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Alpha 1.2.1 is out!

Status updates from MythoLogic Interactive about the game progress.
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Alpha 1.2.1 is out!

Post by Hjarpe » Wed Mar 01, 2017 8:52 pm

*New weapon: C4.
-You can only carry one at a time.
-After you throw it you get a detonator.
-Does not explode when shot, but can be set off by explosions.
*ScriptAPI: System.Text.RegularExpressions namespace is now available.
*Minor fixes and tweaks.
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Post by Lunatic » Wed Mar 01, 2017 9:41 pm

First impressions of the C4 seem promising, though this is definitely a high-power slot 4 item.

There's a bit of a delay between when it's thrown and when it can be detonated, and if you just mash you'll end up detonating it late. If you time it about a second after throwing, so that it has time to arm, you can get the explosion about a second after throwing. Basically a grenade you don't have to cook, and that makes it a scary powerful tool.

You can move it around via kicks and that's nice, though also obviously risky for those that don't have the detonator. It's immune to bullets, so you can't destroy it that way, but shooting it does move it a decent distance each shot, so it's completely possible to move it out of your way with some of your ammo. Very nice touch! I'm looking forward to creative use of this new tool.
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Post by M_M_M » Wed Mar 01, 2017 10:07 pm

C4 also gets extra distance when you bat it, like grenades. Seems like a pretty decent way to get precise hits on people with distance shots.
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Post by PixelSkeleton » Wed Mar 01, 2017 11:26 pm

What i spotted right away was that you can't trigger multiple c4 explosives with one triger, which is something other people didn't like. each c4 with it's own triggering frequency wave.
But what seems to be unreliable, is that if you plant a c4 explosive by mistake, or you plant it in somewhere inconvenient, you can't pick it up again. I believe that if you are safe to kick the c4 explosive around, it might as well be possible to pick it up and replant it somewhere else. This might as well mean that the moment the c4 is activated, when the flickering light stops, when the player picks it up and remains activated, the next time the c4 is thrown or planted, you can activate it right away, killing your enemy next to you. Somewhat like a cooked grenade, but you still have it under control, you can activate it when you want. But this time you won't be restricted by the 3 second activation of the explosive. ~From ill
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Post by Del Poncho » Thu Mar 02, 2017 1:26 pm

Image


I would also suggest to add the possiblity to pick up ANY c4 in the map,following this scheme:

-If you pick up your c4,everything resets and you end up with a fresh new c4.
-If you pick someone else's c4 while you don't have another c4/detonator you pick it up and you can put it in your inventory
-If you pick someone else's c4 while you have another C4/detonator in your inventory,you pick the new c4 as a makeshift weapon.

Obviously,while you have someone else's c4 (In your inventory or in your hands),the owner can detonate it at any time.

This will possibly cause disorders and people picking up the wrong detonator/c4 during a messy fight. And that's art.
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Post by Powerbombs » Fri Mar 03, 2017 2:43 am

^ so you'll just run around hitting people with a c4, lovely.
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Post by Del Poncho » Fri Mar 03, 2017 10:35 am

Powerbombs wrote:^ so you'll just run around hitting people with a c4, lovely.
I don't see people running around throwing un-cooked grenades/mines/molotovs.
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Post by Lunatic » Fri Mar 03, 2017 10:46 pm

Thats all you do with mines and mollies, and grenades are effective that way too.
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Originally posted by Gurt
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Post by Iliyan » Sun Mar 05, 2017 7:12 pm

its time to throw that c4 walk slowly and never forget the golden rule "never look at the explosion"
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