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Facility Elevator Bug(Reported by kazy)

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Morpheus
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Facility Elevator Bug(Reported by kazy)

Post by Morpheus » Tue Jul 31, 2018 11:31 am

Here's a bug that was reported by Kazy, but he could not post his findings
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.

https://www.youtube.com/watch?v=4wPN_VN1SnI
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Post by Sh4d0w » Tue Jul 31, 2018 11:49 am

The elevator bug doesn't only appear on Facility. Sometimes it's possible to do the same bug on Alley. I've never seen the bug on Canals, Mall and Rooftops II, but I guess it's also possible to do the bug there.
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Post by Vitamin E » Thu Aug 02, 2018 10:21 pm

This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.

It’s an easy fix
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Post by Del Poncho » Fri Aug 03, 2018 1:07 am

Vitamin E wrote:
Thu Aug 02, 2018 10:21 pm
This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.

It’s an easy fix
Well, there's also the fact that he phases through the wall and the elevator. I don't think it has only to do with it's placement.
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Post by Morpheus » Fri Aug 03, 2018 10:18 am

Vitamin E wrote:
Thu Aug 02, 2018 10:21 pm
This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.

It’s an easy fix
I kinda agree with you there. You made a good point.
But still, shouldn't that collision property be more strict
in terms of the elevators and the Walls? I think that
could be reinforced.
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Post by Vitamin E » Fri Aug 03, 2018 10:32 am

I've dealt with the problem while making my own maps and I think the easiest way they can fix it is to just move the elevator one pixel. I'm sure that would be easier than having to look over and write code to fix it
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Post by Sree » Fri Aug 03, 2018 1:44 pm

Vitamin E wrote:
Thu Aug 02, 2018 10:21 pm
This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the elevator 1-2 pixels.

It’s an easy fix
How is a player being able to squeeze through that very minute space not a bug? Kazy was able to bypass a rigid structure which should be blocking his way lol. sure, the fix is easy but that doesn't mean that this shouldn't be considered a flaw in coding.

This could be connected to diving players below a crate and gibing them, in both cases the object gets displaced (because of it's dynamic nature) which leads to trapping players below the object or letting them bypass the object like in this case.
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Post by Gurt » Fri Aug 03, 2018 4:41 pm

The diving is a separate issue. The issue here is that you can start ledge-grabbing on edges you normally can't hang onto - so some adjustments are in place at some point.
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Post by GreenyShark » Sat Aug 04, 2018 2:32 am

Gurt wrote:
Fri Aug 03, 2018 4:41 pm
The diving is a separate issue. The issue here is that you can start ledge-grabbing on edges you normally can't hang onto - so some adjustments are in place at some point.
Do ledges just spawn at random points since you wouldn't be able to normally grab on to them in the first place?
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Post by Gurt » Mon Aug 06, 2018 10:55 am

Fixed for the release version of the game.
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