Development roadmap and business plan

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Hjarpe
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Development roadmap and business plan

Postby Hjarpe » Sun Jun 19, 2016 12:42 pm

Development roadmap and business plan

As we have said before, we are greedy bastards who want to make money off our game. We've thought hard about how to squeeze money out of you guys, and we've come up with a scheme that will surely make us stinking rich.

(Also, we think it's a sensible business model which will benefit the community and game in general and hopefully give us the opportunity to start working on the game full-time, but anyway: stinking rich!).

Please note that details of this scam plan may change in the future.

Image

Pre-alpha (DONE)
We want to end the PRE-ALPHA PHASE by introducing the final big gameplay changes into the game, i.e. the Grab move and Weapon throwing. We will also launch our player account system.

Pre-alpha features:
-Player account system (DONE)
-Grabbing enemies (DONE)
-Weapon throwing (DONE)


Alpha <-WE ARE HERE
During the ALPHA PHASE, creating an account will probably be optional, but servers will have a setting to only allow players who are logged in. Parallel to this we will develop bots and prepare for the story mode. We will also keep adding small bits of content here and there of course.

Alpha features:
-Bots
-Better tutorial (showcasing the scripting possibilities of the upcoming campaigns)

Beta
The BETA PHASE is where we will split the game into two versions: the free version and the paid version.

Paid beta
The PAID BETA will give you access to everything we've developed up to that point. You will be required to login to use the online features like public hosting and server browsing (as will be the case in the full game later on). Paying for the game during the beta means you will own it forever, and you will get all future updates for free even after the full version is released. We don't know what the final pricing will be, but 10 EUR and upwards seems reasonable to us.

Paid beta features:
-Local multiplayer
-Additional game modes: Survival, Capture the flag, Siege, Challenges...

Free Beta
The FREE BETA will basically be a demo, containing only the tutorial and a few versus levels. You will only be able to join games that are hosted in the free version. Some map editor features will be locked down and you won't be able to play custom maps that were made in the paid version.

Free beta limitations:
-Limited to Tutorial, Versus mode
-Can't join a game hosted in the paid version
-Can't play custom maps made in the paid version
-Some map editor features locked

During the beta we will of course keep adding small bits of content, improving the AI and polishing the game for the full release.

Full Version
Finally the FULL VERSION will come out, crammed with features and content that you've never seen before. You will be able to buy it via our website and hopefully on other platforms such as Steam. We don't know what the final pricing will be, but 10 EUR and upwards seems reasonable to us.

Full version features:
-Story Mode
-Complete soundtrack by a to-be-announced composer
-New customization items unlockable through completing challenges
-Lots of new content
-Free access to ALL future patches and DLC expansions

Demo
Parallel with the release there will be a FREE DEMO which showcases the features from the full game. It will be similar to the free beta in that you will be limited in what maps and game modes you can play, to give you a slice of the experience. Aside from versus mode and the tutorial, you'll be able to play about half the story mode. At the end there will be a splash screen advertising the full game.

Demo limitations:
-Limited to Tutorial, Versus mode and parts of a Campaign
-Can't join a game hosted in the full version
-Can't play custom maps made in the full version
-Some map editor features locked
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Corporal Adrian Shephard
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Re: Development roadmap and business plan

Postby Corporal Adrian Shephard » Sun Jun 19, 2016 12:52 pm

That is a nice plan. I wonder, do you have a date for release of the full version of the game?
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Hjarpe
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Re: Development roadmap and business plan

Postby Hjarpe » Sun Jun 19, 2016 1:17 pm

Image
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Re: Development roadmap and business plan

Postby gwendalaze » Sun Jun 19, 2016 1:20 pm

I think you should be able to join Versus games from paid version instead of joining free version servers, while removing the ability to host for free users : This would prevent the community from splitting into a free and a paid community, that would reduce the number of sales, with the free community playing by themselves.
Also, if you implement my former idea, I suggest that you restrict in some way the character customization, so free people would want to buy the paid version because they saw the cool skin of one of their opponent. Vanity items are a good sale argument.
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Re: Development roadmap and business plan

Postby Lunatic » Sun Jun 19, 2016 1:39 pm

Hjarpe, never change. I do hope you're doing the dialogue and other story bits for the campaign because your humor is on point.

Gwen has it right. If a host is playing Versus, free players being able to join will help bridge the gap in the community. That said, I'm a little anxious over how the entire thing will go. How much of the community will buy the game, and how much content can really split the demo and the main game to give incentive towards buying it? I know I will; I've been here long enough. Do make character customization and whatnot locked down for free players though, you'd be surprised at how rich you'll become.

Concerning planned features: I'm very glad to hear that grabs is guaranteed on the road to completion! What I wanna know is, what's the deal with the other planned features (Dual wielding, whips, etc)? Are they to be added later while you focus on the big milestones, are they scrapped...?

If I buy the game through you guys, and then decide I'd like to load it through Steam instead, can we contact you to get Steam keys for our account?
Excited about who you choose to do the music; wondering if it'll be mid-combat stuff or just menu/browsing/campaign stuff.

Looking forward to things, guys! You're almost there!!!
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Re: Development roadmap and business plan

Postby Hjarpe » Sun Jun 19, 2016 3:16 pm

Thanks Luney! Yes I will be writing most if not all the story and dialogue. All I have to contend with is BO: The Secret of Steel, so I feel pretty confident.

Gwen may be right about being able to join but not host in the free version, we'll talk about that some more. Restricting customization in the free version is also a good idea.

Here we've only listed the biggest features, none of the features in the planned features forum have been scrapped unless we say so. We'll keep implementing minor features throughout alpha/beta.

We don't know anything about Steam yet, but ideally we'd be able to hand out a key if you've already bought the game, yeah.
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Re: Development roadmap and business plan

Postby BLITZER » Sun Jun 19, 2016 3:32 pm

Good bye superfighters :(
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Re: Development roadmap and business plan

Postby Billy » Sun Jun 19, 2016 8:35 pm

Wtf?!?! What country doesnt have online purcasing?
North corea?!
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Re: Development roadmap and business plan

Postby PixelSkeleton » Sun Jun 19, 2016 9:35 pm

Will you add the option to buy by paysafecard?
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Re: Development roadmap and business plan

Postby Formel » Sun Jun 19, 2016 10:08 pm

I think it is too early to talk about payment systems. Also, I don't think that 10$ would be too much. Even a schoolguy in goddamn Ukraine can afford this by saving money from dinners and helping someone to get some spare cash. Like, there is terminals and so one. So, if you really like this game, you SHOULD try to buy it.
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Re: Development roadmap and business plan

Postby TimeWorker » Sun Jun 19, 2016 10:59 pm

the day when SFD will become paid i will go and and....i will cry in a corner cuze i cant buy games for a reason so rip me.
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Re: Development roadmap and business plan

Postby Splinter » Sun Jun 19, 2016 11:08 pm

Wow, really exciting news! Having a paid beta is a good idea. Is it going to be cheaper than buying the full version later on? If it is, that's another incentive for buying the paid beta.
What about people cracking the game? I suppose an account system will make it much harder to do.

I agree with Gwen and Lunatic about hosting and customization. Take League of Legends for example: it's a 100% free game, except that you can buy skins if you want, even though they change absolutely nothing on the gameplay, they're just visual features. Even so, they're one of the most profitable games in the world. The irony...

Also I'm glad that you're saving the story mode for the full version. It would take away some of the hype and surprise if you put some campaigns little by little in the paid beta :p
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Re: Development roadmap and business plan

Postby Scarface » Mon Jun 20, 2016 10:03 am

@Hjarpe well memed friend

Seriously, this is looking really good! Restricting some features for players who haven't bought the game will surely encourage them to buy it. By the way, are you planning linking accounts with Steam/GOG etc. accounts? I don't really want to register another account, it's not worth it.
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Re: Development roadmap and business plan

Postby Maldo » Tue Jun 21, 2016 5:30 am

I dont buy the game
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Re: Development roadmap and business plan

Postby Hoang Marcel » Tue Jun 21, 2016 5:50 am

Maybe after full version you can made DLC or expansion pack for SFD? :D
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Re: Development roadmap and business plan

Postby Yopa » Tue Jun 21, 2016 8:55 am

:twisted: Do you think the hacker, who could make the free game with Utorrent ?
In the SFD paid at the beginning there will be nobody . People will get tired of the game and stop playing , what I propose is to bring the game before it's paid on Steam , the youtuber to try and say to their subscribers , this game is great and is free , they will play
And then you put the paid game , and there a lot of people buy it, and you 'll be super happy and you'll thank me . This technique works perfectly
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Re: Development roadmap and business plan

Postby Raptor » Tue Jun 21, 2016 11:34 pm

I can't buy it :( (Parents)

Can we do some secret things so I can give u the 10 dollars ? Like send u an envelope lol across the whole ocean
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Re: Development roadmap and business plan

Postby Splinter » Wed Jun 22, 2016 12:19 am

So, something that maybe a lot of people missed in the post, including myself: bots are coming soon? Yus.
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Re: Development roadmap and business plan

Postby Shark » Wed Jun 22, 2016 2:56 am

Splinter wrote:So, something that maybe a lot of people missed in the post, including myself: bots are coming soon? Yus.

Bots and weapons is sure , no forget of Parachutes and Jetpack
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Re: Development roadmap and business plan

Postby Elk » Wed Jun 22, 2016 4:13 am

Paid beta... Steam Greenlight? I don't know the intricacies of how that shit works but there are systems that give incentive people paying for an incomplete game. Saying that sounds wrong though... you guys have standards that I wish were the status quo for when it came for releasing things to the public that people are expected to pay for. The money in this industry has made a lot of hearts rotten, and the quality of game shows... you could easily release what you have now for money and pass it off as complete and it would still be leaps and bounds above what is considered normal right now.

Not saying you should, but still.

I've been loyal to this series since I was a Newgrounder though, I'd pay fucking $30 if I had to. $10 isn't much, it's the same you'd pay for music or a restaurant meal.

I'm really concerned about piracy and server trolling, though. I've already run into one dude (or several, who fucking knows) who spent the better half of a week camping my servers and doing whatever the fuck he wants before crashing everyone out, computer savvy assholes are a cancer to these games and I hope that will change when this game exits alpha. I'm full on for making an account and having the necessary checks to ensure that everyone I play against is verified and other shit like that.
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