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Search found 85 matches

by M_M_M
Thu Apr 18, 2019 11:56 am
Forum: Solved Bugs
Topic: Bots juggling power weapons
Replies: 1
Views: 2775
Gender:

Bots juggling power weapons

During a fight, a bot found a bazooka with a single shot left in it and kicked open a crate, revealing an M60. The bot then proceeded to juggle between both weapons unable to choose which weapon to take. We were able to temporarily break this chain by being in LoS of the bot, but leaving it made the...
by M_M_M
Sat Sep 29, 2018 9:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: "Ragdoll"
Replies: 10
Views: 6013
Gender:

Re: "Ragdoll"

Unreal Tournament 3 had a feign death button that just force-ragdolls you until you input movement. It served no real purpose in that setting but it was entertaining to flop around and maybe even trick a newer player. A feign death in SFD would actually be interesting since it'd open some avenues fo...
by M_M_M
Thu Sep 06, 2018 5:58 pm
Forum: By design
Topic: 'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
Replies: 2
Views: 2885
Gender:

'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead

If you have an NPC/Player hooked up to an OnPlayerDeathTrigger, they can activate it more than once if their body is gibbed sometime after their death.
by M_M_M
Tue Sep 04, 2018 7:33 pm
Forum: Superfighters Deluxe
Topic: AI and Doors
Replies: 4
Views: 2662
Gender:

AI and Doors

https://i.imgur.com/M5dynKn.png How exactly do you set up the path nodes to allow the bot to open/close these types of doors? They're just elevators but I can't seem to find a way to get the bot to hit the button when approaching. Is this feasible currently or is there some extra work required via ...
by M_M_M
Sun Sep 02, 2018 4:26 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269526
Gender:

Re: Small Suggestions topic

Let mappers change the Object Type on multiple objects at once when you select multiple items. Being able to change their object ID but not the type is annoying for stuff like platforms with multiple parts.
by M_M_M
Sun Sep 02, 2018 1:50 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Scale giblets with their fighter scale
Replies: 0
Views: 1381
Gender:

Scale giblets with their fighter scale

Using the player modifier to change their scale, their giblets stay the same size when gibbed despite what you'd expect otherwise.
by M_M_M
Sat Jul 28, 2018 2:53 pm
Forum: Superfighters Deluxe
Topic: Why can hosts see your IP?
Replies: 5
Views: 3651
Gender:

Re: Ip address issue

Not like much can be done with your IP past some super vague geo location. Most people have a dynamic IP unless they directly set a static IP so that won't do them much good either. You can ddos people and do some other stuff with their ip Unless you're running servers on your internet or using an ...
by M_M_M
Fri Jul 27, 2018 9:21 pm
Forum: Superfighters Deluxe
Topic: Why can hosts see your IP?
Replies: 5
Views: 3651
Gender:

Re: Ip address issue

Not like much can be done with your IP past some super vague geo location.

Most people have a dynamic IP unless they directly set a static IP so that won't do them much good either.
by M_M_M
Thu Jul 19, 2018 3:43 am
Forum: Answered ScriptAPI Topics
Topic: Spiderbro leak?
Replies: 6
Views: 4332
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Re: Spiderbro leak?

i can't believe marvel ripped off this dude's script to make spiderman
by M_M_M
Thu Jul 12, 2018 3:36 pm
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 21
Views: 14198
Gender:

Re: Superfighters Deluxe Steam page is up!

Excited for the release, just watched through the Steam video and was just wanting to ask whether having a player named "i want to die" in the first gameplay of the game a lot of new players will watch is a good idea. Looking forward to seeing updates on campaigns and AI too. I'd imagine the curren...
by M_M_M
Tue Jul 03, 2018 11:05 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 26063
Gender:

Re: Status Update 2018-07-02 (Beta)

Getting beta access would be an honor, since I've probably put as much time into the map editor as I have playing the game itself.

I've also been part of a tester team for another game (Rimworld), so I have previous experience reporting issues or general feedback on projects.
by M_M_M
Mon May 14, 2018 4:05 am
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 11
Views: 7192
Gender:

Re: Status update 2018-05-12 (FAQ)

Q: Will pre-alpha players get something like a little golden star next to their name? I'd imagine no, since the forum accounts are becoming obsolete and even then there is no way to actually verify whether you've played during that time. Looking forward to the full release, I've put a lot of hours ...
by M_M_M
Sat Dec 30, 2017 9:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 11169
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Re: Adrenaline Injection

"and I can only imagine how stupid guns would be if you manage to get a supply crate and all you get is a pistol while the guy you were fighting gets a grenade launcher, he just shoots it at you and you explode with a ridiculous movement speed and fly into the distance." The game isn't exactly fair,...
by M_M_M
Thu Nov 16, 2017 2:02 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 6699
Gender:

Re: Using shooting weapon as melee weapon

There's a reason we already have a classification of weapon titled "melee". If players could just use their gun as a melee weapon, it would completely imbalance the melee vs guns issue (more than it already is, anyways). Imagine finally chasing down that guy who's been shooting at you, going to pun...
by M_M_M
Wed Nov 15, 2017 8:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 6699
Gender:

Re: Using shooting weapon as melee weapon

You can throw it already. Use actual weapon or your goddamn fists if you are too weak to throw your shotgun in someone's face. Or, you know, try to not waste your ammo so you don't need to beat people with your gun like goddamn caveman. I don't think cavemen had access to guns, but they'd still pro...
by M_M_M
Mon Aug 14, 2017 11:30 pm
Forum: Superfighters Deluxe
Topic: Copying my names (the hell?)
Replies: 6
Views: 3895
Gender:

Re: Copying my names (the hell?)

You're the original Big Smoke? How's Los Santos? Did CJ ever catch that train?
by M_M_M
Sun Mar 12, 2017 6:07 pm
Forum: Superfighters Deluxe
Topic: How Do I "Git Gud"?
Replies: 18
Views: 9877
Gender:

Re: How Do I "Git Gud"?

I just dropkick until I die, the opponent gets fed up and finds someone else to fight, or the physics engine freaks out and my kick sends them flying 2-3x farther than it ever should have.

Its surprisingly effective.
by M_M_M
Wed Mar 01, 2017 10:07 pm
Forum: SFD Status Updates
Topic: Alpha 1.2.1 is out!
Replies: 8
Views: 5304
Gender:

Re: Alpha 1.2.1 is out!

C4 also gets extra distance when you bat it, like grenades. Seems like a pretty decent way to get precise hits on people with distance shots.
by M_M_M
Thu Feb 23, 2017 9:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New move: Wild deflection
Replies: 10
Views: 6350
Gender:

Re: New move: Wild deflection

Add it as a power-up instead and extend the duration to 3 seconds. Being able to deflect everything coming at you sounds like more of a bad-ass moment that happens rarely, not something you can do from the get-go.
by M_M_M
Sun Feb 19, 2017 9:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 104060
Gender:

Additional Options for PlayerModifierInfo Marker

Some things I think are missing from the marker, even as great as the current options currently are: ThrowDistanceModifier : Adjusts the distance of thrown objects, whether it be items or other fighters. -2 is unchanged, -1 is default, 1-100 for modifier. JumpStrengthModifier : Adjusts strength of a...