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Search found 555 matches
- Fri Apr 01, 2016 9:43 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Strength powerup
- Replies: 38
- Views: 22833
- Gender:
Re: Planned feature: Strength powerup
And if they land from such a height that they would take damage, the screen should shake, a loud noise should play, and nearby players are knocked off their feet. Maybe they should even take damage for it. We're working movie magic, it'll make the effect more badass.
- Fri Apr 01, 2016 9:35 am
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
- Gender:
Re: Storytime:Sentence Game
As well as
- Fri Apr 01, 2016 9:32 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: Project: Depth
- Replies: 13
- Views: 8032
- Gender:
Re: Project: Depth
The problem with creating a map of that size is going to be lag. There's a reason people split up adventure-style maps into segments. Sure, you can fix the camera, but all the tiles being active at once is going to cause massive framerate issues. I guess you could do what I saw recently and make it ...
- Fri Apr 01, 2016 9:29 am
- Forum: By design
- Topic: Going off a slanted surface makes you float slightly above ground
- Replies: 2
- Views: 2285
- Gender:
Re: Going off a slanted surface makes you float
Your position on the screen isn't 100% accurate!
I think this is why players are able to roll before hitting the ground to prevent fall damage (another bug). It would seem that collision for tiles is a little higher than the tile itself. However, we sink to the tile when we stop on it.
I think this is why players are able to roll before hitting the ground to prevent fall damage (another bug). It would seem that collision for tiles is a little higher than the tile itself. However, we sink to the tile when we stop on it.
- Fri Apr 01, 2016 3:26 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Introducing the female character
- Replies: 25
- Views: 13527
- Gender:
Re: Introducing the female character
By not adding women, your game will probably get labelled as sexist by SJW groups and you'll catch a LOT of flak + hatemail. It'll get pretty serious.
That's to say your game gets popular enough to be noticed by a group like that.
That's to say your game gets popular enough to be noticed by a group like that.
- Fri Apr 01, 2016 1:45 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fix the Sniper: A formal request
- Replies: 24
- Views: 12289
- Gender:
Re: Fix the Sniper: A formal request
I support fixed crit requirements for all weapons, as that would give all weapons more unique flavor and give the player something to be looking for when it comes to nailing some good crits (Pistol crits airborne players? I better shoot when people jump! This example is drastic but you get the idea)...
- Fri Apr 01, 2016 12:22 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Special ammo
- Replies: 35
- Views: 22652
- Gender:
Re: Planned feature: Special ammo
I never said the bullets would knock you down. If anything, we could increase the crit chance slightly but I doubt we'll even do that. The boost in effectiveness will be significant but we don't want to go over the top. General rule has been "if it explodes, it knocks you down". I jumped to a concl...
- Fri Apr 01, 2016 12:18 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fix the Sniper: A formal request
- Replies: 24
- Views: 12289
- Gender:
Re: Fix the Sniper: A formal request
Almost 10 likes for the Sniper changes! Looks like people really favor my idea. Plenty of likes across this thread for people agreeing as well. Hopefully we see a new and improved sniper rifle soon!
- Thu Mar 31, 2016 2:51 am
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
- Gender:
Re: Storytime:Sentence Game
And shoots lasers
- Thu Mar 31, 2016 2:50 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Special ammo
- Replies: 35
- Views: 22652
- Gender:
Re: Planned feature: Special ammo
I'm just trying to imagine explosive ammo in the Uzi, subgun, or the assault rifle. All of those weapons spawn frequently, and if they knockdown on every shot, I would imagine it would be a free kill with those weapons.
- Wed Mar 30, 2016 8:24 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fix the Sniper: A formal request
- Replies: 24
- Views: 12289
- Gender:
Re: Fix the Sniper: A formal request
I'm not asking you to make it fair, I'm asking you to make your sniper rifle less of a power rifle and more of an actual sniper rifle. As it is now, it's effective both up close and far away, so I see more people treating it like a shotgun than an actual sniper. I've only been sniped at ONCE. I've h...
- Wed Mar 30, 2016 1:08 pm
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
- Gender:
Re: Storytime:Sentence Game
suck a fuck.
- Wed Mar 30, 2016 12:49 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fix the Sniper: A formal request
- Replies: 24
- Views: 12289
- Gender:
Re: Fix the Sniper: A formal request
While I like what you're saying, I think those ideas would clash with what SFD currently feels like. I'd enjoy being forced to aim before the weapon could be fired, but I think taking away it's CQC use would be too much. I'd rather discourage CQC/encourage long-range sniping than just take away an o...
- Wed Mar 30, 2016 12:29 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Special ammo
- Replies: 35
- Views: 22652
- Gender:
Re: Planned feature: Special ammo
I was thinking of lining up a longshot and bouncing a bullet off a barrel on Police station from the bottom floor to the roof. Bouncing bullets have potential and I like that.
- Wed Mar 30, 2016 12:00 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Strength powerup
- Replies: 38
- Views: 22833
- Gender:
Re: Planned feature: Strength powerup
But that would give the user enough time to fully take advantage of the buff. If it was 5-10 seconds it wouldn't have as much of an impact.
- Tue Mar 29, 2016 11:23 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fix the Sniper: A formal request
- Replies: 24
- Views: 12289
- Gender:
Fix the Sniper: A formal request
Greetings! Today I'll be talking about what is currently used as an extra-powerful shotgun. For people that don't know, a sniper rifle is a rifle designed to shoot targets at very long distances. Often using high caliber bullets, this weapon is meant to kill whatever it hits, from as far away as you...
- Tue Mar 29, 2016 10:59 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Special ammo
- Replies: 35
- Views: 22652
- Gender:
Re: Planned feature: Special ammo
Can the flamethrower instantly disintegrate the wielder if he uses explosive ammo? /s Bouncing bullets would be a great addition to the game. I'd say giving them an arbitrary amount of bounces before being regular bullets would be the way to go instead of having an infinite amount of bounces for a f...
- Tue Mar 29, 2016 10:46 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Strength powerup
- Replies: 38
- Views: 22833
- Gender:
Re: Planned feature: Strength powerup
The only guns you should be able to use after increasing your size would probably be the bazooka and M60. Increasing the throw distance and damage would also be a nice buff for this item.
- Tue Mar 29, 2016 9:08 pm
- Forum: General
- Topic: Music Discussion Thread
- Replies: 54
- Views: 30932
- Gender:
Re: Music Discussion Thread
Me when I play sm4sh
https://www.youtube.com/watch?v=faBlZrWejVM
https://www.youtube.com/watch?v=faBlZrWejVM
- Tue Mar 29, 2016 9:04 pm
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
- Gender:
Re: Storytime:Sentence Game
"really dumb place".