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Search found 329 matches

by Noble
Thu Jul 12, 2018 6:04 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 14
Views: 527

Re: Superfighters Deluxe Steam page is up!

Well, I waited almost 6 years for this, I can't wait to buy this game. I still think it's a pretty accessible price from my point of view (although I'd pay any price xd), I believe here in Brazil it would cost around 20-30 BRL. I hope to see a 4-copy pack to send to my friends. Steam Wallet ready, ...
by Noble
Thu Jul 12, 2018 5:58 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 14
Views: 527

Re: Superfighters Deluxe Steam page is up!

12,99 USD, Let's wait the Dollar decrease your valor, Here in Brazil every players are very sad, because $ 12,99 USD is R$ 50,40 BRL, i'll buy the game, I love this game! That's an insane value for a Steam game by the way. it doesn't seem like anyone would buy a R$ 50,40 BRL game here (or I'm proba...
by Noble
Mon Jul 09, 2018 7:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Anti runner mesurements
Replies: 8
Views: 301

Re: Anti runner mesurements

Well, honestly, I think the game goes a lot well if you're moving in the map and making the game dynamic instead of "camping", I'm pretty sure it also raises your chance of winning, more than if you just hide or wait for your opponent to move first. You do tend to get more weapons if you spend them ...
by Noble
Mon Jul 09, 2018 7:05 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Block Phasing
Replies: 5
Views: 189

Re: Block Phasing

I think I'm pretty good at predicting an attack or adapting to an opponent's "rythm", so I press Block as soon as I see a hit coming -- and I still get hit. Well, if you see a hit coming, it's not predicting xD Unless you've got ping 1 or very low, it really is impossible to defend exactly when you...
by Noble
Tue Jul 03, 2018 4:47 am
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 41
Views: 1568

Re: Status Update 2018-07-02 (Beta)

I don't know why, but I feel very nervous for this, I swear I am SOO nervous . Also I feel like I'm worthy the 4 criteria, I hope I am. 've been always active, reporting bugs and helping with what I could, then I'm so anxious for this Beta. There are also people I feel like deserve and could help a ...
by Noble
Fri Jun 29, 2018 4:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 324

Re: The maps have horrible spots and designs.

We're all in a run to help polishing our beloved game before its ultimate version comes, as I can see. Mall still should be reworked though if only that one it's seriously one of the worse maps in the game and again it's not just because of the camping problem, almost every player I know hates that ...
by Noble
Thu Jun 21, 2018 4:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 8
Views: 247

Re: Slow Motion

Well, about the Battle of Teams, as you said, it is a custom map and that's like a misdesign by the creator, there are surely an overdose of slomo. However, I'm kinda a slomo fan. I think it's a great item and I'm gonna fight anyone that thinks the opposite 👊👊💥 I'm gonna make a big elaborated respon...
by Noble
Wed Jun 13, 2018 2:29 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1829

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After gett...
by Noble
Sun Jun 10, 2018 7:39 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Black screen weirdness
Replies: 3
Views: 115

Re: Black screen weirdness

I've been thinking that when you join a server at the same time it finishes loading, some weird things happen like this recorded one and in some cases we can't move, what forces us to rejoin. I didn't find the previous topic of this bug if it was already reported, so I'm letting it there.
by Noble
Fri Jun 08, 2018 7:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 266

Re: By-design things that we don't like

I was under the impression that the problem with those issues is how dead/falling/dived bodies interact with objects. I mean, if you kick a big crate for some minutes it won't move much, but kicking a dead body there or diving a player can push it a lot. So, anyways, dead, falling and dived bodies a...
by Noble
Fri Jun 08, 2018 1:46 am
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 528

Re: Status update 2018-06-06

Yeah, I think I'm ok with it and I think there should be a toggle on/off button for this. I just really didn't like how the some objects flashes sometimes, when it flashes out of the object, apparently.

Like this:

Image
by Noble
Wed Jun 06, 2018 11:38 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 528

Re: Status update 2018-06-06

Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI? I suppose it's a development-only tool, everyone saw and got confused by this in the Discord server too.. Thought I liked the effect of this when it was burning, it seemed...
by Noble
Tue Jun 05, 2018 6:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 205

Re: weird melee hitbox

My understanding is that the range of a melee weapon is irrelevant to it's visual art. It makes sense, the fire axe strikes should have higher range than a machete's hit and if they alter the range according to the visual art of the weapons, the fireaxe would have lesser range. so I suppose they sh...
by Noble
Tue Jun 05, 2018 4:20 am
Forum: Solved Bugs
Topic: Unable to read lobby messages
Replies: 1
Views: 80

Unable to read lobby messages

This bug particularly doesn't need any picture of it. If we press F9 during the game we do remove some of the HUD in our interface and the chat messages, that will only appear if you press F9 again or the Show Chat button. However, if we let the HUDs off and leave the server, whenever we host again,...
by Noble
Tue Jun 05, 2018 4:09 am
Forum: By design
Topic: Server owner in a spot other than 1st
Replies: 1
Views: 80

Server owner in a spot other than 1st

Well, if you all don't know, a player joining a server is pulled to where is a team. One of these days I tried to see if I, the host, could set up teams automatically and then join my server and see myself in a spot other than the first one, and funny enough, I was able to do it. What's weird about ...
by Noble
Tue Jun 05, 2018 3:54 am
Forum: By design
Topic: Punch still hits dive after i block
Replies: 3
Views: 101

Re: Punch still hits dive after i block

Yeah, that always occur, no matter if it's in the middle of slomo or not. I suppose it is indeed a bug.
by Noble
Sun May 27, 2018 5:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3994

Re: Grab nerf

Splinter . Seems like I was right about the rolling after the 2nd kick being an easy way to avoid a combo if you're on the side of the object before being first kicked. Before anything, just typing what you had tell me today: In most situations, that kick>grab pattern specifically are always in a p...
by Noble
Sat May 26, 2018 12:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3994

Re: Grab nerf

Did you know that you can recovery roll after being shot by a shotgun or being knocked down already in the Beta 1.0.2c? We're tweaking the recover roll to also work when falling from smaller heights which includes being thrown/attacked after being grabbed. It's not like we're introducing a new move...
by Noble
Thu May 24, 2018 11:54 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3994

Re: Grab nerf

The grabbed player don't recharge stamina while the grabber does and that makes little sense! An overlook from us since we introduce the grab that hasn't been brought up to our attention I guess. We will look closer into the stamina usage for the grab mechanic. Guess I was right? ¯\_(ツ)_/¯ However,...
by Noble
Thu May 24, 2018 2:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3994

Re: Grab nerf

Well, about the stamina thing, recently I've been playing more than ever, a full day doing it, and recording lots of tourney matches (more than 30 till now), also feeling in my veins how much can stamina affect the game, what bugs can disturb the game and moves and combos that can be easily spammed....