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Easy way to make textures in SFD (I think)

Custom textures and sounds
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TimeWorker
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Easy way to make textures in SFD (I think)

Post by TimeWorker » Thu Sep 01, 2016 10:17 pm

So here is a video on how to do it
I know KliPeH already made a topic about this but i think this is easy way So Sorry KliPeH
https://youtu.be/as6p1gQd3aM

All the Stuff You need ;)
► Show Spoiler
Click Here To Download (2 MB)


I don't own anything (Just the video ;) ) All the stuff belongs to its creators that i dunno about xD

Tell me if it works
► Show Spoiler
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Foster
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Post by Foster » Sat Dec 17, 2016 1:49 am

Thanks for the different PNG to XNB converter, this one actually works (on my OS specifically I should state.) Should honestly be an alternative included in the pack on Klipeh's tutorial.
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TimeWorker
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Post by TimeWorker » Thu Dec 22, 2016 12:13 pm

Foster wrote:Thanks for the different PNG to XNB converter, this one actually works (on my OS specifically I should state.) Should honestly be an alternative included in the pack on Klipeh's tutorial.
Thanks m8
I hope that it helped
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Post by sabertoaster » Thu Nov 26, 2020 3:17 pm

The video said it's a private video, can you public it pleaseeeee :D
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Post by Odex64 » Fri Nov 27, 2020 12:50 pm

In a recent update you can also change textures simply by adding them in the game folder (no need to convert them in .xnb iirc); but I'd ask @Gurt for further info.

Edit: I found the post where gurt explains the new feature
Gurt wrote:
Sat Dec 14, 2019 12:32 pm
The .sfd* file formats are just made up by us. Most are JSON inspired formatting. This is how we defined most properties for basic tiles. You can convert certain .xnb files to .png and back again but some .xnb files are created using custom content pipelines in SFD. To replace existing .xnb textures simply place any .png files in the same relative path in your own documents "\Documents\Superfighters Deluxe\Content" folder matching the installation content folder (with the same filename as the .xnb file).
But it'd be nice if we can also replace sounds in the same way..
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Post by Gurt » Fri Nov 27, 2020 9:41 pm

Odex64 wrote:
Fri Nov 27, 2020 12:50 pm
But it'd be nice if we can also replace sounds in the same way..
Yes, and I spent many hours over some days trying to make that happen shortly after the textures but XNA sound files needs to be in the .xnb format AND needs to be in the Content folder - can't be loaded elsewhere. I didn't find any way around this without using some third-party library for playing sound effects. That's where I stopped.
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