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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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OREO
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Re: Small Suggestions topic

Post by OREO » Thu Feb 14, 2019 7:14 pm

RickAvory wrote:
Tue Feb 12, 2019 9:45 am
OREO wrote:
Tue Feb 12, 2019 6:24 am
There should be a simple command like “/reset scores” for when it’s time to get series
I agree. @Sree had made a script for me to do so. If you would like I could link it to you.
Please send me that script mate
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winter hell
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Post by winter hell » Mon Feb 18, 2019 3:49 pm

runing with a gun in your hand that goes with rifles too
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Post by RickAvory » Mon Feb 18, 2019 7:15 pm

winter hell wrote:
Mon Feb 18, 2019 3:49 pm
runing with a gun in your hand that goes with rifles too
what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
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Post by Shock » Fri Feb 22, 2019 6:07 pm

What about custom map tags on workshop, is it possible?
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Post by Pricey » Sun Feb 24, 2019 4:42 pm

Make it so there is a lower chance of health spawning during sudden death.
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Post by Gurt » Sun Feb 24, 2019 6:35 pm

Pricey wrote:
Sun Feb 24, 2019 4:42 pm
Make it so there is a lower chance of health spawning during sudden death.
When sudden death starts in SFD no more items can spawn. So no health items can spawn. Whatever is in the crates currently in the match is what remains.
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Post by Pricey » Sun Feb 24, 2019 6:41 pm

Gurt wrote:
Sun Feb 24, 2019 6:35 pm
Pricey wrote:
Sun Feb 24, 2019 4:42 pm
Make it so there is a lower chance of health spawning during sudden death.
When sudden death starts in SFD no more items can spawn (if I remember correctly). So no health items can spawn. Whatever is in the crates currently in the match is what remains.
Yeah, a silly error on my part; thanks for the clarification.
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KliPeH
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Post by KliPeH » Sun Feb 24, 2019 7:24 pm

Gurt wrote:
Sun Feb 24, 2019 6:35 pm
Pricey wrote:
Sun Feb 24, 2019 4:42 pm
Make it so there is a lower chance of health spawning during sudden death.
When sudden death starts in SFD no more items can spawn (if I remember correctly). So no health items can spawn. Whatever is in the crates currently in the match is what remains.
That's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?

It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.

Add this to the tip section?
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Post by Gurt » Sun Feb 24, 2019 7:59 pm

KliPeH wrote:
Sun Feb 24, 2019 7:24 pm
Gurt wrote:
Sun Feb 24, 2019 6:35 pm
Pricey wrote:
Sun Feb 24, 2019 4:42 pm
Make it so there is a lower chance of health spawning during sudden death.
When sudden death starts in SFD no more items can spawn (if I remember correctly). So no health items can spawn. Whatever is in the crates currently in the match is what remains.
That's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?

It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.

Add this to the tip section?
The SUDDEN DEATH tooltip already reads "Sets the time limit to 45 seconds when all but two players are dead. Also stops new items from spawning." in the game settings.
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hyper copter
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Post by hyper copter » Tue Feb 26, 2019 7:04 pm

Gurt wrote:
Sun Feb 24, 2019 7:59 pm
KliPeH wrote:
Sun Feb 24, 2019 7:24 pm
Gurt wrote:
Sun Feb 24, 2019 6:35 pm


When sudden death starts in SFD no more items can spawn (if I remember correctly). So no health items can spawn. Whatever is in the crates currently in the match is what remains.
That's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?

It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.

Add this to the tip section?
The SUDDEN DEATH tooltip already reads "Sets the time limit to 45 seconds when all but two players are dead. Also stops new items from spawning." in the game settings.
These tooltips are only found in the game info menu, Which is mainly used for hosting options. Well, Most of player can't host. Even with port forward being partly adjusted. If your port is working, Internet speed would still be a problem. And as players come from different countries, Their Internet speed is not good enough for decent hosting.
Off Topic
My Internet speed is limited to holy fuckin' 136kbs!
And to be honest, Not alot of us hosts to play by themself or with someone else local. So it wouldn't hurt adding some reminders to the loading tips. Something like: '' Remember that sudden death prevents more weapon crates from spawning ''
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Lamgiabao
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Post by Lamgiabao » Tue Mar 05, 2019 12:10 pm

Yesterday, I found an offical map names botprofiles but I can't edit it to get some new bots, so an ability to create new bots is great, I hope that feature will make the game more fun to play.
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Post by RickAvory » Tue Mar 05, 2019 12:56 pm

Lamgiabao wrote:
Tue Mar 05, 2019 12:10 pm
Yesterday, I found an offical map names botprofiles but I can't edit it to get some new bots, so an ability to create new bots is great, I hope that feature will make the game more fun to play.
Already a feature. Only catch is that you can’t have them in the “bot” list however you can make your own in a map you make.
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Post by Tom Th3 Assasin » Wed Mar 06, 2019 4:45 pm

CUTSCENES

when i heard about the campaigns gonna hit the store with the steam release, as a bit of a fanboy of Hjarpes art, i really imagined this was going to be a feature. but alas i expected a bit higher.

the current cutscenes where takes place in operation sunrise, particularly. in the beginning of the cave-moment, the canvas lowers down till SS officer and dr fritzliebe are shown and rests on them . as the conversation had between them. we couldnt see any sign of emotions,excitement, nor body language other than speech bubble's and a short distant walk by Fuhrer, which makes the entire scene tasteless and less appealing for me.

so here are a few examples of how this is going to play.(Note: these conceptual pics are vague lacks speech bubbles,transition frames,music and sound effects.)

the dark cave only with some glowing light casting from the fish Tanks filled with dr fritzliebe's formula. Fuhrer approaches the scientist and questions the procedure, while the scientist points out his finger onto the tanks and explains him about the progress.
https://imgur.com/fcUSHjt

when the air strikes occurs, Fuhrer trembles looking at those Tanks while the scientist assures him that his anti aerial strike system will take care of them shortly.
https://imgur.com/aitULjl

Mcbird awakes! with his eyebrow raised, in his shattered tank and jumps out.
https://imgur.com/8dwJtnE

as operation sunrise is over, i really look forward to next campaigns with those kind of cut scene's play along the way.
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RickAvory
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Post by RickAvory » Wed Mar 06, 2019 5:11 pm

Tom Th3 Assasin wrote:
Wed Mar 06, 2019 4:45 pm
CUTSCENES

when i heard about the campaigns gonna hit the store with the steam release, as a bit of a fanboy of Hjarpes art, i really imagined this was going to be a feature. but alas i expected a bit higher.

the current cutscenes where takes place in operation sunrise, particularly. in the beginning of the cave-moment, the canvas lowers down till SS officer and dr fritzliebe are shown and rests on them . as the conversation had between them. we couldnt see any sign of emotions,excitement, nor body language other than speech bubble's and a short distant walk by Fuhrer, which makes the entire scene tasteless and less appealing for me.

so here are a few examples of how this is going to play.(Note: these conceptual pics are vague lacks speech bubbles,transition frames,music and sound effects.)

the dark cave only with some glowing light casting from the fish Tanks filled with dr fritzliebe's formula. Fuhrer approaches the scientist and questions the procedure, while the scientist points out his finger onto the tanks and explains him about the progress.
https://imgur.com/fcUSHjt

when the air strikes occurs, Fuhrer trembles looking at those Tanks while the scientist assures him that his anti aerial strike system will take care of them shortly.
https://imgur.com/aitULjl

Mcbird awakes! with his eyebrow raised, in his shattered tank and jumps out.
https://imgur.com/8dwJtnE

as operation sunrise is over, i really look forward to next campaigns with those kind of cut scene's play along the way.
This deserves its own topic! Great images and great idea. This could be superior options from the current beginning and ending scenes possibly.
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Post by Kers » Sun Mar 17, 2019 4:35 pm

Is it possible to switch the ping method from ICMP to TCP? Most routers block ICMP incoming packet at firewall by default which means the server's latency is not shown in the lobby. Taking 10 seconds to join a server then quit because high latency is annoying.
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KliPeH
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Post by KliPeH » Sun Mar 17, 2019 5:33 pm

Kers wrote:
Sun Mar 17, 2019 4:35 pm
Is it possible to switch the ping method from ICMP to TCP? Most routers block ICMP incoming packet at firewall by default which means the server's latency is not shown in the lobby. Taking 10 seconds to join a server then quit because high latency is annoying.
Is this why I don't see latency readings for most servers? How can this be fixed?
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Post by Kers » Mon Mar 18, 2019 2:53 pm

Yea this is the reason. Either tell host to open ICMP port on their router (wonder how many people know and will do it even though it's easier than port forward) or modify the game to use TCP/UDP ping which is why you can see the ping in the game.
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Post by Shock » Wed Mar 20, 2019 8:55 am

What about new ambient sounds? For example: Seagull's screaming or the sound of the city?
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Post by Scout[tf2] » Sun Mar 24, 2019 3:43 am

 ! Message from: KliPeH
Merged a standalone thread with this one.
I would like to have more than 1 accessory on a character. For example: dog tags and sunglasses, gas mask and armband etc. If no then atleast only for PlayerProfileInfo
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Post by OREO » Tue Apr 02, 2019 6:45 pm

Idea 1: I thought what If there were a way to charge your bow and arrows, and remove the fixed velocity. Perhaps make it so then longer you hold the shoot button, the farther the arrow goes?

Idea 2: make knives, axes, arrows and shurikens stick to wooden walls, just a small detail that might make things more interesting.
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