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hit/block while rolling when client

All reported bugs that's actually by design.
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Zyfex
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hit/block while rolling when client

Post by Zyfex » Tue May 31, 2016 4:58 am

https://youtu.be/gPnYgr8VdvE
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clients have the supernatural ability to be able to deal damage from melee or even block attacks mid-roll
Last edited by Zyfex on Tue Aug 02, 2016 8:52 am, edited 1 time in total.
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but in reality

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TheOriginalCj
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Post by TheOriginalCj » Tue May 31, 2016 7:43 am

I could imagine this is easiest when your ping is super duper low. It's probably the fact that there isn't a very responsive switch-type event that cancels the blocking action while rolling.
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Post by Gurt » Tue May 31, 2016 1:55 pm

How to explain this...
What you see on your screen is not exactly the same what happens on the server. Your movement actions will always be slightly AHEAD in time (based on your ping, how fast the server processes the messages and what-not).
Blocking can be aborted by rolling (By design!).
However - the roll input will be slightly behind to the server (or your roll movement will be slightly ahead in time). So what you see on your screen is that you block the bullets while rolling - but on the server side (and for everyone else but you) you actually still stand still blocking those bullets before starting to roll.

You can not on the server side block/punch and roll at the same time.
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