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What language is SF and SFD programmed in?
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What language is SF and SFD programmed in?
I would like to offer help making a Mac version for Steam, but first I'd need to know what the current version is running.
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- Corporal Adrian Shephard
- Fighter
- Posts: 54
- Joined: Thu Mar 24, 2016 10:49 am
- Title: Cpl Adrian Shephard
- Gender:
- Age: 36
I dont know if they are looking for help, -probably they dont- but if i remember correctly it was using C#. Hope i am not wrong.
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- gwendalaze
- Superfighter
- Posts: 84
- Joined: Sat Mar 19, 2016 12:55 pm
- Title: Jarate Yellow Belt
- Started SFD: PreAlpha 1.1.4
- Location: France
Flash for SF (if I remember well) and, as said shephard, C# for SFD
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- Gwendalaze, failing at being fun, just like this signature
- Motto73
- Superfighter
- Posts: 316
- Joined: Mon May 09, 2016 7:35 am
- Title: Lazy ass
- SFD Account: Motto73
- Started SFD: Multiplayer Test Demo
- Location: Sunny City
- Gender:
- Age: 24
Dear Dr_JavaDr_Java wrote:I would like to offer help making a Mac version for Steam, but first I'd need to know what the current version is running.
The original Flash SF was made in Flash (oh, what a surprise!) using ActionScript language. It is Adobes most used programming language. It is possible to understand with C# background, since it is quite similiar to C and maybe Java? If you want to open the game you should use FFDec (Jpexs Free Flash Decompiler). It is a very good tool to open the code (and the resources). At first download the SF exe from homepage.
People often complain that some features from SF are missing from SFD, an why they are not just copied. The reason why they can't be obtained this way, is that simple fact that they are made with different languages. Gurt and Hjärpe had to code SFD from scratch, they didn't build it up on SF. They used XNA Framework and .Net programming with C#. It was readable with any .Net coding program in Pre-Alpha, but now the code has been obfuscated (bad gurt ), so you can't read it directly.
Hope this helped you.
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