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Search found 76 matches

by Danger Ross
Thu Nov 30, 2017 3:33 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Zombies
Replies: 2
Views: 110
Gender:

Re: Zombies

try pitching this idea to the map and script makers of our community. We are capable of making scripts like these that do just what you're proposing.
by Danger Ross
Thu Nov 30, 2017 3:26 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Sparklez (custom particles using api)
Replies: 3
Views: 449
Gender:

Re: Sparklez (custom particles using api)

bump I also would like transparent particles of any color as well. looking back on this, all we really need is the ability to create an effect with the parameters color , velocity , transparency and lifetime ... possibly also mass to calculate the fall vector (although not necessary perhaps). the sp...
by Danger Ross
Sat Nov 25, 2017 9:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 246
Gender:

Re: Blind Fire

hyper copter wrote:
Sat Nov 25, 2017 2:27 am
you shoot in one direction (you can't aim)
if a player was half a mile away from you you still wont miss.
by Danger Ross
Wed Nov 22, 2017 11:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 246
Gender:

Re: Blind Fire

Would make sense in a 3D game, but in sfd you can't miss so it would be overpowered.
by Danger Ross
Fri Nov 17, 2017 3:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Buff for Carbine (Bayonet)
Replies: 9
Views: 255
Gender:

Re: Buff for Carbine (Bayonet)

I think lunatic would be angry.
by Danger Ross
Fri Nov 17, 2017 3:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 304
Gender:

Re: Using shooting weapon as melee weapon

That situation doesn't sound that much different from them just switching to their melee weapon/holstering and doing the same exact thing. Except it's unfair because you have a range and damage advantage. So no, it's not the same exact thing. Meanwhile, if you want to equip a melee weapon to get th...
by Danger Ross
Thu Nov 09, 2017 5:18 pm
Forum: Solved Bugs
Topic: Um where did the size modifier option go?
Replies: 5
Views: 177
Gender:

Re: Um where did the size modifier option go?

Size Modifier can only be used in scripts atm. If you want to apply a size modifier you have to call a method in your map script and then do something like this in there: IPlayer Player = _______; PlayerModifiers modify = Player.GetModifiers(); modify.SizeModifier = 2f; Player.SetModifiers(modify); ...
by Danger Ross
Wed Nov 08, 2017 4:46 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Script
Replies: 3
Views: 165
Gender:

Re: Script

Tnx danger ross now i can learn those script to make good maps and i well made cool scripts in the game ❤ What I said isn't script, I am sorry. C# is the programming language that you use to make scripts (it's a tool) you use the SFD scripting API to make scripts Click here to find scripts that you...
by Danger Ross
Tue Nov 07, 2017 7:00 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Remake/Remastered Script.
Replies: 14
Views: 513
Gender:

Re: Remake/Remastered Script.

I actually had an idea like that myself, to make a post about old malfunctioning maps like zombie survivals and fix em up. ... However, When I was discussing it with my friends I realized that you would need the author's confirmation to fix the originals. I had made a DBZ script a long time ago and ...
by Danger Ross
Tue Nov 07, 2017 2:56 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Script
Replies: 3
Views: 165
Gender:

Re: Script

C#?
file.txt?
map editor script api?
by Danger Ross
Thu Nov 02, 2017 4:57 pm
Forum: General
Topic: Yo.
Replies: 6
Views: 263
Gender:

Re: Yo.

What are you doing here wiki-slave?! GET BACK TO WORK!
by Danger Ross
Wed Oct 25, 2017 2:07 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 580
Gender:

Re: Turn Off Pruning For Clanpages

Autoprune is enabled because of historical reasons. mythologicinteractiveforums.com is not a "Public Forum" for everyone. This forum is the primary source to get in touch with us, the developers, of Superfighters Deluxe and a chance for you to give feedback during the development of the game, feedb...
by Danger Ross
Tue Oct 24, 2017 6:31 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 580
Gender:

Re: Turn Off Pruning For Clanpages

The reason for my assumption is that I noticed boards don't prune by default. My evidence for this is that boards that normally don't matter in terms of if they're being pruned or not, are not being pruned. to determine whether or not it was not a conscious decision by Gurt I only thought of which b...
by Danger Ross
Tue Oct 24, 2017 2:53 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 580
Gender:

Re: Turn Off Pruning For Clanpages

Seems like the purpose of this was to slowly start killing clan discussion. We already know that Gurt sees it as a toxic wasteland, so he probably decided to begin getting ready for its removal. It makes sense, but that isn't the best solution, Gurt. If that is the case, that would be a major detrim...
by Danger Ross
Mon Oct 23, 2017 3:48 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: CPU AI (land before hardcoded AI)
Replies: 8
Views: 848
Gender:

Re: CPU AI (land before hardcoded AI)

https://www.mythologicinteractiveforums ... =15&t=1521

Congratulations to jaksparro for making a working AI one week before the actual AI.

Although kind of ironic, it's still an impressive feat and deserves respect. I'm putting this article here as to archive.
by Danger Ross
Mon Oct 23, 2017 7:30 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 580
Gender:

Turn Off Pruning For Clanpages

I'm not sure where this goes because it's a suggestion but it's not specifically for the game. This is important, however, and this needs to be set into place. Our clan page got taken down for inactivity, and as a result, we lost all of the information on it. This isn't all a personal complaint, tho...
by Danger Ross
Mon Oct 23, 2017 6:07 am
Forum: Superfighters Deluxe
Topic: Thoughts On the new Update?
Replies: 8
Views: 419
Gender:

Re: Thoughts On the new Update?

Personally I'm extremely excited. I've always dreamed of the player size modifier but never even thought about saying it because I thought it was a silly idea. This opportunity will be an amazing time to experiment with scripts! Don't miss out on what comes next. Zombie skins and AI is also somethin...
by Danger Ross
Mon Oct 23, 2017 6:00 am
Forum: Superfighters Deluxe
Topic: Final Solution
Replies: 6
Views: 281
Gender:

Re: Final Solution

My final solution is to become harmful to everyone occupying SFD. If there is ever a person who plays SFD, they will one day know my name and be wary of it! No matter who it is, They will not see me as an easy target.

I AM dangerous
by Danger Ross
Sun Oct 22, 2017 11:19 pm
Forum: Superfighters Deluxe
Topic: Status update 2017-10-22 - Beta features
Replies: 4
Views: 331
Gender:

Re: Status update 2017-10-22 - Beta features

Once music does become available in the map editor, will it only be from a selection of Splinter's work? Or will we be able to upload our own songs?
by Danger Ross
Sat Oct 21, 2017 7:09 pm
Forum: Superfighters Deluxe
Topic: Status update 2017-10-21 - Beta teaser!
Replies: 46
Views: 2196
Gender:

Re: Status update 2017-10-21 - Beta teaser!

Congrats Splinter! I am a little bit jealous but I hope everything works out for you.

Question for Gurt: how much of what we've seen in the trailer will be available in the map editor/api?
I'm mostly wondering about the different sizes of players, skins, and the new animation.