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Search found 69 matches
- Tue Mar 08, 2022 4:41 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: LoadLibrary error: 126
- Replies: 1
- Views: 1334
- Gender:
Re: LoadLibrary error: 126
Right click the game's title on Steam, you should see this: https://i.imgur.com/HgUJnr7.png Click on Properties (the button at the bottom). Click on Local Files on the left, you should see this: https://i.imgur.com/GuwZ2YM.png Now click Verify integrity of game files... . Make sure you have everythi...
- Fri Jan 29, 2021 10:50 pm
- Forum: Custom Scripts
- Topic: [REQUEST] A script to re-enable debris collision with players
- Replies: 9
- Views: 4437
- Gender:
Re: [REQUEST] A script to re-enable debris collision with players
Does this mean if I'm using ObjectDamageType.Impact it doesn't matter whether the object is in the Debris category or not, it will still be affected? Cash registers, gas masks, giblets can all be used as missiles as long as I kick them at other players? If it was damaged, object isn't in blacklist ...
- Fri Jan 29, 2021 9:57 pm
- Forum: Custom Scripts
- Topic: [REQUEST] A script to re-enable debris collision with players
- Replies: 9
- Views: 4437
- Gender:
- Fri Jan 29, 2021 8:20 pm
- Forum: Custom Scripts
- Topic: [REQUEST] A script to re-enable debris collision with players
- Replies: 9
- Views: 4437
- Gender:
Re: [REQUEST] A script to re-enable debris collision with players
@Ol1vver Having seen, you've potentially delt with some old feature reverting, do you think you could bring back the FarBackground tiles to the dynamic state again? Edit: (Or find a walk-around method to do it.) One way to do it probably would be teleporting a FBG tile to an InvisibleBlockNoCollisi...
- Fri Jan 29, 2021 7:06 pm
- Forum: Custom Scripts
- Topic: [REQUEST] A script to re-enable debris collision with players
- Replies: 9
- Views: 4437
- Gender:
- Wed Jan 27, 2021 12:05 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Unbearable dedicated lag for ~15 seconds after loading map
- Replies: 1
- Views: 1961
- Gender:
Unbearable dedicated lag for ~15 seconds after loading map
I sometimes run a server using dedicated, even without any scripts it lags for approximately 15 seconds (Including GUI, making it unusable for that period of time) every time a map is loaded. Seems like I'm the only one experiencing this on multiple computers. It only happens if there are at least 2...
- Fri Jan 22, 2021 4:06 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Why does PlaySound have a worldPosition argument?
- Replies: 3
- Views: 2706
- Gender:
Re: Why does PlaySound have a worldPosition argument?
I'm not very familiar with the Map Editor functions but I imagine you can use PlaySound as a source of ambient noise in specific areas like the boiler room in Hotel or Steamship which produces a buzzing sound as you get into it. Probably the same with wave sounds as you walk onto the deck etc. Thos...
- Fri Jan 22, 2021 3:02 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Why does PlaySound have a worldPosition argument?
- Replies: 3
- Views: 2706
- Gender:
Why does PlaySound have a worldPosition argument?
It doesn't affect anything from what I can see as a normal player.
- Sat Oct 24, 2020 3:23 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Setting a weapon's despawn timer below or equal to 0 makes it unpickable
- Replies: 0
- Views: 1678
- Gender:
Setting a weapon's despawn timer below or equal to 0 makes it unpickable
I have a script that sets any created weapon's despawn timer to 0 right away, and it works, but the weapon can no longer be picked up after the despawn timer is set. It does not get highlighted either.
- Wed Jul 15, 2020 6:33 pm
- Forum: Superfighters Deluxe
- Topic: Why is the SFD maximum player limit 8?
- Replies: 1
- Views: 1492
- Gender:
Why is the SFD maximum player limit 8?
I would like to know why the game's maximum player limit is 8. https://cdn.discordapp.com/attachments/148117095886880768/732993918421041152/Superfighters_Deluxe_9nQh75uWoN.png Here, in this image, I've hosted a server in Pre-Alpha 1.2.1 and made it so more than 8 players can join. It's more fun that...
- Wed Jul 15, 2020 5:11 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: There's a wall on the right side of the Rooftops map.
- Replies: 3
- Views: 2391
- Gender:
Re: There's a wall on the right side of the Rooftops map.
I don't look at official maps that often, so I don't know.
- Tue Jul 14, 2020 2:53 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: There's a wall on the right side of the Rooftops map.
- Replies: 3
- Views: 2391
- Gender:
Re: There's a wall on the right side of the Rooftops map.
Most likely used to simulate an out-of-bounds building. I've used that technique in a really old map of mine.
- Thu Jul 09, 2020 10:21 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Add properties to IObjectMusicTrigger
- Replies: 1
- Views: 2073
- Gender:
Add properties to IObjectMusicTrigger
Right now, IObjectMusicTrigger doesn't have any properties at all.
Adding the existing trigger's properties would help with putting music in scripts.
Short: Playing music through scripts.
Adding the existing trigger's properties would help with putting music in scripts.
Short: Playing music through scripts.
- Wed Jul 08, 2020 9:51 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: GetObjectsByArea doesn't detect small objects
- Replies: 1
- Views: 1549
- Gender:
GetObjectsByArea doesn't detect small objects
When trying to use GetObjectsByArea, I noticed that it doesn't detect small objects (height/width smaller than 2 usually or 2x2), like Crate00 and similar which is really problematic. And yes, I did try making the area bigger. It still does not detect smaller objects even though they're completely i...
- Fri Apr 10, 2020 9:48 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Chat bubble above head idea (Video)
- Replies: 2
- Views: 2216
- Gender:
Re: Chat bubble above head idea (Video)
You can accomplish this using the latest ScriptAPI. See the UserMessageCallback event.
- Thu Apr 09, 2020 10:13 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105502
- Gender:
Add IObjectActivateTrigger.GetRemainingUseCount()
Manually merged standalone thread (this post) with the new (current) thread. No warning for double posting was issued. Right now you can only get the use count of an ActivateTrigger using IObjectActivateTrigger.GetUseCount(). Using IObjectActivateTrigger.GetRemainingUseCount() you will get the uses...
- Thu Apr 09, 2020 6:32 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 272872
- Gender:
Re: Small Suggestions topic
Ability to save dictionaries and lists in the script storage.
- Sun Mar 22, 2020 5:47 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Option to change the font size in the settings (for better custom fonts support)
- Replies: 3
- Views: 2763
- Gender:
Re: Option to change the font size in the settings (for better custom fonts support)
Try to modify the font size yourself. Maybe edit the existing font to add new characters to it. I can't: in-game font is .xnb file, that can't be converted in .ttf (font file). Also, I didn't found proper way to convert .ttf to .xnb (except fuss with XNA tools, that I can't understand yet). I tried...
- Tue Mar 10, 2020 10:49 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Option to change the font size in the settings (for better custom fonts support)
- Replies: 3
- Views: 2763
- Gender:
Re: Option to change the font size in the settings (for better custom fonts support)
Try to modify the font size yourself. Maybe edit the existing font to add new characters to it.
- Tue Mar 10, 2020 10:23 pm
- Forum: SFD Status Updates
- Topic: Status Update 2020-03-09
- Replies: 6
- Views: 5607
- Gender:
Re: Status Update 2020-03-09
Adding proper modding will make the game more open: the community will grow (which results in more money (if not, add DRM too)), you could also focus on other projects, while releasing small updates like bugfixes. This might be a lot of work to rewrite the code to add compatibility, but it'll be wor...