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Re: Development roadmap and business plan

Posted: Mon Apr 17, 2017 10:57 pm
by lkenmanl
what? I need to pay in the future to play without restrictions ?, :cry: I'm crying right now :cry: :cry:
I have ideas for you
DLC (MENTIONED)
SPECIAL POWERUPS
SPECIAL SKIN
TEASING
ETC
I THINK IS MORE BETTER IF THE GAME IS FREE
BECAUSE I THINK YOU WILL WIN MORE MONEY

Re: Development roadmap and business plan

Posted: Tue Apr 18, 2017 1:23 am
by Billy
lkenmanl wrote:what? I need to pay in the future to play without restrictions ?, :cry: I'm crying right now :cry: :cry:
I have ideas for you
DLC (MENTIONED)
SPECIAL POWERUPS
SPECIAL SKIN
TEASING
ETC
I THINK IS MORE BETTER IF THE GAME IS FREE
BECAUSE I THINK YOU WILL WIN MORE MONEY
Dude,

A: turn capslock off
B: cmon i think you can spare 10-20 bucks
C: skins, paid DLCs and even gameplay advantages? Rly?
D: prepare to get get clarified that Devs need MONEY too(which is 100% true), by lunatic himself (RIP you)

Re: Development roadmap and business plan

Posted: Tue Apr 18, 2017 10:10 pm
by Lunatic
???
leave me out of this

Making the game free is an awful business model for making money btw

Re: Development roadmap and business plan

Posted: Wed Apr 19, 2017 2:33 am
by Noble
The beta and full game are going to bring a lot of really cool stuff, like an (I hope) amazing campaign mode, soundtracks, polished map editors + a bunch of new mechanics. Also, as you are going to pay for the game, total functionality will be obviously guaranteed.

There will be also a free version for the game, where you will can play online anyway, but limited.

If you want to keep playing this game as it is, you can still play what is gonna be old incomplete versions of this game in a empty community with your friends.

Re: Development roadmap and business plan

Posted: Wed Apr 19, 2017 3:14 am
by TheOriginalCj
The developers of any game have the right to say if they fell their game should be required to purchase or not. I'm actually very pleased with this distribution plan, as it provides incentive for people to buy the game for additional features, but doesn't strip them of the initially advertised "Improved Online Superfighters" gameplay. A campaign isn't necessary, customization isn't necessary, but the multiplayer is.

Also, I feel free to play players should be able to "Host" games, as in hosting their own game with bots, so that way they can atleast have something to do without online connection to play the game, since they won't have the campaign.

Re: Development roadmap and business plan

Posted: Thu Aug 24, 2017 8:20 pm
by Wisecrack34
Hoang Marcel wrote:
Tue Jun 21, 2016 5:50 am
Maybe after full version you can made DLC or expansion pack for SFD? :D
A rule of game design (that modern triple A games ignore) is that you NEVER talk DLC until after release, you put everything you can in, then put more things in over time, with anything that costs to much to make and include as free content becoming DLC

Re: Development roadmap and business plan

Posted: Sun Sep 03, 2017 2:00 pm
by Pixir
Wisecrack34 wrote:
Thu Aug 24, 2017 8:20 pm
Hoang Marcel wrote:
Tue Jun 21, 2016 5:50 am
Maybe after full version you can made DLC or expansion pack for SFD? :D
A rule of game design (that modern triple A games ignore) is that you NEVER talk DLC until after release, you put everything you can in, then put more things in over time, with anything that costs to much to make and include as free content becoming DLC
DLC will also bring more revenue, but what DLC will they make in the game. I hope SFD will not become that kind of games where you pay a lot.

Re: Development roadmap and business plan

Posted: Sun Sep 03, 2017 4:11 pm
by ClockworkDice
This is one of the best online indie games I've ever played and it would be a crime for the developers to not receive income for their efforts. I can't fathom why you would prefer DLC and pay-to-win features as opposed to a simple price of 10-20 dollars.

Re: Development roadmap and business plan

Posted: Mon Oct 23, 2017 11:29 am
by Arrr
After making paid beta game, online going to be very small, i think

Re: Development roadmap and business plan

Posted: Mon Oct 23, 2017 3:26 pm
by Rick Sanchez
Arrr wrote:
Mon Oct 23, 2017 11:29 am
After making paid beta game, online going to be very small, i think
Obviously yes. I´d estimate 45-50% of People Who play the game have No income/Have no means to Buy the game Via-online payment.
But, Take all i said with a grain of salt since i´ve never actually researched this.

Re: Development roadmap and business plan

Posted: Mon Oct 23, 2017 5:40 pm
by Del Poncho
Rick Sanchez wrote:
Mon Oct 23, 2017 3:26 pm
Arrr wrote:
Mon Oct 23, 2017 11:29 am
After making paid beta game, online going to be very small, i think
Obviously yes. I´d estimate 45-50% of People Who play the game have No income/Have no means to Buy the game Via-online payment.
But, Take all i said with a grain of salt since i´ve never actually researched this.
Nah,I can't simply see it beeing so drastic.
Yes,some younger players might not be able to buy it,but it's not a chunk that big.
First thing,I don't really think that so many players have problems with online payments.
Second thing,remember that with an eventual full release (thus,advertisement),the game will probably also recive many new players.


By the way,remember that steam paid cards are sold in possibly all the "big" informatics store,and about every place that sells videogames. Paying something online isn't really that hard,even with limited possibilities.

Re: Development roadmap and business plan

Posted: Mon Oct 23, 2017 6:16 pm
by Lunatic
On top of that, the beta split was supposed to be a paid + free version, so there's still going to be a strong free community.

Re: Development roadmap and business plan

Posted: Mon Oct 23, 2017 6:54 pm
by Rick Sanchez
Del Poncho wrote:
Mon Oct 23, 2017 5:40 pm
Rick Sanchez wrote:
Mon Oct 23, 2017 3:26 pm
Arrr wrote:
Mon Oct 23, 2017 11:29 am
After making paid beta game, online going to be very small, i think
Obviously yes. I´d estimate 45-50% of People Who play the game have No income/Have no means to Buy the game Via-online payment.
But, Take all i said with a grain of salt since i´ve never actually researched this.
Nah,I can't simply see it beeing so drastic.
Yes,some younger players might not be able to buy it,but it's not a chunk that big.
First thing,I don't really think that so many players have problems with online payments.
Second thing,remember that with an eventual full release (thus,advertisement),the game will probably also recive many new players.


By the way,remember that steam paid cards are sold in possibly all the "big" informatics store,and about every place that sells videogames. Paying something online isn't really that hard,even with limited possibilities.
I don't this game will have a full release alongside a steam release. I'm thinking Of It realeasing in Only the mythologic interactive site, Or Atleast, GOG and then maybe MAYBE later on steam after it gets greenlighted.

Re: Development roadmap and business plan

Posted: Tue Oct 24, 2017 4:30 am
by Noble
Rick Sanchez wrote:
Mon Oct 23, 2017 6:54 pm
I don't this game will have a full release alongside a steam release. I'm thinking Of It realeasing in Only the mythologic interactive site, Or Atleast, GOG and then maybe MAYBE later on steam after it gets greenlighted.
If I remember well, Steam Greenlight doesn't exist anymore, and I don't think it's all that hard to join by Steam, Superfighters community is way bigger than we think and it seems like the devs didn't even bother sharing the game yet.

I think the game will still be free for a while until they make it up for Steam or other kinds of redistributors and then it will be paid, unless a unpredicted and significant change in their plans happens.

Re: Development roadmap and business plan

Posted: Tue Oct 24, 2017 6:11 pm
by Evilsack
Noble wrote:
Tue Oct 24, 2017 4:30 am
Rick Sanchez wrote:
Mon Oct 23, 2017 6:54 pm
I don't this game will have a full release alongside a steam release. I'm thinking Of It realeasing in Only the mythologic interactive site, Or Atleast, GOG and then maybe MAYBE later on steam after it gets greenlighted.
If I remember well, Steam Greenlight doesn't exist anymore, and I don't think it's all that hard to join by Steam, Superfighters community is way bigger than we think and it seems like the devs didn't even bother sharing the game yet.

I think the game will still be free for a while until they make it up for Steam or other kinds of redistributors and then it will be paid, unless a unpredicted and significant change in their plans happens.
I'm pretty sure you have to pay £/$500 to get it on steam. Or less, not too sure.

Re: Development roadmap and business plan

Posted: Fri Oct 27, 2017 7:13 pm
by kh afnan
Oh No Have To Paid SHit

Re: Development roadmap and business plan

Posted: Sat Oct 28, 2017 4:09 pm
by ShotAllen21
time to say goodbye to superfighters deluxe when it's paid

Re: Development roadmap and business plan

Posted: Mon Dec 11, 2017 5:55 am
by jlo
well after beta is finshed and full is being out you can sure as hell make this into a console like xbox or ps4 and that'll get u alot of money
lol, I have no paypal money in real life I do so Im hyped to buy 3 copys of the game