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Search found 14 matches

by Agera
Fri Jul 31, 2020 12:59 am
Forum: Superfighters Deluxe
Topic: did the USA win the vietnam war
Replies: 6
Views: 3265
Gender:

Re: did the USA win the vietnam war

Since further official expansion of the story is unlikely, would you consider writing what the general story/timeline was supposed to be? What we have is fairly sparse, only the creation of the Superfighters and their use in the military, and then a jump (not counting your above post) to dystopian f...
by Agera
Mon May 27, 2019 10:37 pm
Forum: Solved Bugs
Topic: Bots can't figure out if a chainsaw has no gas left
Replies: 1
Views: 2121
Gender:

Bots can't figure out if a chainsaw has no gas left

If a chainsaw runs out of gas when a bot is using it, they will still try and attack people with it, making them basically suicidal as they walk up to you and do nothing.
by Agera
Sun Apr 14, 2019 8:16 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: 2 Bot path problems on Rooftops
Replies: 0
Views: 2009
Gender:

2 Bot path problems on Rooftops

On the original rooftops map, I've seen 2 consistent problems. 1. Bots will run off the right side of the map and die when on the ground floor of the right building. The don't wait for the far right elevator at all, they will often just stroll off to their death, even in the middle of melee fights. ...
by Agera
Sun Apr 14, 2019 8:08 pm
Forum: Solved Bugs
Topic: It's possible to die in the final cutscene of Operation Sunrise
Replies: 1
Views: 2519
Gender:

It's possible to die in the final cutscene of Operation Sunrise

More of a 'problem' than a bug. When fighting the last boss, my friend and I were using the strength boosts that you find at the start of chapter 4 as a last-ditch-attempt to kill the boss. If you reach zero health with the strength boost active, then kill the boss, the final cutscene will start, an...
by Agera
Fri Mar 22, 2019 8:35 pm
Forum: Solved Bugs
Topic: Deleting a marker tile while selecting its targets will crash the game the next time you click
Replies: 1
Views: 1929
Gender:

Deleting a marker tile while selecting its targets will crash the game the next time you click

Pretty self-explanatory. I was editing elevator path joints, and when attempting to make it a one-way path by removing the 'next target' from the second path joint, I pressed the delete key, as I wasn't sure how to remove the next joint target. This instead deleted the entire joint I was currently e...
by Agera
Wed Mar 20, 2019 1:35 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Weapon: KSG Shotgun
Replies: 1
Views: 2452
Gender:

Re: New weapon: KSG Shotgun

A slug firing shotgun would be an interesting addition. I'm not sure how we would alternate between firing modes, and since we already have 3 shotguns, it'd be more unique if it only fired slugs. I don't know how slugs travel in real life, but high damage and 100% critical hit chance combined with s...
by Agera
Wed Feb 20, 2019 12:00 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 27
Views: 16602
Gender:

Re: Challenges ideas

-A rapidly sinking Steamship where you start at the bottom and have to get past a bunch of enemies to reach the top, and then fight the remaining ones. -Surviving some kind of meteor storm. -An otherwise normal challenge on Subway where the train derails and cuts off part of the map, preventing you ...
by Agera
Sat Feb 09, 2019 7:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 187
Views: 107808
Gender:

Re: Costume Ideas and Suggestions

-A Rambo style headband

-Some kind of necklace
by Agera
Sat Feb 09, 2019 7:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269544
Gender:

Re: Small Suggestions topic

-A hammer click animation between shots for the magnum and revolver would be nice. It'd give a little more visual and audible feedback to players to let them know when their/their enemy's weapon is ready to fire again. Right now they feel a bit like the early pre-alpha pump-action shotgun, where if ...
by Agera
Sun Nov 25, 2018 11:02 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe release date!
Replies: 29
Views: 17285
Gender:

Re: Superfighters Deluxe release date!

It's kind of a weird feeling. I never really thought the game would get a full release, yet here we are.
by Agera
Tue Nov 14, 2017 2:52 am
Forum: SFD Status Updates
Topic: Status update 2017-11-13
Replies: 3
Views: 2604
Gender:

Re: Status update 2017-11-13

Cool stuff. If you're updating how the zombies work, I can say with confidence that a lot of people would like an 8 player survival map. Even if it would need a bigger map and might cause problems with lag or computer performance, there have been so many times where people have been stuck spectating...
by Agera
Fri Jul 28, 2017 12:31 am
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 51
Views: 25669
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Would you actually consider killing Zyfex?

Do you think that a dedicated competitive mode in SFD would create too many toxic players? (Even if we've already got plenty)
by Agera
Wed Apr 27, 2016 5:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Remove the 10% chance to be hit
Replies: 26
Views: 13049
Gender:

Re: Remove the 10% chance to be hit

I guess it keeps things random and (not very) interesting. However, it seemed like not many people knew about when I used to play, so it did make for quite a few WTF moments in the chat. I don't really care, but it made sense when spamming dodges was super easy and no real metas were established. No...
by Agera
Sun Mar 20, 2016 3:48 am
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Boomerang
Replies: 19
Views: 14285
Gender:

Re: Planned feature: Boomerang

I think it would be cool if you could angle the throw by holding up or down to make the boomerang go up/down at an angle, allowing you to expand your offense.