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Search found 297 matches

by Noble
Mon Feb 12, 2018 6:11 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-03
Replies: 6
Views: 323
Gender:

Re: Status update 2018-02-03

So, I'm concerned about the local multiplayer and wonder what changes were made to fit 2 players on the same keyboard, what led me to have some questions and ideas. I read in the last status update that commands were simplified. Will there be like, an option to choose between a "Simple", basic and e...
by Noble
Mon Feb 12, 2018 5:41 pm
Forum: Superfighters Deluxe
Topic: Game Security.
Replies: 2
Views: 129
Gender:

Re: Game Security.

I think a game will be eventually cracked and inevitably many people will play it this way. If the game is good and some online features or achievements can't be cracked, or if it is worthy to pay to play, people will obviously prefer to buy the game instead of searching for a cracked version. I can...
by Noble
Tue Feb 06, 2018 5:50 am
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| Los Pollos Hermanos
Replies: 153
Views: 14009
Gender:

Re: |LPH| Los Pollos Hermanos

Just want to share this sketch I made (I didn't even thought it would turn out in something) of my SFD character self that've been my markship since ever https://cdn.discordapp.com/attachments/203646751100370955/410285059002728460/unknown-18-1_2.jpg https://cdn.discordapp.com/attachments/20364675110...
by Noble
Mon Jan 22, 2018 5:24 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Kneeling/crouching after falling from object and attacking
Replies: 6
Views: 160
Gender:

Re: Kneeling/crouching after falling from object and attacking

This doesn’t look like a bug to me. It’s just looks like you kicked too early on the second kick. As Vitamin E already said this works as intended because when you kick in mid air you will always fall kneeling, maybe this can be reworked by adding a minimum fall time so you will kneel only if you f...
by Noble
Tue Jan 09, 2018 3:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reserving Slots
Replies: 8
Views: 252
Gender:

Re: Reserving Slots

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good. I think this would be a useful feature within the host settings...
by Noble
Tue Jan 09, 2018 3:39 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reserving Slots
Replies: 8
Views: 252
Gender:

Re: Reserving Slots

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good.
by Noble
Tue Dec 26, 2017 7:02 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Character not relaying actions
Replies: 6
Views: 175
Gender:

Re: Character not relaying actions

If the case is what Pricey mentioned above, you don't really need to buy a new keyboard, you can essentially change the controls (which is what I did), since the keyboard ghosting is related to specific keys pressed together.
by Noble
Mon Dec 25, 2017 10:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Character not relaying actions
Replies: 6
Views: 175
Gender:

Re: Character not relaying actions

There are some occasions where you are at an weird position, like the edge of a table or something like that, and none of your actions will work like they're getting half eaten, and that's a bug. It won't happen a lot, it's rare enough to be never recorded by me till now. Sometimes your jump can und...
by Noble
Sun Dec 17, 2017 8:00 pm
Forum: Superfighters Deluxe Tech Support
Topic: Server refused connection
Replies: 5
Views: 150
Gender:

Re: Server refused connection

Tom Th3 Assasin wrote:
Sun Dec 17, 2017 3:54 pm
Try to clear your ban list.
That's right. If I remember well you can't join a server from an IP in your ban list.
by Noble
Fri Dec 15, 2017 3:24 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Copy and Paste = Chat bug
Replies: 7
Views: 210
Gender:

Re: Copy and Paste = Chat bug

People 've been using and abusing this since some versions ago, don't remember when. But I thought someone had already reported that as a problem. Probably best to fix this before the chat is spammed with... text. Instead of not being able to post more than two lines of text: If after copy + paste, ...
by Noble
Tue Dec 05, 2017 8:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 628
Gender:

Re: Adrenaline Injection

I don't think it's practical to exactly be 2x faster (it's not very ok to move using the /settime 2 at least). Being just slightly faster (sufficiently to pass through mines if this is really necessary, from 1.3 to 1.8 I guess) but reducing significantly or even erasing some cooldowns as kneels, rel...
by Noble
Thu Nov 30, 2017 5:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 267
Views: 17152
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Re: Small Suggestions topic

Armadyl5 wrote:
Thu Nov 30, 2017 12:31 pm
a seperate Command to Grab Players that are laying on the ground .
Umh, why a separate command? You can do this while pressing down + grab by the way.
by Noble
Tue Nov 28, 2017 12:30 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Melee Weapon: Torch
Replies: 16
Views: 1492
Gender:

Re: Prop idea: Torch

I guess I'm posting a lot in this topic... “If you have a piece of chair (or even a chair) in your hands, you can press F in some fire and it lights up (a torch!), and it slowly (or not so slowly) burns out. If you attack, it makes the enemy go in fire after a few hits (1st stage fire), and if you ...
by Noble
Mon Nov 27, 2017 11:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 339
Gender:

Re: Blind Fire

I liked your idea but that's kinda the type of idea "this have been like this for too long, it is only weird to change it now". Honestly, I think this would fix some problems the players have when behind a cover, you'd only put your arm out and shoot, right? If you want to aim, it would be like it a...
by Noble
Mon Nov 27, 2017 10:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Extinguish 'downloaded maps'
Replies: 1
Views: 79
Gender:

Extinguish 'downloaded maps'

I feel like the difference between Custom and Downloaded maps were never supposed to exist, but seemed a sensible spot to touch for me before. After this update this would annoy me even more (I wasn't able to update yet, excuse me if this is a changed feature), I honestly think it is only disadvanta...
by Noble
Mon Nov 27, 2017 10:23 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Shock baton
Replies: 21
Views: 2085
Gender:

Re: Planned feature: Shock baton

Is it different from the ordinary baton? If yes, what will be the difference between them (in appearance of course) Its effect is equal/similar to the tazer planned feature (like a new element)? Will it hit other closer players or just the player in the front (I'd like to suggest this by the way)?
by Noble
Mon Nov 27, 2017 10:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 291
Gender:

Re: Arbitrary Melee Damage Values

I've realized the damage from items by intuition, I always thought they were accurate and intuitive, like easy to know what's better than what. Maybe they aren't perfect, but the baton at least, it's the weakest melee weapon as it's supposed and I kinda still don't know what you are using as base, b...
by Noble
Sun Nov 26, 2017 9:58 pm
Forum: SFD Status Updates
Topic: Beta 1.0.1 is out!
Replies: 15
Views: 615
Gender:

Re: Beta 1.0.1 is out!

The visibility of mod commands comeback (that I don't even know why it was removed) is a good thing I have to say. I've seen many people concerned and wanting this. And zombies mode update, must be kinda cooler to play now, what's going to be next is probably this things Hjarpe mentioned about the r...
by Noble
Sun Nov 26, 2017 8:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 291
Gender:

Re: Arbitrary Melee Damage Values

I agree with Gurt. If you want to measure the damage from weapons, this map might work: https://ufile.io/o3jau Plus, there are values I tested months ago: Total Life: 100 HP Throw damages at its perfect state (Throwing the item in the opponent in your front) Fire rate values are probably unaccurate,...
by Noble
Sun Nov 19, 2017 2:49 pm
Forum: By design
Topic: Speedhacks with big latency
Replies: 3
Views: 187
Gender:

Re: Speedhacks with big latency

When the server loading takes a lot of time, the game will become 'apparentally' really fast, like your screen is trying to reach what is really happening in the server, so you'll move fast and teleport around the map (for others). At least that's how I've always identified that. Usually, it occurs ...