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by Motto73
Fri Aug 18, 2017 7:28 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Neverending rocketride
Replies: 6
Views: 104
Gender:

Re: Neverending rocketride

Make a script shooting a new bazooka rocket to him so that he can fly forever.
by Motto73
Thu Aug 17, 2017 11:44 am
Forum: Superfighters Deluxe ScriptAPI
Topic: New "Thread"
Replies: 10
Views: 334
Gender:

Re: New "Thread"

... Currently I've implemented some kind of coroutines with the IEnumerator class (based of concurrency and not parallelism), still cannot get the perfect balance between performance and code reactivity, in case we cannot use threads we just need to know that Gurt managed to put game and AI code al...
by Motto73
Wed Aug 16, 2017 1:32 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: New "Thread"
Replies: 10
Views: 334
Gender:

Re: New "Thread"

Oh, wow, something that lets us create "threads". I tried doing them via System.Threading.Thread, but it obviously gave permission error, as did System.Io things. I hope that we some day get a real way using i/o and some standardized ways of tasking, whatever is the plan now. Maybe we can use pointe...
by Motto73
Wed Aug 16, 2017 1:02 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: What is the difference between "ID" and "Id"
Replies: 4
Views: 193
Gender:

Re: What is the difference between "ID" and "Id"

Oh nice, I have been testing this earlier. I was about to ask on forums but forgot it.
by Motto73
Wed Aug 16, 2017 12:59 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Jittery Movement using SetLinearVelocity
Replies: 4
Views: 169
Gender:

Re: Jittery Movement using SetLinearVelocity

Yea, having the same problem with many scripts with calling some method very much on shprt time. OnUpdate things update faster in the map editor, even if there's as many frames when hosting.
by Motto73
Wed Aug 16, 2017 8:36 am
Forum: Superfighters Deluxe Custom Maps
Topic: Motto73's Map.
Replies: 1
Views: 120
Gender:

Re: Motto73's Map.

Waddups m8s

I am back from a long trip, but this spring is busy, having final exams on high school and stuff...

Anyways I dont even know if this map works anymore with all these updates, it was a cpncept map with moving farbg.
by Motto73
Tue May 23, 2017 10:02 am
Forum: Solved Bugs
Topic: Grenades exploding before 3 seconds
Replies: 4
Views: 361
Gender:

Re: Grenades exploding before 3 seconds

Maintaining my grenade chef reputation, I found out that grenades are exploding before exactly 3 seconds :( Here's video proof: https://youtu.be/tY2vL5u2_7I?t=949 Notice that the player Shakal pulls the trigger after 15:52, and it explodes at 15:54. I also tried to time nades in my server using my ...
by Motto73
Mon May 22, 2017 9:55 am
Forum: Superfighters Deluxe Tech Support
Topic: FPS Drops
Replies: 5
Views: 371
Gender:

Re: FPS Drops

Yeah the same things happen to me. When you start the game it has to render and it will drop your FPS like CRAZZZYYY!!! But after a while it will go back up so just be patient. Its all about rendering and patience. Hope this helped! :mrgreen: FPS drops at the beginning of rounds have been reported ...
by Motto73
Mon May 22, 2017 9:49 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Chainsaw
Replies: 16
Views: 2060
Gender:

Re: Planned feature: Chainsaw

"- You can only be disarmed by being hit from behind while using the chainsaw." Will you be able to turn when you use the chainsaw? If yes, then the chainsaw would be too op . Imagine you are getting shot both sides, and you just 360 the hell out of the guys rapidly smashing your walk buttons and d...
by Motto73
Fri May 19, 2017 9:23 am
Forum: Superfighters Deluxe
Topic: Alpha 1.3.1 is out!
Replies: 8
Views: 734
Gender:

Re: Alpha 1.3.1 is out!

Hi! As these new updates removed a lot of commands from the Script APi_ many custom maps were broken, as discussed before. I am suggesting that you would remain some of the older installers still on the download site. Map makers would like to have them as ,like, a backup so we could finish our maps ...
by Motto73
Fri May 19, 2017 9:06 am
Forum: Superfighters Deluxe ScriptAPI
Topic: A script to make a character fly
Replies: 1
Views: 361
Gender:

Re: A script to make a character fly

So like I've been trying to create iron man, yea... I'm not even close... anyways, how do you get a character to fly. I know its possible because the dragon ball z mod made characters fly but i just do not know exactly how? Can any one of you help a brother out. Dragon ball z mod on YouTube... [lin...
by Motto73
Fri May 19, 2017 8:58 am
Forum: Superfighters Deluxe
Topic: Why does the random gameplay playlist go backwards?
Replies: 2
Views: 253
Gender:

Re: Why does the random gameplay playlist go backwards?

Ahhmmm
I don't think this is a thing that should be fixed. I don't even think it should be suggested here. Is it so hard clicking the next video you wanna see? And of course people wanna see the newest stuff first because this game is under development and it shows the real gameplay atm.
by Motto73
Thu May 18, 2017 9:42 am
Forum: SFD Custom Servers
Topic: Shock's-Server 'updates 14.06.17' + new minigames
Replies: 1
Views: 317
Gender:

Re: Shock's Server

In my opinion this is currently the best server that exists in SFD. Thanks for it!
by Motto73
Wed May 17, 2017 1:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 414
Gender:

Re: Dive From Wall

Actually I could say now when I am older and wiser that maybe this feature shouldn't be made as it is suggested. Instead we could have ability to dive from the ledgegrabs. Like when you press (r or s or something?) and then direction, you would kick from the wall and perform a dive. It wouldn't brea...
by Motto73
Tue May 16, 2017 11:08 am
Forum: Superfighters Deluxe
Topic: Volume for Custom Soundpack?
Replies: 1
Views: 230
Gender:

Re: Volume for Custom Soundpack?

Well, since ScriptApi_ does not give us any commands for this you have to make them louder in the editor you made thme in and then export them again.
by Motto73
Tue May 16, 2017 11:00 am
Forum: General
Topic: Forum updated to phpBB 3.2.0
Replies: 2
Views: 408
Gender:

Re: Forum updated to phpBB 3.2.0

I've got this problem when I mark something read (for example the clan discussion topics form the "mark topics read" - link) they still appear unread for me.
by Motto73
Tue May 16, 2017 10:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 414
Gender:

Re: Dive From Wall

This move sounds actually quite badass! I'm on for it.

It was nice that you had a gif showing the idea. Maybe there could be a small animation that runs before jumping form the wall, so the chaser would have chance to dodge?
by Motto73
Tue May 16, 2017 10:41 am
Forum: Solved Bugs
Topic: Typo in IPlayer.SetBotBehaivorActive(bool value)
Replies: 1
Views: 176
Gender:

Typo in IPlayer.SetBotBehaivorActive(bool value)

As title says, it is written SetBotBehaivorActive(bool value), while I think it should be SetBotBehavior. Right?
by Motto73
Mon May 15, 2017 9:57 am
Forum: Solved Bugs
Topic: Stacking fall damage on multiple players
Replies: 2
Views: 239
Gender:

Stacking fall damage on multiple players

Okay so I we have here is that I am having the 8 players avaible in the editor on the same spot, I climb up and jump on them, and then I fall through the floor and get gibbed. I tried this many times and even reopened the editor next day and tested. Maybe should be fixed or..? http://i.imgur.com/7ly...
by Motto73
Mon May 15, 2017 9:41 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Possibility of lengthening & shields
Replies: 3
Views: 327
Gender:

Re: Possibility of lengthening & shields

Dodge... ...balls? Maybe you should have told a bit more information, this is quite confusing. Anyways, the ability of combos is already suggsted many times, movin gin small places sounds simply strange and "dodging balls" doesn't say anything (if you're not meaning debris? In this case you can just...