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Search found 127 matches

by Danger Ross
Fri Mar 27, 2020 7:52 am
Forum: Implemented ScriptAPI suggestions
Topic: Corpse health is unreadable (api problem)
Replies: 1
Views: 57
Gender:

Corpse health is unreadable (api problem)

My memory is hazy but I believe IObject.GetHealth() used to return the corpse object's health after the player dies. At this moment, IObject.GetHealth() only returns the player's PlayerModifier.CurrentHealth property, so if the player is dead it always returns zero. IObject.SetHealth() has no effect...
by Danger Ross
Wed Mar 25, 2020 10:26 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: OnProjectileHit bouncy bullets are flagged for removal
Replies: 0
Views: 43
Gender:

OnProjectileHit bouncy bullets are flagged for removal

Is this by design or a bug? I've noticed that bouncy bullets that impact something that would break a normal bullet trigger the same flags despite not being removed. It was a little confusing to me because intuitively I understand that the bouncy bullet would still "survive" and not be removed. This...
by Danger Ross
Mon Mar 23, 2020 4:10 am
Forum: ScriptAPI suggestions
Topic: Add IPlayer.CurrentThrownItem.IsActivated
Replies: 2
Views: 119
Gender:

Re: Add IPlayer.CurrentThrownItem.IsActivated

You can keep track of that information through virtualkey inputs. that's what I do that in my current project.
Once IPlayer.IsThrowingMode is added you'll be able to filter throwing the item from activating it as well.
This addition isn't necessary.
by Danger Ross
Mon Mar 23, 2020 4:07 am
Forum: ScriptAPI suggestions
Topic: IObject.IsIndestructible
Replies: 0
Views: 28
Gender:

IObject.IsIndestructible

I would like to propose a read-only property of IObjects that allows us to differentiate destructible objects from map tiles. Without this distinction, it's impossible to tell between the two; dynamic objects are not always damageable ones and objects with one hitpoint aren't always indestructible.
by Danger Ross
Sun Mar 22, 2020 4:49 am
Forum: Implemented ScriptAPI suggestions
Topic: IPlayer.DealDamage(float damage, DamageType type)
Replies: 1
Views: 46
Gender:

IPlayer.DealDamage(float damage, DamageType type)

I've been able to work around the fact that I can't make artificial damage (damage done through script) by setting the players health to some amount below their current health, but after the strength boost was added with its unique "boost health" mechanic, I realized there's some limitations to this...
by Danger Ross
Mon Mar 09, 2020 10:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1117
Gender:

Re: Some melee weapons should block shock baton

Again no argument, you just stated what you said previously, that his argument were nonsense, do you even bother at this point? I repeated it because I thought you were confused. I don't know if you're familiar to this concept in debate, but that is called a "counter argument" or a "rebuttal". It's...
by Danger Ross
Sun Mar 01, 2020 11:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1117
Gender:

Re: Some melee weapons should block shock baton

"your argument were so weak, so i wanted To take them apart" You didn't, you just said they were irrelevant or nonsense, which Is even less of an argument That's taking it apart. He was going off topic so I wanted to correct him. If you go off topic then your argument doesn't make any sense. Mighty...
by Danger Ross
Sat Feb 29, 2020 5:00 am
Forum: Implemented ScriptAPI suggestions
Topic: Add CollisionFilter.InteractProjectiles
Replies: 2
Views: 150
Gender:

Re: Add CollisionFilter.BlockProjectiles

Please also add this feature to raycasting. the same issue exists there. I have no idea if a raycast hit object will block a projectile or hit and pass through it.
by Danger Ross
Sat Feb 29, 2020 4:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1117
Gender:

Re: Some melee weapons should block shock baton

So you're the kind of person that thinks its a good thing if you get chainsawraped in a corner because you can't get out or couldn't outrun your enemy? Or that it's the first person to race to a drone box, when your opponents exhausted and can hardly defend himself, that tips the entire match in yo...
by Danger Ross
Sat Feb 08, 2020 11:30 pm
Forum: Implemented ScriptAPI suggestions
Topic: IPlayer throwing mode
Replies: 1
Views: 182
Gender:

IPlayer throwing mode

It would be extremely useful if it was possible to tell if the player is throwing or not. As of right now, there's no way to differentiate between the player shooting a gun or throwing the gun (which are two completely different things). I'm specifically talking about the moment when the attack key ...
by Danger Ross
Sat Feb 08, 2020 10:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1117
Gender:

Re: Some melee weapons should block shock baton

SFD is a strategy game. There's nothing wrong with a weapon that discourages a certain tactic, it's just one more thing to add to the dynamic (which is a good thing). Also, stun baton has limited uses, you shouldn't take away the uses that it already has because that would just take away from the dy...
by Danger Ross
Thu Dec 05, 2019 2:53 am
Forum: Superfighters Deluxe
Topic: Third Party Websites
Replies: 1
Views: 266
Gender:

Re: Third Party Websites

SuperFighters Deluxe puts you in the ring against some of the most dangerous battlers in the world. However, you are required to show your skills to fight these dangerous battlers. You do this by blocking attacks towards you and releasing your powerful attacks. You must understand how to use the we...
by Danger Ross
Thu Sep 19, 2019 5:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 491
Views: 66573
Gender:

Re: Small Suggestions topic

ImageImage

Please consider color coding street Sweepers. My teammates sometimes end up shooting our own drones and it's frustrating. This is also more visually appealing in my opinion.
by Danger Ross
Thu Sep 19, 2019 5:38 am
Forum: General
Topic: Newly registered? Welcome.
Replies: 156
Views: 27498
Gender:

Re: Newly registered? Welcome.

you can tell it's a bot because there are no women in SFD. fake
am I allowed to edate the bot on sfd forums
by Danger Ross
Fri Sep 13, 2019 2:24 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 90
Views: 11792
Gender:

Re: (LM) Lunar Mafia

I wouldn't have to make empty posts like this if it wasn't for the pruning.
by Danger Ross
Thu Aug 15, 2019 5:10 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Freeze Mitigation
Replies: 1
Views: 457
Gender:

Map Editor Freeze Mitigation

Is it possible to recover a map after a game freeze during testing? I've lost a lot of progress due to this and I feel like it doesn't need to be this way. One possible solution is to force the user to save every time when they're about to test the map. Another solution is to have a method to force ...
by Danger Ross
Mon Aug 12, 2019 7:33 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.3.1 is out!
Replies: 6
Views: 1207
Gender:

Re: Superfighters Deluxe 1.3.1 is out!

How come semi-transparent text objects were rejected? Was it a design choice or did you just not understand my suggestion?
by Danger Ross
Sun Aug 11, 2019 6:24 am
Forum: General
Topic: Forum issues, no access
Replies: 5
Views: 898
Gender:

Forum issues, no access

Brazil got banned from SFD not too long ago.
(joke)
By that I mean several people such as Noble can't access the forum. I made this post on his behalf.

From Noble:
Image
by Danger Ross
Sat Aug 10, 2019 9:57 pm
Forum: Custom Scripts
Topic: Public Event! Bullets Deluxe
Replies: 5
Views: 1080
Gender:

Re: Public Event! Bullets Deluxe

Is it possible to have the utility supply crates randomly drop one (custom) object instead of a real item, that will act as one of the ammo pickups from your list? If so, is it possible to design your own item (gluing 1-pixel tiles to one another?) to create a functional, custom powerup that will a...
by Danger Ross
Sat Aug 10, 2019 8:40 pm
Forum: Custom Scripts
Topic: Public Event! Bullets Deluxe
Replies: 5
Views: 1080
Gender:

Public Event! Bullets Deluxe

https://i.imgur.com/7txX6Cl.png https://i.imgur.com/WWE4L38.png What is it: [/size] We are organizing a big event where anyone interested in scripting can submit their own script to be combined into the final creation. This is the first public script collaboration event in SFD and we urge you to cr...