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Search found 52 matches

by Ol1vver
Sun Mar 22, 2020 5:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Option to change the font size in the settings (for better custom fonts support)
Replies: 3
Views: 170
Gender:

Re: Option to change the font size in the settings (for better custom fonts support)

Try to modify the font size yourself. Maybe edit the existing font to add new characters to it. I can't: in-game font is .xnb file, that can't be converted in .ttf (font file). Also, I didn't found proper way to convert .ttf to .xnb (except fuss with XNA tools, that I can't understand yet). I tried...
by Ol1vver
Tue Mar 10, 2020 10:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Option to change the font size in the settings (for better custom fonts support)
Replies: 3
Views: 170
Gender:

Re: Option to change the font size in the settings (for better custom fonts support)

Try to modify the font size yourself. Maybe edit the existing font to add new characters to it.
by Ol1vver
Tue Mar 10, 2020 10:23 pm
Forum: SFD Status Updates
Topic: Status Update 2020-03-09
Replies: 4
Views: 275
Gender:

Re: Status Update 2020-03-09

Adding proper modding will make the game more open: the community will grow (which results in more money (if not, add DRM too)), you could also focus on other projects, while releasing small updates like bugfixes. This might be a lot of work to rewrite the code to add compatibility, but it'll be wor...
by Ol1vver
Mon Feb 24, 2020 5:15 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 491
Views: 66565
Gender:

Re: Small Suggestions topic

Add layer management for scripting, so we could put the desired object in the front or back layer of it's group.
by Ol1vver
Sun Feb 23, 2020 11:03 pm
Forum: Implemented ScriptAPI suggestions
Topic: Add Events.PlayerPickupWeaponCallback and Events.PlayerDropWeaponCallback
Replies: 6
Views: 203
Gender:

Re: Add Events.PlayerPickupWeaponCallback and Events.PlayerDropWeaponCallback

I can do that, when the player drops a gun, it will spawn a Wpn object in the map, then I can check the nearby objects using Game.GetObjectsByArea<IObjectWeaponItem>(Player.GetAABB()) To check for the gun that is just dropped to get the UniqueID, but what if, there is also the same gun right at the...
by Ol1vver
Sun Feb 23, 2020 9:34 pm
Forum: Implemented ScriptAPI suggestions
Topic: Add Events.PlayerPickupWeaponCallback and Events.PlayerDropWeaponCallback
Replies: 6
Views: 203
Gender:

Re: Add Events.PlayerPickupWeaponCallback and Events.PlayerDropWeaponCallback

You could check if the player's inventory changed. Something like save current secondary and primary weapons (they would be nothing for now) and check if it changed, if not, then repeat till the values are updated.
by Ol1vver
Tue Jan 14, 2020 5:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 491
Views: 66565
Gender:

Re: Small Suggestions topic

Ability to change music volume for MusicTrigger, start time and end time (play specific parts of music)
by Ol1vver
Sun Dec 29, 2019 10:57 pm
Forum: Solved Bugs
Topic: Game throws exception after dying in tutorial
Replies: 1
Views: 223
Gender:

Game throws exception after dying in tutorial

If you die in the tutorial and get respawned the game will throw an exception

Code: Select all

Method with signature "ScriptCallbackEvent_Update" failed in script "
ScriptCallbackEvent_Update
by Ol1vver
Mon Oct 28, 2019 2:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 27
Views: 3954
Gender:

Re: Challenges ideas

Hi, time to revive this old post. I was thinking of a new nice challenge after reading an idea from @Ol1vver . I think if Ol1vver's idea is implemented, there should also be added a new challenge about controlling a drone manually. So basically this would be like a geometry dash inspired level, whe...
by Ol1vver
Sun Oct 27, 2019 3:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 27
Views: 3954
Gender:

Re: Challenges ideas

Hi, time to revive this old post. I was thinking of a new nice challenge after reading an idea from @Ol1vver . I think if Ol1vver's idea is implemented, there should also be added a new challenge about controlling a drone manually. So basically this would be like a geometry dash inspired level, whe...
by Ol1vver
Fri Oct 25, 2019 8:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 491
Views: 66565
Gender:

Re: Small Suggestions topic

Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.
by Ol1vver
Tue Aug 27, 2019 4:35 pm
Forum: Answered ScriptAPI Topics
Topic: What does IProfile.Name do?
Replies: 1
Views: 556
Gender:

What does IProfile.Name do?

So I've been thinking of what IProfile.Name does. "Profile ID" exists when opening profiles, so maybe it gets the Profile ID, but when I set the profile ID b y editing the profileinfo itself and try to get it using IProfile.Name, I get absolutely nothing. Edit: It actually gets the Player name, not ...
by Ol1vver
Mon Aug 26, 2019 7:05 pm
Forum: Solved Bugs
Topic: Dead end in Precinct 9 (Stuck forever)
Replies: 1
Views: 474
Gender:

Dead end in Precinct 9 (Stuck forever)

Version: 1.3.1b
Me and my friend discovered that you can softlock yourself (or teammates) in Chapter 3 by repeating the steps shown in the GIF:
https://imgur.com/a/M6rfem4
by Ol1vver
Sat Aug 24, 2019 4:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I make the bots wander around the map?
Replies: 3
Views: 653
Gender:

Re: Can I make the bots wander around the map?

I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible? An idea could be to randomly select a nodepath and make it the bot's guard target, he will run towards the node and after some time the action repeats again. So what I did is...
by Ol1vver
Fri Aug 23, 2019 10:55 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I make the bots wander around the map?
Replies: 3
Views: 653
Gender:

Can I make the bots wander around the map?

I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
by Ol1vver
Fri Aug 23, 2019 9:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 177
Views: 23909
Gender:

Re: Some trigger improvements

i agree, it's quite annoying you have to select each player individually with playercommandtriggers and playerinputenabletriggers.
a nice addition to randomtrigger would also be "do not repeat", so it doesn't trigger the same thing twice and instead goes to the next one.
by Ol1vver
Fri Aug 23, 2019 9:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Spectator mode.
Replies: 9
Views: 1323
Gender:

Re: Real Spectating

This is actually a good suggestion and I support it, But if a spectator joins, there could issues such as ping getting absurdly high and disrupting the game. I don't know how the SFD servers are set up, but this could be a great feature to the game if added In that case, there should be a Max Spect...
by Ol1vver
Fri Aug 16, 2019 11:15 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 177
Views: 23909
Gender:

Re: Deficit of far-background.

I agree with this post, barely any FBg tile is added to the game, and most of the best-looking ones got removed, so at least FBg Text would be a nice addition to the next update.
by Ol1vver
Mon Aug 12, 2019 3:01 pm
Forum: Solved Bugs
Topic: EnableTrigger doesn't work on MedicalCabinet00
Replies: 1
Views: 430
Gender:

EnableTrigger doesn't work on MedicalCabinet00

I was making a map when I noticed that you can't select MedicalCabinet00 with an EnableTrigger, but MedicalCabinet00 is a trigger and has the "Trigger Enabled" flag.
by Ol1vver
Thu Aug 01, 2019 2:59 pm
Forum: Solved Bugs
Topic: Grabbed while cooking grenade creates WpnGrenades instead of WpnGrenadesThrown
Replies: 1
Views: 327
Gender:

Grabbed while cooking grenade creates WpnGrenades instead of WpnGrenadesThrown

Version: 1.3.0
If you're cooking a grenade and get grabbed, the game will not spawn WpnGrenadesThrown, instead it will spawn WpnGrenades.

1. Make sure your target is cooking a grenade
2. Grab the target
3. The target will drop WpnGrenades instead of WpnGrenadesThrown

GIF demonstration