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Kneeling after mid-air melee attacks when it shouldn't happen.

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mgtr14
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Kneeling after mid-air melee attacks when it shouldn't happen.

Post by mgtr14 » Sat Feb 23, 2019 8:06 pm

I mean mid-air melee attacks done in a way to avoid kneeling, like jumping in very tight spaces or running off of crates/barrels and attacking before touching the ground. This avoids the kneel cooldown, but it happens eitherway sometimes.
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RickAvory
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Post by RickAvory » Sat Feb 23, 2019 10:58 pm

The game is very buggy so this tends to happen. It’s probably some stuff with the BOX2d or whatever the devs call it. Not sure if it could be fixed
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Gurt
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Post by Gurt » Sun Feb 24, 2019 12:33 pm

Similar topics have already been brought up some times in the past and our answer is the same:

SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. Depending on your distance you need to fall, your velocity, fps and ping (which all contributes to "rubberbanding" effects) you may or may not be over the threshold velocity needed to fully kneel or take damage.
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