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Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 8179 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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[GUIDE] Taking custom thumbnail image of your map
Replies: 2
by
Gurt » Mon Sep 03, 2018 8:27 pm
First post
A new feature is thumbnail images that will be shown when installing and selecting maps in SFD.
The thumbnail must be 360x180 (or 720x360) in resolution. You can find the property to select the thumbnail image among the map properties, next to the map name.
We have captured all thumbnail images...
Last post
But with that you can even make your own thumbnail with some external tool, meaning that you can also decide not to display a map portion (even if not recommended) and create custom art for it, even Youtube lets you decide whether upload a custom thumbnail or leave a frame of your video as...
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- 356 Views
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Last post by JakSparro98
Thu Sep 06, 2018 4:14 pm
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Can I make the bots wander around the map?
Replies: 3
by
Ol1vver » Fri Aug 23, 2019 10:55 pm
First post
I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
Last post
You also want to set the GuardRange and ChaseRange to something like 24 (as long as it's not 0) to allow the bot to walk to the guard target or I think they will ignore it as they don't have a range.
- 3 Replies
- 480 Views
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Last post by Gurt
Sat Aug 24, 2019 7:25 pm
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liquids
Replies: 1
by
KamajoRodak » Sat Aug 03, 2019 4:13 pm
First post
hey gamers! im trying to do map and i need help. im placing acid and i adding acid zone and it still dont kill me and when i'm placing water and i adding water zone it don't kill me or float things ;-; (if im typing with bad grammar im sorry but im from poland and it is not eazy)
Last post
The water/acid zones are just visual zones for some splashy effect. You also want to add a GibZone or GibZoneClean in order to kill players falling into the water/acid. Check out the official maps how they are done.
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- 300 Views
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Last post by Gurt
Sat Aug 03, 2019 5:54 pm
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Button counter on triggers
Replies: 4
by
Hyrin » Fri Jul 12, 2019 5:36 pm
First post
Hello, is it possible in the Map Editor to do something like a button presses counter, or some kind of switchable trigger. Not using Script API.
Second pressing the button should activate the right-most RevoluteJointValueTrigger which stops the rotation of the gun
Sorry my english, im is Russia
Last post
Thank you very much
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- 651 Views
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Last post by Hyrin
Sat Jul 13, 2019 4:01 pm
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problem to create a counter [help for map]
Replies: 3
by
Classic Fighter » Mon Jul 01, 2019 5:45 pm
First post
I would like to know how to develop an accountant.
Example: when an activator is activated, the number 1 will be shown in (some part of the map without covering a lot of space), if it is activated again, the number 2 is displayed, if it is activated again, the number 3 is displayed and then It is...
Last post
forget it, I already solved the problem by putting together triggers in an ingenious way, anyway thanks for the help
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- 525 Views
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Last post by Classic Fighter
Tue Jul 02, 2019 10:21 pm
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change of clothing for the player
Replies: 1
by
Classic Fighter » Thu Jun 20, 2019 10:22 pm
First post
I would like to know how I can make the player change his clothes using the triggers for example:
if the character has a hat, which then does not have it after having activated a trigger
Last post
You’ll have to use a separate PlayerProfileInfo trigger and assign it once the trigger is enabled, or use a script to replace the hat using IProfileClothingItem and just not assigning the profile a hat.
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- 472 Views
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Last post by Pricey
Fri Jun 21, 2019 4:25 pm
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Choose whether the Dialogs are "Global" or "Individual"
Replies: 4
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Lone » Sun Mar 24, 2019 11:58 pm
First post
I'm making a map of heroes. I had the idea that at every round start your character will tell you what powers he has. A good idea, I know, thank you.
When I realized that it is not possible to create a dialogue just for a player, the dialogues have always appeared for everyone.
Please create...
Last post
Game.ShowChatMessage( string , new Color(0,255,0), Player.GetUser().UserIdentifier);
gives a private message to the player you want with the color you specify (RGB)
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- 1031 Views
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Last post by Ol1vver
Mon May 13, 2019 11:20 pm
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Can I change the player name only when playing a map?
Replies: 3
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Mr Argon » Mon Apr 08, 2019 4:15 am
First post
As well as you can set different profiles for your character for using only in a custom map/campaign despite your particular character design, it is possible to do so with names?
I mean, my characters always spawns with the name Mr. Argon , but I want the players to show a different nametag within...
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You can not change the name of a real user (player). Only bots.
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- 1016 Views
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Last post by Gurt
Mon Apr 08, 2019 10:03 pm
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How to use altercollision tiles
Replies: 5
by
gwendalaze » Thu Aug 25, 2016 5:39 pm
First post
Some people asked for help on discord, so here I go.
I'm going to speak about maskbytes, categorybytes and abovebytes. The disable collision between objects thing and disabling melee hits and shot collision is really straightforward anyway.
Those will allow you to change the behavior of tiles :...
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You can not manipulate/change which layer an object is located in. The layer only defines the rendering Z-order of tiles. The collision has nothing to do with the layers.
The dynamics_g1, dynamics_g2 and static_ground you refer to is just predefined collision groups with a name (which can be found...
- 5 Replies
- 1730 Views
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Last post by Gurt
Mon Apr 01, 2019 8:26 pm
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Map editor - map not showing up when hosting a game
Replies: 4
by
left4kill5 » Wed Mar 20, 2019 7:24 am
First post
I made a demo for my new campaign map and I wanted to show my friends the part that were intrested in, but then, when I got up to the bit where I made my private server, I couldn't find my map in the custom folder. I checked the other folders and they weren't there. But when I went back into map...
Last post
Make sure the map is not marked as template (it should be set to false ). You find this property among the name/description/thumbnail fields of your map. If it's true it won't show up.
- 4 Replies
- 1556 Views
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Last post by Gurt
Wed Mar 20, 2019 11:17 pm
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Far Background is immovable?
Replies: 3
by
Mr Argon » Wed Mar 13, 2019 4:20 am
First post
Well, I was trying to make a train map (like wild west), but when I tryi to make FargBgMountains to move using elevator paths, they simply don't move.
In case you were wondering, yes I set the tile as dynamic, I tried with ChangeBodyTypeTrigger but it doesn't work
I also noticed that if you...
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FarBackground tiles are only for decorations and nothing else and aren't in the same box2D world as normal tiles you can interact with. The end user can disable backgrounds in the settings if they want.
- 3 Replies
- 1003 Views
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Last post by Gurt
Wed Mar 13, 2019 6:48 pm
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[Need help] How to make path grid?
Replies: 2
by
Hamurlik » Wed Mar 06, 2019 3:12 pm
First post
Okay, the basic principle of work is path grid I know, But you can explain to me, How to do it correctly, Why bots jump to the ceiling If I have indicated where to jump, Why when bots go down make a jump? Why do bots sometimes just stop following you and try to kill? I pointed out where to jump,...
Last post
Making a path grid is a complex topic to explore. To make bots understand they can ledge-grab you need proper ledge-grab PathNodes.
Bots will also avoid jumping over too far gaps in general.
For now, see how the official maps are designed when it comes to the path grid and read up on the few...
- 2 Replies
- 766 Views
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Last post by Gurt
Wed Mar 06, 2019 8:58 pm
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My train keeps destroying itself
Replies: 6
by
Cabo_Fiambre » Mon Feb 18, 2019 5:35 pm
First post
As the title says, i'm trying to recreate the subway train in my map but for some reason when i test the map i hear the distinctive sound that objects make when they get removed because of the triggers that are attached to it (the ones that gib players and objects). I don't know what i'm doing...
Last post
Thank you very much! It works as intended now.
- 6 Replies
- 1193 Views
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Last post by Cabo_Fiambre
Fri Feb 22, 2019 12:50 am
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Questions about PlayerModifierInfo
Replies: 2
by
Lone » Mon Feb 11, 2019 12:16 am
First post
The fact that the map editor is not translated into my language makes things difficult. Finally my questions are: what is this for?
ItemDropMode
MeeleForceModifier
MeeleStunImunity
Last post
Thank you ^^
- 2 Replies
- 635 Views
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Last post by Lone
Mon Feb 11, 2019 11:57 pm
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The theory of interconnected maps
Replies: 3
by
Lone » Mon Feb 11, 2019 12:43 am
First post
My question is simple and straightforward: this train Is it the same train as this map?
Last post
This train is bound for glory, this train...
- 3 Replies
- 833 Views
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Last post by Hjarpe
Mon Feb 11, 2019 7:51 pm
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Is there a way to delay the start of wave 1 in survival?
Replies: 1
by
the guy thats not good » Tue Dec 18, 2018 3:29 am
First post
I'm in the process of creating a survival map and i wanted to know if there was a way to delay the start of wave 1 until the player(s) activated a trigger or finished a set of dialogue.
*edit: i don't know much about creating maps in survival; what triggers the spawns of enemies and what defines...
Last post
You as a map maker is in control of what happens in a survival map, when enemies spawn and when the round is over. See the tutorial section in the map editor for a brief explanation how to set up a survival map.
- 1 Replies
- 501 Views
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Last post by Gurt
Tue Dec 18, 2018 6:45 pm
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How to leave cities in the background with 3d effect
Replies: 3
by
Choose_NameHere » Tue Oct 30, 2018 6:08 pm
First post
Well, I do not know if the title should say what I do not understand correctly more here it goes! When I play the official maps I see that the cities of far background tiles have a kind of 3d camera movement which is very realistic, I try to do it on my maps but I never can, can anyone help me...
Last post
:?
That looks incredible wow. I wonder how that would look in game though, if it would even fit
- 3 Replies
- 911 Views
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Last post by RickAvory
Tue Oct 30, 2018 8:21 pm
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Enable Collision Between Multiple Dynamic Objects
Replies: 1
by
dipistry » Sat Oct 27, 2018 7:56 pm
First post
I know that some dynamic objects will collide with each other regardless, like Crate01 and Crate02, but when I make Adobe00B dynamic, Plank02 goes through it completely. I don't want to weld the objects in this case.
Last post
Not sure if it is possible. They are probably designed to never collide with each other.
- 1 Replies
- 430 Views
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Last post by Gurt
Mon Oct 29, 2018 9:46 pm
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Map Editor - Screen Flicker [Help]
Replies: 6
by
FutureWolf4 » Mon Aug 06, 2018 12:59 pm
First post
I just made an account to ask for some help regarding the map editor. While trying to make a new map for me and friends to play, I ran into a problem - the screen for the map editor starts to flicker (A black screen keeps popping up every second and then going back to the map). It's not a problem...
Last post
Sorry to say, VSYNC doesn't fix the problem. I guess my computer in question doesn't work properly with the map editor as you said. Thank you regardless for answering my question, have a nice day.
- 6 Replies
- 493 Views
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Last post by FutureWolf4
Mon Aug 06, 2018 5:02 pm
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Camera Issues
Replies: 4
by
Insanity » Wed Jun 20, 2018 1:52 pm
First post
If you play some custom maps or you're a map maker, maybe you have noticed that there are some issues with current camera. For example if you place a CameraArea Trigger and activate it, sometimes the camera shake and this is very annoying :x . Another Issue is that the camera isn't accurate indeed...
Last post
Add a Own Camera to players to more adventure maps! :P
- 4 Replies
- 588 Views
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Last post by Shark
Thu Jul 26, 2018 12:18 am
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Is there a marker that activates when a player does an action?
Replies: 3
by
iq2300 » Sun Mar 11, 2018 7:10 pm
First post
For instance, if a player kicks then it activates a trigger. I like to make maps, but a lot of the markers' functions elude me. If there isn't, then there should be.
Last post
You will have to use the ScriptAPI and for each update listen on player status change to see if they're kicking, jumping, rolling, diving etc...
- 3 Replies
- 955 Views
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Last post by Gurt
Sat Mar 31, 2018 7:14 pm
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Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)
Replies: 3
by
Banisher » Tue Dec 05, 2017 2:35 pm
First post
I need some help, regarding the A.I zombies. Is there any plausible way to put them in custom maps? Because I'm sure, that I many others, are pretty bored of the current survival map (although, it's still pretty damn great!). And with more survival maps, there will be more strategies, tactics, and...
Last post
Not sure what you're asking here.
In order for the zombie bots (or any future bots) to work you will need to setup a path grid. The path grid is nothing you can design in the editor or setup using the ScriptAPI today because it's not finished. There's still a lot of work to do with the path grid...
- 3 Replies
- 733 Views
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Last post by Gurt
Tue Dec 05, 2017 6:26 pm
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how to end the game when one a chosen spawner die
Replies: 2
by
xdhoomy12x » Thu Aug 10, 2017 6:28 am
First post
how to end the game when one a chosen spawner die?
Last post
if you meant about Spawn triggers;
If you want a normal map, you need to set your map type as 'Versus' just like here
But if you want a practice map you need to set the OnPlayerDeathTrigger's 'Command source Player' to Spawn player and 'Activate Triggers' to 'Gameover Trigger' then when the...
- 2 Replies
- 618 Views
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Last post by Blitz
Tue Dec 05, 2017 1:00 pm
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The camera dynamic/static is very slow
Replies: 6
by
Jovani » Wed Aug 23, 2017 12:20 am
First post
I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by...
Last post
Duplicate of
- 6 Replies
- 1105 Views
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Last post by Gurt
Thu Aug 24, 2017 8:07 pm
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4 reds and 4 whites
Replies: 3
by
Escapamento » Sat Aug 12, 2017 4:09 am
First post
How do I make 4 people become the red team and the other 4 people without teams? I put 4 spawns for the red team and 4 for the white team
I would send a map to anyone who would help me
Last post
If you want to force the teams to be a specific setup in your map you must write a script to update the teams. Do this in the public void AfterStatup() function.
- 3 Replies
- 797 Views
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Last post by Gurt
Sun Aug 13, 2017 10:17 am
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