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Search found 506 matches

by Lunatic
Sun May 27, 2018 8:37 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3800
Gender:

Re: Grab nerf

I would rather see all recovery rolls give total immunity to melee instead of just away rolls. It's usually so in-the-moment that getting that roll is hard enough (especially because of how fast you get up once you're knocked over), and since you aren't immune to thrown weapons it adds some neat cou...
by Lunatic
Thu May 17, 2018 6:41 pm
Forum: Superfighters Deluxe
Topic: Poll: Favorite official map
Replies: 48
Views: 5688
Gender:

Re: Poll: Favorite official map

Maps with low votes should be considered for tweaks. Some have always just been popular (Like hazardous and Police Station), but some can be considered "bad" (Like Pistons or Chemical Plant). Some maps are just satisfying to move around or fight on, but some feel the opposite. It's pretty late in th...
by Lunatic
Thu Mar 29, 2018 6:21 am
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 22
Views: 1410
Gender:

Re: SFD Battle Royale mode! -Superfight Royale-

You misspelled "royale" as "roayle" in various places. The camera is kinda fucked in general and doesn't let you look in the right direction half the time.

Otherwise this map is absolutely incredible and I am highly impressed.
by Lunatic
Tue Mar 27, 2018 1:48 am
Forum: Superfighters Deluxe
Topic: The Devs's Opinionation Against A Competitive Mode
Replies: 6
Views: 515
Gender:

Re: The Devs's Opinionation Against A Competitive Mode

A competitive mode would need weapon tweaks and some extra mechanics to exist in a meaningful way. I personally don't think a solo competitive mode would work either - you'd need teams to make for a good game. Finally, the melee combat is so barebones I fear it wouldn't keep an audience. Using the p...
by Lunatic
Sun Mar 25, 2018 6:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3800
Gender:

Re: Grab nerf

"It's not cheesy to avoid kneels! It's the way the game plays! If you remove kneels from jump attacks then *runners* will have it easier!!!" I'm very confused If you can do jump attacks without going into kneel, then surely you can chase someone and hit them to knock them down, giving you a moment t...
by Lunatic
Sat Mar 24, 2018 3:29 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3800
Gender:

Re: Grab nerf

I don't like grabs because you can throw people way too far, and as stated previously, it's very easy to combo into a grab by avoiding kneeling. Probably my biggest gripe with grabs is in the way kneel works and how players avoid it as often as possible. This is the main issue with grabs imo. I like...
by Lunatic
Sat Jan 06, 2018 12:03 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 487
Gender:

Re: Reworking the "moving corpses" mechanic

Also, when blocking, allow the player to crouch. Either they can shuffle slowly forward and be exposed at their feet or they can crouch in place and be safe from the direction they block. This will make corpses better shields with a tactical decision from the defender vs the shooter's question of "p...
by Lunatic
Sat Dec 30, 2017 7:41 pm
Forum: SFD Status Updates
Topic: Status update 2017-12-29
Replies: 9
Views: 611
Gender:

Re: Status update 2017-12-29

SFD sure has come a long ways. Can't believe we're in the final stretch now. Here's to hoping it works out! Happy new year, fellas.
by Lunatic
Mon Dec 11, 2017 7:42 pm
Forum: Superfighters Deluxe
Topic: To developers about /clean ping
Replies: 9
Views: 535
Gender:

Re: To developers about /clean ping

This is probably in question to the old "/clear ping" that people seem to think does anything. There's a "/clear" command that resets cheats, and back in the day, you could type anything after it for fun. "/clear all the noobs from my server", "/clear jeff", "/clear bazookas", etc. If you were to ty...
by Lunatic
Tue Dec 05, 2017 7:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 986
Gender:

Re: Adrenaline Injection

based gurt If someone is running away from you, You can just throw something at him, stun him so you can catch up with him. You don't really need a speed boost. Having something like speed boost would just kill timed throws/kicks which are the skill aspects of the game. Being able to run away with 2...
by Lunatic
Mon Dec 04, 2017 3:56 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 986
Gender:

Re: Adrenaline Injection

You're only being sarcastic because you don't know how to counter, and I am not going to explain how either. "I am so much better than you and I refuse to explain why" https://www.mythologicinteractiveforums.com/viewtopic.php?f=8&t=245 Having a speedboost powerup would diversify the 5th slot in a g...
by Lunatic
Sun Dec 03, 2017 6:37 am
Forum: By design
Topic: Hitbox and weapon origin not updating when using a size modifier
Replies: 4
Views: 284
Gender:

Re: Hitbox and weapon origin not updating when using a size modifier

It would be easier to see your claims if your gif was in slomo. As it stands, I can't really notice the problems you're talking about here. Would also be cool if you could demonstrate the hitbox issue as well.
by Lunatic
Fri Dec 01, 2017 8:40 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 986
Gender:

Re: Adrenaline Injection

Why wouldn't you want a speedboost? Because players can run away with it? You can just as easily chase them with it! You can use a speedboost for so much more than getting away. I can only imagine how oppressive melee would be if you got on top of someone and then continued to chase them down, since...
by Lunatic
Fri Dec 01, 2017 8:35 pm
Forum: SFD Status Updates
Topic: Beta 1.0.1 is out!
Replies: 15
Views: 1012
Gender:

Re: Beta 1.0.1 is out!

So, I tinkered with the survival update the other day, and while the game does end a lot sooner, I find the brutality of the mode is... Well, it's damn harsh. Smalls and flames sprint constantly, and coupled with their already impressive speed boost, they corner you in a damn HURRY. Fire zombies are...
by Lunatic
Tue Nov 28, 2017 9:19 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 986
Gender:

Re: Adrenaline Injection

When it comes to adding powerups, I like it when they have more than one intended use. A speedboost powerup would probably be the best thing that could happen to SFD in terms of adding new items. A speedboost could easily: -Chase a running player -Escape any bad situation -Dash through a minefield/o...
by Lunatic
Tue Nov 28, 2017 9:11 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Shock baton
Replies: 21
Views: 2465
Gender:

Re: Planned feature: Shock baton

If it recharges then I can pocket it and use it to get a free and easy stun on an enemy at my discretion. Therefore I can stun someone, pull out a primary, and shoot them for big damage. Or I can use mines/c4/molotovs. Or I can grab...

This is easily a melee power weapon. Expect rare spawns.
by Lunatic
Tue Nov 28, 2017 9:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 467
Gender:

Re: Arbitrary Melee Damage Values

Another thing to take into account from a balancing perspective is what each weapon can do. Metal weapons can deflect bullets (which is highly impractical in 99% of situations but I've seen it be lethal!), and weapons have varying ranges, which leads to some weapons being direct upgrades and some be...
by Lunatic
Fri Nov 24, 2017 7:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Buff for Carbine (Bayonet)
Replies: 9
Views: 511
Gender:

Re: Buff for Carbine (Bayonet)

>primary ranged weapon >melee attack attachment >ranged weapons lose when in melee situations >high accuracy combat rifle for easy semi-automatic use, perfect for medium/longrange combat >high crit rate >worst primary in the game that could use some touchups for sure >give it a fucking melee move, i...
by Lunatic
Mon Nov 20, 2017 6:45 pm
Forum: Superfighters Deluxe
Topic: Zombies damage
Replies: 6
Views: 625
Gender:

Re: Zombies damage

But we can't edit the zombie survival map.

I'll solo zombie mode some time and let 1 zombie punch me repeatedly until it kills me to figure out how many hits it takes/how much damage it deals per hit, then I'll go through each boss I guess.
by Lunatic
Wed Nov 15, 2017 9:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 615
Gender:

Re: Using shooting weapon as melee weapon

There's a reason we already have a classification of weapon titled "melee". If players could just use their gun as a melee weapon, it would completely imbalance the melee vs guns issue (more than it already is, anyways). Imagine finally chasing down that guy who's been shooting at you, going to punc...