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Search found 78 matches

by Danger Ross
Mon Aug 27, 2018 10:58 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 669
Gender:

Re: (LM) Lunar Mafia

Looks like the clan page only includes active members.
But we have all of our honorary members still in our discord server, so we'll never forget who they are.

I'm guessing they're allowed back in LM whenever they decide to return from inactivity.
by Danger Ross
Wed Aug 22, 2018 7:45 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 669
Gender:

Re: (LM) Lunar Mafia

I'm never leaving the lowest rank of LM because they hate me almost as much as they hate themselves.

send help
by Danger Ross
Wed Aug 22, 2018 7:39 am
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 53
Views: 4635
Gender:

Re: SUPERFIGHTERS MEME

by Danger Ross
Wed Aug 15, 2018 10:02 pm
Forum: SFD Status Updates
Topic: Status update 2018-08-12
Replies: 13
Views: 847
Gender:

Re: Status update 2018-08-12

Multiple campaigns? Are you considering DLC as well?
I suppose it would only make sense if they turn out to be popular.
by Danger Ross
Tue Aug 07, 2018 3:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Specific unbreakability (Command)
Replies: 4
Views: 164
Gender:

Re: Specific unbreakability (Command)

This can be done with a simple script, and it is relatively easy to do. There is however a problem with tracking thrown objects. The same object would not be unbreakable for another person. (of course, anything can be fixed with enough work) EDIT: makeshift items wouldn't work very well because afte...
by Danger Ross
Wed Aug 01, 2018 10:18 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 2346
Gender:

Re: Status Update 2018-07-02 (Beta)

I would really love to join the beta testing phase. Not to brag but I've been playing this game longer than almost everybody. I first played the game on the very first day it was released to the public as pre-alpha. (I was really excited for its release and checked each day) I'm also a prominent scr...
by Danger Ross
Sun Jul 29, 2018 6:57 pm
Forum: SFD Status Updates
Topic: Status update 2018-07-29
Replies: 2
Views: 274
Gender:

Re: Status update 2018-07-29

I understand it's complex on a technical level... but was writing ever a focus for the campaign?
will it be meaningful, funny, or is it just there to check a box?
(just wondering)
by Danger Ross
Sat Jul 28, 2018 5:43 am
Forum: Superfighters Deluxe ScriptAPI
Topic: How to use SpawnObjectTrigger?
Replies: 2
Views: 89
Gender:

Re: How to use SpawnObjectTrigger?

The ID for BgSteamSpawner is BgSteamSpawner.
Alternatively, you could select what you want and right click on it to make it a group. whenever you trigger the group marker you spawn a copy of what you've selected
by Danger Ross
Fri Jul 06, 2018 9:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 29254
Gender:

Re: Small Suggestions topic

Make C4 weld with the first object it collides with. Right now C4 is just a single grenade that needs to be triggered in order to explode. On it's own it's kind of boring. I think it's necessary to give it some more unique properties from the other explosives to mix up the gameplay. it would also be...
by Danger Ross
Thu Feb 22, 2018 2:59 am
Forum: ScriptAPI suggestions
Topic: [Discontinued] ScriptAPI Suggestions
Replies: 16
Views: 745
Gender:

Re: ScriptAPI Suggestions

At the very least we need an option to change a bg object's color :x . everything else can be worked around either way.
by Danger Ross
Thu Nov 30, 2017 3:33 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Zombies
Replies: 2
Views: 234
Gender:

Re: Zombies

try pitching this idea to the map and script makers of our community. We are capable of making scripts like these that do just what you're proposing.
by Danger Ross
Thu Nov 30, 2017 3:26 am
Forum: ScriptAPI suggestions
Topic: Sparklez (custom particles using api)
Replies: 3
Views: 627
Gender:

Re: Sparklez (custom particles using api)

bump I also would like transparent particles of any color as well. looking back on this, all we really need is the ability to create an effect with the parameters color , velocity , transparency and lifetime ... possibly also mass to calculate the fall vector (although not necessary perhaps). the sp...
by Danger Ross
Sat Nov 25, 2017 9:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 536
Gender:

Re: Blind Fire

hyper copter wrote:
Sat Nov 25, 2017 2:27 am
you shoot in one direction (you can't aim)
if a player was half a mile away from you you still wont miss.
by Danger Ross
Wed Nov 22, 2017 11:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 536
Gender:

Re: Blind Fire

Would make sense in a 3D game, but in sfd you can't miss so it would be overpowered.
by Danger Ross
Fri Nov 17, 2017 3:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Buff for Carbine (Bayonet)
Replies: 9
Views: 616
Gender:

Re: Buff for Carbine (Bayonet)

I think lunatic would be angry.
by Danger Ross
Fri Nov 17, 2017 3:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 730
Gender:

Re: Using shooting weapon as melee weapon

That situation doesn't sound that much different from them just switching to their melee weapon/holstering and doing the same exact thing. Except it's unfair because you have a range and damage advantage. So no, it's not the same exact thing. Meanwhile, if you want to equip a melee weapon to get th...
by Danger Ross
Thu Nov 09, 2017 5:18 pm
Forum: Solved Bugs
Topic: Um where did the size modifier option go?
Replies: 5
Views: 446
Gender:

Re: Um where did the size modifier option go?

Size Modifier can only be used in scripts atm. If you want to apply a size modifier you have to call a method in your map script and then do something like this in there: IPlayer Player = _______; PlayerModifiers modify = Player.GetModifiers(); modify.SizeModifier = 2f; Player.SetModifiers(modify); ...
by Danger Ross
Tue Nov 07, 2017 7:00 am
Forum: Answered ScriptAPI Topics
Topic: The Script Workshop
Replies: 22
Views: 1869
Gender:

Re: Remake/Remastered Script.

I actually had an idea like that myself, to make a post about old malfunctioning maps like zombie survivals and fix em up. ... However, When I was discussing it with my friends I realized that you would need the author's confirmation to fix the originals. I had made a DBZ script a long time ago and ...
by Danger Ross
Thu Nov 02, 2017 4:57 pm
Forum: General
Topic: Yo.
Replies: 6
Views: 658
Gender:

Re: Yo.

What are you doing here wiki-slave?! GET BACK TO WORK!