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damaged before round starts

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Zyfex
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damaged before round starts

Post by Zyfex » Tue May 23, 2017 1:31 am

Image

a certain spawn in alley will harm the player before the round even begins
1 x
but in reality

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Presentionus
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Post by Presentionus » Tue May 23, 2017 1:32 pm

Its the barrels fault, notice how the barrel fell on the player just when the round started. This, unfortunately cant be fixed beacuse all barrel, crate etc. spawns are always random. So either that spawnunknown marker gets deleted or were just gonna have to deal with it.
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▂▄▅█████████▅▄▃▂
I███████████████████].
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Zyfex
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Post by Zyfex » Tue May 23, 2017 7:11 pm

fix=move spawn marker for player/random object /shrug
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Hjarpe
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Post by Hjarpe » Tue May 23, 2017 8:57 pm

By desiiiiiiiii- aw alright. Fixed after Alpha 1.3.1b
6 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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