during versus games with a 10% probability.
When the player revives, it's name in the HUD on top left corner won't match the player team's color, it'll always be white.
When the player revives, it's name in the HUD on top left corner won't match the player team's color, it'll always be white.
- Fri Feb 21, 2020 9:14 pm
- Forum: ScriptAPI suggestions
- Topic: Various suggestions for IPlayer
- Replies: 9
- Views: 5953
- Gender:
Re: Various suggestions for IPlayer
Thanks, that helped me. I'll open another thread later because I need some help with a custom script. Or maybe someone could answer this here. I'm having some trouble with custom commands. I can't manage to store a variable through games. Example private bool IsActivated = false; public void OnStart...