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Search found 149 matches

by Mighty Spirit the 2
Tue Apr 20, 2021 8:17 am
Forum: Custom Scripts
Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Replies: 5
Views: 558
Gender:

Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates

Unfortunately it takes time to make scripts, and not a lot of people want to devote a ton of time to other's script ideas. I wouldn't blame the devs for the community not developing your script inquiries. Your right i shouldn't blame them for this, or perhaps the lack of interest the game gained re...
by Mighty Spirit the 2
Tue Apr 20, 2021 12:46 am
Forum: Custom Scripts
Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Replies: 5
Views: 558
Gender:

Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates

Its been 2 weeks and still no answers on any of my inquiries. I mean hell i knew the game was dying, but now the communities stone dead too.
Good job, devs 👏
by Mighty Spirit the 2
Sun Apr 04, 2021 5:19 pm
Forum: Custom Scripts
Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Replies: 5
Views: 558
Gender:

[REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates

Simply put I need a script that can tweak the weapon spawn chances of weapons to my custom liking. Sure i could go into each and every map and tweak every single weapon spawn chance again and again, but that's honestly gonna take 1 hour probably. I already have a script to disable certain items from...
by Mighty Spirit the 2
Thu Apr 01, 2021 6:40 pm
Forum: Custom Scripts
Topic: [REQUEST] No Throwing (script)
Replies: 0
Views: 225
Gender:

[REQUEST] No Throwing (script)

This is another script that is seemingly impossible to find. Like the title suggest its a script where when you throw your weapon it will leave your hand for just a few ms and then disappear. You will automatically regain the weapon you tried to throw. I saw it used in one or two severs a while ago....
by Mighty Spirit the 2
Thu Apr 01, 2021 6:28 pm
Forum: Custom Scripts
Topic: [REQUEST] No Hardscoping (Script)
Replies: 0
Views: 196
Gender:

[REQUEST] No Hardscoping (Script)

I'm sure some people have seen this script before. It's a simple Script used for Crates, when aiming for more then a certain amount of time, the scope resets. This is a script i have looked for everywhere and it seems to have vanished (Not on workshop or SFDmaps) I already asked Sree, the creator, b...
by Mighty Spirit the 2
Sun Feb 28, 2021 10:20 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Breaking weapon bug (very rare)
Replies: 0
Views: 205
Gender:

Breaking weapon bug (very rare)

So this was quite an annoying bug to everyone, which was apparently fixed, but i managed to record it again. https://youtu.be/bWq04sdcwyM This was also recorded in version 1.3.7c I could not reproduce it, and thus i don't really think it can be fixed + it has happened to me extremely rarely, compare...
by Mighty Spirit the 2
Sun Feb 28, 2021 10:11 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Propane tank - no impact on player
Replies: 0
Views: 170
Gender:

Propane tank - no impact on player

For some reason when kicking a propane tank or also a gasoline fuel container against another player to stun them, the object just passes right throught the opponent. This is especially bad when trying to pull of a stunlock combo for example. Also you can't rely on it to stun someone and then shoot ...
by Mighty Spirit the 2
Sat Feb 20, 2021 9:20 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

Kill:Death ratio might be hard to do. If a noob sees a melee pro come running at him, and starts running the other way to step on a mine placed by a camper, who killed the noob? The noob wouldn't have stepped on the mine if not for the pro, and the noob wouldn't have died if the camper didn't put d...
by Mighty Spirit the 2
Thu Feb 11, 2021 2:00 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

Wow we might have a lot in common RiD I too used to play run and gunning (probably like every single new player), until i finally learned to hold my own in melee. That act itself was so rewarding, not having to run anymore, to be able to read your opponent and dominate in a fight. I remember when I ...
by Mighty Spirit the 2
Sat Feb 06, 2021 10:05 pm
Forum: Custom Scripts
Topic: [REQUESTS] Finishg my Tournament Script :D
Replies: 1
Views: 290
Gender:

Re: [REQUESTS] Finishg my Tournament Script :D

I can't script either, but i just want to say that i support the idea of this script. I would probably run a modified version of it in my own competitive Server. A Kill/Death ratio is something the game has needed for a long time, instead of a win/loss ratio which assigns you a number that means not...
by Mighty Spirit the 2
Sun Jan 31, 2021 1:40 pm
Forum: Custom Scripts
Topic: [REQUEST] Script to remove random crits
Replies: 6
Views: 467
Gender:

Re: [REQUEST] Script to remove random crits

Odex64 Your script is truly amazing now. Sadly i haven't been able to play it with people yet, but i'm sure it will be great. There's only ever 1 problem in melee, and that's the stamina. Usually i always have /ie 1 on and that's never a problem if grabs is off. When grab is on however you start ha...
by Mighty Spirit the 2
Sun Jan 31, 2021 12:06 am
Forum: Custom Scripts
Topic: [REQUEST] Script to remove random crits
Replies: 6
Views: 467
Gender:

Re: [REQUEST] Script to remove random crits

I will check it out ASAP. For some reason i didn't get any notification that someone replied or else I'd been first to download it. LMAO 😂 So i just gave it a try and i i want to say that i really appreciate how much effort you put into making it. Now, sadly after playing a while i noticed that the ...
by Mighty Spirit the 2
Sat Jan 30, 2021 10:21 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

Odex64 Thank you for taking your time to actually explain your thoughts, unlike most people on here that can't tell their opinion with more then a single sentence, and not actually explain how or why they think that. There's only a small thing i'd comment on: and there's less chance from being obli...
by Mighty Spirit the 2
Sat Jan 30, 2021 12:58 am
Forum: Custom Scripts
Topic: [REQUEST] Script to set Manual Weapon damages
Replies: 2
Views: 273
Gender:

Re: Requesting: Script to set Manual Weapon damages

I don’t know much coding either, but I don’t think the game knows how to differentiate between different weapon projectiles. I was under the assumption most Hardcore scripts were based around setting different player health values whenever certain conditions were met (using ply.GetHealth and ply.Se...
by Mighty Spirit the 2
Thu Jan 28, 2021 10:59 pm
Forum: Custom Scripts
Topic: [REQUEST] Script to set Manual Weapon damages
Replies: 2
Views: 273
Gender:

[REQUEST] Script to set Manual Weapon damages

So i also read on forums that it was indeed possible to use scripting to manually change weapon damages. Oddly i've never seen this script, and it isn't posted on the workshop either. Because i removed certain weapons from my server, i would like to change the damages of the remaining items to diffe...
by Mighty Spirit the 2
Thu Jan 28, 2021 10:34 pm
Forum: Custom Scripts
Topic: [REQUEST] Script to remove random crits
Replies: 6
Views: 467
Gender:

[REQUEST] Script to remove random crits

So after getting some help to modify a script to remove certain weapons i didn't want for hosting in my server i need to require some help for another script. Removing weapons that i felt like took the fun out of the game and filled it with frustration trying to deal with them *cough* chainsaw *coug...
by Mighty Spirit the 2
Sun Jan 17, 2021 10:07 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

Yes it's not fun to keep getting beaten by melee fix tryhards all the time. but I'd say if they have explored and tried to master all sorts of possible melee moves in the game and are trying to raise the bar, they're the right critiques of what is wrong and what is not with the current state of mel...
by Mighty Spirit the 2
Sun Jan 17, 2021 5:52 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

Tell me you wouldn't rather have thrilling melee like this https://media3.giphy.com/media/12XMGIWtrHBl5e/200.gif Some of the worst memories created from this game stem from having to play like this against all these sweaty-ass, self-proclaimed SFD “pros” in melee-based scenarios. Thank God the game...
by Mighty Spirit the 2
Sat Jan 16, 2021 9:13 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

The least that could've been done is make the older versions of the game accessible through the Beta branching. I would be satisfied with that. I think if they make the freely accessible playerbase might split between the newest and old version resulting less players in both the versions. What migh...
by Mighty Spirit the 2
Sat Jan 16, 2021 5:33 pm
Forum: Superfighters Deluxe
Topic: Old Melee was Better - Analysed Proof
Replies: 29
Views: 2388
Gender:

Re: Old Melee was Better - Analysed Proof

I'd just like to know what's your motive behind writing all these posts I already explained the purpose of this particular post, but the reason i write them is because i want to enlighten unknowing individuals about the mishandling of the game and poor game design choices, but my main purpose is to...