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Search found 55 matches

by Mr Argon
Sat Apr 04, 2020 5:32 pm
Forum: SFD Status Updates
Topic: Status Update 2020-03-09
Replies: 6
Views: 741
Gender:

Re: Status Update 2020-03-09

Good luck with your upcoming projects!..
by Mr Argon
Thu Mar 05, 2020 10:52 pm
Forum: ScriptAPI suggestions
Topic: Is there any way to make CFTXT colorable?
Replies: 2
Views: 306
Gender:

Is there any way to make CFTXT colorable?

It's probably not possible... probably... but I see that health kits display "+25" or "+50" floating texts, and those are green. I'd like to know if there is a way to color the text when using Game.PlayEffect()

PD: If this is not possible, consider moving this post to the small suggestions topic.
by Mr Argon
Tue Mar 03, 2020 12:05 am
Forum: ScriptAPI suggestions
Topic: [SOLVED] Add the exploding barrel effect
Replies: 6
Views: 412
Gender:

Re: Add the exploding barrel effect

Try checking in the script of "Operation Sunrise" un "The Courtyard" part, there are some flak cannons that use this code. Just copypaste an tweak it, it should work that way.
by Mr Argon
Mon Mar 02, 2020 7:54 pm
Forum: Answered ScriptAPI Topics
Topic: Access script methods throug other script
Replies: 4
Views: 400
Gender:

Re: Access script methods throug other script

That's a good idea, I'll try that out. Thanks
by Mr Argon
Sun Mar 01, 2020 9:03 pm
Forum: ScriptAPI suggestions
Topic: [SOLVED] Add the exploding barrel effect
Replies: 6
Views: 412
Gender:

Re: Add explode effect when SpawnProjectile()

You actually can use Game.PlayEffect() to achieve that. Search the ScriptAPI for effect names and parameters.
by Mr Argon
Sat Feb 29, 2020 11:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1862
Gender:

Re: Some melee weapons should block shock baton

Sorry for interrumpting, but I really think that what makes a game with no bigger community die, are actually those players who invent "rules" for a game that's meant to be funny and unpredictable. I call them "moral rules", and they are just dumb from my point of view, I do think that you won't dec...
by Mr Argon
Thu Feb 27, 2020 3:05 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 501
Views: 70221
Gender:

Re: Small Suggestions topic

Maybe create custom bots would be nice!
► Show Spoiler
by Mr Argon
Wed Feb 26, 2020 11:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 501
Views: 70221
Gender:

Re: Small Suggestions topic

Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
by Mr Argon
Wed Feb 26, 2020 10:13 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Patching support
Replies: 1
Views: 249
Gender:

Re: Patching support

That is what I suggested s few days ago, It would be a very good idea since the devs won't be 100% focused on SFD, the modding community is, from my point of view, the best thing ever to keep games alive and to make them re-playable for experienced and new players. Actually, it seems that it couldn'...
by Mr Argon
Wed Feb 26, 2020 3:13 pm
Forum: Superfighters Deluxe Tech Support
Topic: Both players moving at same time
Replies: 2
Views: 284
Gender:

Re: Both players moving at same time

Have you checked the input for each player? In options/key bindings you should be able to see four options like "show player x controls" or something like that. You should be able to open each one and configure player 1 to use keyboard and pñayer 2 to use anything else (if you use keyboard you may w...
by Mr Argon
Wed Feb 26, 2020 2:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 182
Views: 30420
Gender:

Re: Costume Ideas and Suggestions

Recently, I've been trying to create some medieval-like profiles, and noticed that it can hardly be done. Maybe I'll suggest adding, if it was possible and not very time-consuming, things such as: crown, chainmail, chestplate, knight helmet, paesant-like robe, king cape, queen crown, breads, etc... ...
by Mr Argon
Tue Feb 25, 2020 9:05 pm
Forum: Answered ScriptAPI Topics
Topic: Access script methods throug other script
Replies: 4
Views: 400
Gender:

Re: Access script methods throug other script

Maybe using localstorage I can access, because I don't want to make my script much longer, it actually has around 700 lines. Using another script for compatibility could be really useful
by Mr Argon
Tue Feb 25, 2020 4:31 pm
Forum: Answered ScriptAPI Topics
Topic: Access script methods throug other script
Replies: 4
Views: 400
Gender:

Access script methods throug other script

It is possible to access the methods of a script through other script? I mean, I have a custom script that changes some game mechanics, and it's all controlled by an object named GameController (public static class GameController). I want to create an extension script that makes the previous script ...
by Mr Argon
Sat Feb 22, 2020 4:53 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 5
Views: 404
Gender:

Re: Game.MapRound does not return value "1"

Yesterday I was out of my house so I couldn't open my script on Visual Studio. I think this piece of the script should be enough (in fact, it's the only parts in which I use what I mentioned above) public void AfterStartup() { GameController.Init(); Events.PlayerDeathCallback.Start(OnPlayerDeath); E...
by Mr Argon
Sat Feb 22, 2020 4:44 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 526
Gender:

Re: Various suggestions for IPlayer

Well, I'll try with this on my script. By the way, i have to say that I'm making a custom script so I can't actually access to the editor itself, and I think that you can't actually instantiate IObjects via code. Anyways I'm trying this. I need this because I disabled player input and then I call a ...
by Mr Argon
Sat Feb 22, 2020 1:40 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 5
Views: 404
Gender:

Re: Game.MapRound does not return value "1"

I have an "if" checking the map round on a method executed on OnStartup and it just simply don't execute the code inside...

I also have tried executing it on AfterStartup
by Mr Argon
Sat Feb 22, 2020 1:36 am
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 526
Gender:

Re: Various suggestions for IPlayer

Thank you very much! Also, is there any other way to execute a method after certain time rather than using UpdateCallback? Because update callback doesn't support method arguments, and I need to disable player input and then reactivate it after a few seconds. About that... if you know the answer I'd...
by Mr Argon
Fri Feb 21, 2020 9:19 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Simple bug on HUD
Replies: 1
Views: 234
Gender:

Simple bug on HUD

I created a script that revives a player during versus games with a 10% probability.

When the player revives, it's name in the HUD on top left corner won't match the player team's color, it'll always be white.
by Mr Argon
Fri Feb 21, 2020 9:14 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 526
Gender:

Re: Various suggestions for IPlayer

Thanks, that helped me. I'll open another thread later because I need some help with a custom script. Or maybe someone could answer this here. I'm having some trouble with custom commands. I can't manage to store a variable through games. Example private bool IsActivated = false; public void OnStart...
by Mr Argon
Fri Feb 21, 2020 4:01 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 5
Views: 404
Gender:

Game.MapRound does not return value "1"

As you can read in the title, there is it. I'm testing a script and I need some functions to be executed in round one, but the script only returns the value once you change the map, so the value resets and it actually executes the code, but if you open the game, create a game, and click "Fight!", it...