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by Noble
Tue Jan 09, 2018 3:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reserving Slots
Replies: 8
Views: 235
Gender:

Re: Reserving Slots

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good. I think this would be a useful feature within the host settings...
by Noble
Tue Jan 09, 2018 3:39 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reserving Slots
Replies: 8
Views: 235
Gender:

Re: Reserving Slots

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good.
by Noble
Tue Dec 26, 2017 7:02 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Character not relaying actions
Replies: 4
Views: 113
Gender:

Re: Character not relaying actions

If the case is what Pricey mentioned above, you don't really need to buy a new keyboard, you can essentially change the controls (which is what I did), since the keyboard ghosting is related to specific keys pressed together.
by Noble
Mon Dec 25, 2017 10:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Character not relaying actions
Replies: 4
Views: 113
Gender:

Re: Character not relaying actions

There are some occasions where you are at an weird position, like the edge of a table or something like that, and none of your actions will work like they're getting half eaten, and that's a bug. It won't happen a lot, it's rare enough to be never recorded by me till now. Sometimes your jump can und...
by Noble
Sun Dec 17, 2017 8:00 pm
Forum: Superfighters Deluxe Tech Support
Topic: Server refused connection
Replies: 5
Views: 140
Gender:

Re: Server refused connection

Tom Th3 Assasin wrote:
Sun Dec 17, 2017 3:54 pm
Try to clear your ban list.
That's right. If I remember well you can't join a server from an IP in your ban list.
by Noble
Fri Dec 15, 2017 3:24 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Copy and Paste = Chat bug
Replies: 7
Views: 202
Gender:

Re: Copy and Paste = Chat bug

People 've been using and abusing this since some versions ago, don't remember when. But I thought someone had already reported that as a problem. Probably best to fix this before the chat is spammed with... text. Instead of not being able to post more than two lines of text: If after copy + paste, ...
by Noble
Tue Dec 05, 2017 8:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 571
Gender:

Re: Adrenaline Injection

I don't think it's practical to exactly be 2x faster (it's not very ok to move using the /settime 2 at least). Being just slightly faster (sufficiently to pass through mines if this is really necessary, from 1.3 to 1.8 I guess) but reducing significantly or even erasing some cooldowns as kneels, rel...
by Noble
Thu Nov 30, 2017 5:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 258
Views: 16652
Gender:

Re: Small Suggestions topic

Armadyl5 wrote:
Thu Nov 30, 2017 12:31 pm
a seperate Command to Grab Players that are laying on the ground .
Umh, why a separate command? You can do this while pressing down + grab by the way.
by Noble
Tue Nov 28, 2017 12:30 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Melee Weapon: Torch
Replies: 16
Views: 1455
Gender:

Re: Prop idea: Torch

I guess I'm posting a lot in this topic... “If you have a piece of chair (or even a chair) in your hands, you can press F in some fire and it lights up (a torch!), and it slowly (or not so slowly) burns out. If you attack, it makes the enemy go in fire after a few hits (1st stage fire), and if you ...
by Noble
Mon Nov 27, 2017 11:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 322
Gender:

Re: Blind Fire

I liked your idea but that's kinda the type of idea "this have been like this for too long, it is only weird to change it now". Honestly, I think this would fix some problems the players have when behind a cover, you'd only put your arm out and shoot, right? If you want to aim, it would be like it a...
by Noble
Mon Nov 27, 2017 10:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Extinguish 'downloaded maps'
Replies: 1
Views: 76
Gender:

Extinguish 'downloaded maps'

I feel like the difference between Custom and Downloaded maps were never supposed to exist, but seemed a sensible spot to touch for me before. After this update this would annoy me even more (I wasn't able to update yet, excuse me if this is a changed feature), I honestly think it is only disadvanta...
by Noble
Mon Nov 27, 2017 10:23 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Shock baton
Replies: 21
Views: 2026
Gender:

Re: Planned feature: Shock baton

Is it different from the ordinary baton? If yes, what will be the difference between them (in appearance of course) Its effect is equal/similar to the tazer planned feature (like a new element)? Will it hit other closer players or just the player in the front (I'd like to suggest this by the way)?
by Noble
Mon Nov 27, 2017 10:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 281
Gender:

Re: Arbitrary Melee Damage Values

I've realized the damage from items by intuition, I always thought they were accurate and intuitive, like easy to know what's better than what. Maybe they aren't perfect, but the baton at least, it's the weakest melee weapon as it's supposed and I kinda still don't know what you are using as base, b...
by Noble
Sun Nov 26, 2017 9:58 pm
Forum: SFD Status Updates
Topic: Beta 1.0.1 is out!
Replies: 15
Views: 563
Gender:

Re: Beta 1.0.1 is out!

The visibility of mod commands comeback (that I don't even know why it was removed) is a good thing I have to say. I've seen many people concerned and wanting this. And zombies mode update, must be kinda cooler to play now, what's going to be next is probably this things Hjarpe mentioned about the r...
by Noble
Sun Nov 26, 2017 8:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 281
Gender:

Re: Arbitrary Melee Damage Values

I agree with Gurt. If you want to measure the damage from weapons, this map might work: https://ufile.io/o3jau Plus, there are values I tested months ago: Total Life: 100 HP Throw damages at its perfect state (Throwing the item in the opponent in your front) Fire rate values are probably unaccurate,...
by Noble
Sun Nov 19, 2017 2:49 pm
Forum: By design
Topic: Speedhacks with big latency
Replies: 3
Views: 159
Gender:

Re: Speedhacks with big latency

When the server loading takes a lot of time, the game will become 'apparentally' really fast, like your screen is trying to reach what is really happening in the server, so you'll move fast and teleport around the map (for others). At least that's how I've always identified that. Usually, it occurs ...
by Noble
Wed Nov 15, 2017 12:29 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 136
Views: 11540
Gender:

Re: Costume Ideas and Suggestions

Shirt w/ Tie short sleeves
Shirt w/ Tie (Black)
by Noble
Tue Nov 14, 2017 3:31 pm
Forum: SFD Status Updates
Topic: Status update 2017-11-13
Replies: 3
Views: 269
Gender:

Re: Status update 2017-11-13

Oh yeah, seems like the next goals and updates will be focused on survival mode. I still think one of the things that must be surely took in consideration is the spectation function, like a specific display color stating they are spectators, a player rotation that would let everyone play the map sub...
by Noble
Mon Nov 13, 2017 2:15 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Drag Option From Map Editor Test
Replies: 1
Views: 131
Gender:

Re: Drag Option From Map Editor Test

Seems surreal. Mouse usage is not implemented in middle game and I don't think it will but uh, I can see why you want it and understand your suggestion, looks more intuitive and creative if you can do this while testing the map, eh?
by Noble
Sat Nov 11, 2017 5:33 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Feature: Trophy system (similar to achievements)
Replies: 13
Views: 882
Gender:

Re: Feature: Trophy system (similar to achievements)

I don't like this to be related to PVP, wins or loss quantity and this kind of thing, but looks kinda cool if for coop or campaign modes.