Dsaf after.people complained about doxx
Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 172 matches
- Tue Feb 27, 2024 6:03 am
- Forum: Superfighters Deluxe
- Topic: Superfighters Deluxe Web Server Browser
- Replies: 1
- Views: 558
- Gender:
- Tue Jan 02, 2024 3:09 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Converting WeaponItem to WeaponItem object
- Replies: 8
- Views: 2072
- Gender:
- Sat Dec 30, 2023 1:39 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Converting WeaponItem to WeaponItem object
- Replies: 8
- Views: 2072
- Gender:
Re: Converting WeaponItem to WeaponItem object
Ignore my previous message, you just need this line of code in your event.
Code: Select all
Game.SpawnWeaponItem(arg.WeaponItem, mutant.GetWorldPosition());
- Mon Nov 20, 2023 3:24 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Converting WeaponItem to WeaponItem object
- Replies: 8
- Views: 2072
- Gender:
Re: Converting WeaponItem to WeaponItem object
A better way is to just store all the enums and the corresponding weapon's name in a dictionary (key/value pair).
Then you can access the correct weapon name with your enum value, easy as that.
If you can't figure it out I will post a snippet here.
Then you can access the correct weapon name with your enum value, easy as that.
If you can't figure it out I will post a snippet here.
- Sat Jun 17, 2023 7:16 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: Creating script instance failed, scripts will be disabled - Crash
- Replies: 1
- Views: 4833
- Gender:
Re: Creating script instance failed, scripts will be disabled - Crash
Please provide more information.
What Windows version are you using? how much RAM do you have?
Are you running a legit version of the game from Steam?
Do you have any script active or play custom maps?
It seems like the game fails to create a Sandbox environment to run scripts.
What Windows version are you using? how much RAM do you have?
Are you running a legit version of the game from Steam?
Do you have any script active or play custom maps?
It seems like the game fails to create a Sandbox environment to run scripts.
- Tue May 09, 2023 1:04 pm
- Forum: Superfighters Deluxe
- Topic: Find a different way to monetize SFD
- Replies: 18
- Views: 10997
- Gender:
Re: Theory of two game versions
> imagine if devs still have to deal with these posts... https://i.imgur.com/fbYKKuh.png Jokes aside, I can't say a lot about it. SFD is what it is; I can't imagine it being much different if it had two versions; maybe it would have lasted longer before its decline, who knows? Nothing lasts forever....
- Thu Mar 09, 2023 9:57 am
- Forum: Custom Scripts
- Topic: [REQUEST] Cursor control script
- Replies: 2
- Views: 2368
- Gender:
Re: [REQUEST] Cursor control script
You can do that, only in the SFR mod though.
- Thu Mar 09, 2023 9:55 am
- Forum: Custom Scripts
- Topic: [REQUEST] SlowMo Mod
- Replies: 1
- Views: 1561
- Gender:
Re: [REQUEST] SlowMo Mod
No. You can't do that since slow-mo is applied to the whole game. The timestop script does NOT stop movements since it's impossible to achieve that with Scripting API, rather, it forces all players to return to the previous position in a very ugly loop, giving it the illusion of "stopping" the time.
- Thu Mar 09, 2023 9:49 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [CANCELLED] Planned feature: Jetpack
- Replies: 26
- Views: 20663
- Gender:
Re: [CANCELLED] Planned feature: Jetpack
> imagine
► Show Spoiler
- Sat Jan 28, 2023 1:22 pm
- Forum: Superfighters Deluxe Mods
- Topic: Superfighters Redux
- Replies: 5
- Views: 10902
- Gender:
Re: Superfighters Redux
The mod has been open sourced! We expect a lot of creations by the community
- Sun Dec 25, 2022 9:20 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: PlayerPortraits spawned with scripting show up with correct IProfile in Map Editor, but with a random one outside of it
- Replies: 2
- Views: 2084
- Gender:
Re: PlayerPortraits spawned with scripting show up with correct IProfile in Map Editor, but with a random one outside of
Technically it should work just fine if you're hosting an "offline" game too. Many things don't work due to synchronization issues I guess; in fact when hosting a server your PC behaves as a server AND client
But yeah, bugs like that were annoying when I used to script.
But yeah, bugs like that were annoying when I used to script.
- Tue Dec 13, 2022 11:00 am
- Forum: Superfighters Deluxe
- Topic: How to know who activated Slomo in Pre-Alpha?
- Replies: 1
- Views: 1813
- Gender:
Re: How to know who activated Slomo in Pre-Alpha?
ScriptAPI != Game Code The ScriptAPI is just a bridge of the actual game functions. Let's say you write a script and use an IPlayer instance to kill someone... that class is an abstraction layer of the actual Player class that SFD internally uses. That's used to prevent people from editing some fie...
- Tue Nov 15, 2022 10:07 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7505
- Gender:
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Mighty Spirit the 2 I didn't read the full conversation but here's a few notes... You should use the same event as phantom stated above (OnObjectCreated). Your code unnecessarily loops every frame causing a slight performance loss. I also "tweaked" some stuff in your code - this should work as inte...
- Sat Nov 05, 2022 12:25 am
- Forum: Answered ScriptAPI Topics
- Topic: Can you see the script's own name using ScriptAPI?
- Replies: 3
- Views: 1606
- Gender:
Re: Can you see the script's own name using ScriptAPI?
I don't recall there's a method to do that.
- Sat Nov 05, 2022 12:24 am
- Forum: Answered ScriptAPI Topics
- Topic: Document effect names in scriptAPI
- Replies: 7
- Views: 5795
- Gender:
Re: Document effect names in scriptAPI
No, you can't.
- Thu Oct 27, 2022 12:01 pm
- Forum: Superfighters Deluxe
- Topic: Current state of the game?
- Replies: 1
- Views: 1521
- Gender:
Re: Current state of the game?
Jesus I still remember you! We used to hate each other but it's pleasant to see veteran players coming back after a long time. The game is still played, but don't expect the same amount of servers & players like in beta. You will find mostly veterans and Blurry's is the most played server. Devs adde...
- Sat Sep 03, 2022 11:52 am
- Forum: Superfighters Deluxe
- Topic: Video Compilation! (Quality production value)
- Replies: 17
- Views: 4579
- Gender:
Re: Video Compilation! (Quality production value)
bro's making an entire series
good luck
good luck
- Sat Sep 03, 2022 11:51 am
- Forum: Superfighters Deluxe
- Topic: Server being ddos attacked
- Replies: 5
- Views: 3328
- Gender:
Re: Server being ddos attacked
Of course you can still access the IP, how are you supposed to join any game even if they're protected
- Sat Aug 27, 2022 11:38 pm
- Forum: Superfighters Deluxe Mods
- Topic: Superfighters Redux
- Replies: 5
- Views: 10902
- Gender:
Superfighters Redux
https://i.imgur.com/PBDDBx0.png Superfighters Redux or SFR is a modification for SFD that allows to add new content and mechanics into the game! It is a community-driven version of the game which main goal is to make and release unofficial updates for it. [/size] UPDATE The mod has been open source...
- Wed Feb 09, 2022 6:17 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Weapon: Ballistic Shield
- Replies: 19
- Views: 12579
- Gender: