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Search found 222 matches

by Motto73
Wed Dec 13, 2017 6:03 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Copy and Paste = Chat bug
Replies: 5
Views: 76
Gender:

Re: Copy and Paste = Chat bug

Ctrl+c, ctrl+v.
by Motto73
Tue Dec 05, 2017 7:22 am
Forum: Superfighters Deluxe Custom Maps
Topic: DAVE's Maps
Replies: 9
Views: 552
Gender:

Re: DAVE's Maps

I like these maps. They differ from the mainstream of the maps with their looks and layouts. Detail your maps, damn it. They look flat af. ... The "Dev 4-1(4-6 player map)" map doesn't have enough cover for a fair game. The only place where I see you could survive, is at the bottom. And the weapon s...
by Motto73
Thu Nov 30, 2017 8:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Easy Doors!
Replies: 6
Views: 217
Gender:

Re: Easy Doors!

Well yeah, the idea of doors in short is to get on the way. I made a (bad) Superfighterish visual concept gif for the doors.
► Show Spoiler
by Motto73
Wed Nov 29, 2017 6:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Easy Doors!
Replies: 6
Views: 217
Gender:

Re: Easy Doors!

A very good idea indeed. It would also be great if the doors could be opened by diving into them (if they are not locked) and when they are hit by objects. They could open to the background like in a game called Duck Game (GIFs below). If they were shot like while they were opened 50%, the projectil...
by Motto73
Sun Nov 26, 2017 8:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 214
Gender:

Re: Arbitrary Melee Damage Values

By inaccurate i meant outdated, i thought the damage value of the baton was lower in an earlier update and then was buffed, but i think i was wrong in that assumption, but i still want to know how to find out for myself. The baton is intended as a control device but if it is used in a way to harm(o...
by Motto73
Sat Nov 25, 2017 4:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 332
Gender:

Re: Using shooting weapon as melee weapon

My thought so far, compromised from the discussion above and some of my ideas too: - Only Primary weapons can be used as melee weapons (Rifles, not handguns) - These guns would be taken into melee by similiar operation as entering throwing mode: according to my experiences it would leave enoguh time...
by Motto73
Tue Nov 21, 2017 6:58 pm
Forum: SFD Custom Servers
Topic: Shock's-Server
Replies: 7
Views: 455
Gender:

Re: !Shock's-Server!

And now as the general information is said I'll say something about the atmosphere. This server is used sometimes in developing different types of maps and scripts. When this mode is on, you shouldn't take it too seriously. We test out some crazy modes and half-made scripts right here. Most time of ...
by Motto73
Fri Nov 10, 2017 5:48 am
Forum: Solved Bugs
Topic: Um where did the size modifier option go?
Replies: 5
Views: 188
Gender:

Re: Um where did the size modifier option go?

Shock also found that if you changed the modifier in older version and saved it, it will remain as it was.
by Motto73
Wed Nov 08, 2017 9:54 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Remake/Remastered Script.
Replies: 14
Views: 540
Gender:

Re: Remake/Remastered Script.

Maybe we should create a shared account in sfdmaps and then upload all kinds of fixed maps and scripts? It would be a mess if everyone uploaded everything multiple times on their own accounts.
by Motto73
Mon Nov 06, 2017 8:55 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Survival mode and Scripts
Replies: 1
Views: 122
Gender:

Re: Survival mode and Scripts

Why do scripts not work on the new zombie map?Is there a way to enable them?I was tryna use the gore script and it didnt work.Already tried editing it in the map editor with the header,still wouldnt work Batman sigh... What on earth made you willing to use gore on zombie mode? I bet you're not havi...
by Motto73
Thu Nov 02, 2017 9:23 am
Forum: By design
Topic: Map editor: farbg tiles dynamic doesn't work
Replies: 4
Views: 165
Gender:

Re: Map editor: farbg tiles dynamic doesn't work

FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD. We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them). That's a pity. They were physics enabled in the past. I was recently fixing my old maps. ...
by Motto73
Thu Nov 02, 2017 7:34 am
Forum: By design
Topic: Map editor: farbg tiles dynamic doesn't work
Replies: 4
Views: 165
Gender:

Re: Map editor: farbg tiles dynamic doesn't work

Gurt wrote:FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
https://www.mythologicinteractiveforums ... 537#p11537
by Motto73
Wed Oct 11, 2017 11:33 am
Forum: Superfighters Deluxe
Topic: How much damage each weapon does?
Replies: 6
Views: 385
Gender:

Re: How much damage each weapon does?

Weapons.sfdx.
by Motto73
Tue Oct 10, 2017 1:58 pm
Forum: Superfighters Deluxe
Topic: How much damage each weapon does?
Replies: 6
Views: 385
Gender:

Re: How much damage each weapon does?

Looks great, but the throwing damages are related to the speed. The Max damages can be found in weapons.sfdx.
by Motto73
Tue Oct 10, 2017 1:38 pm
Forum: Superfighters Deluxe Tech Support
Topic: Are there other ways to boos fps then these ways?
Replies: 10
Views: 445
Gender:

Re: Are there other ways to boos fps then these ways?

Yea as if you don't think 60 fps is enough, you can download more ram at https://downloadmoreram.com . It's fast, free and safe. You can select from 4,8,16 or 32 GB. :D lol this is fake xdd It is as real as the fact that 300fps is better than 60fps on normal screen. No, but really. Turning vsync on...
by Motto73
Tue Oct 10, 2017 12:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Water dynamism
Replies: 8
Views: 544
Gender:

Re: Water dynamism

This isn't too much work for the devs if it's their job lol At first, it's not their job. They are doing this on their own free time. Appreciate it, give them some own time. Secondly, I'd love the water utility thingy. Maybe the fighter starts taking damage when he runs out of stamina, and he'll lo...
by Motto73
Tue Oct 10, 2017 10:43 am
Forum: Superfighters Deluxe Tech Support
Topic: Are there other ways to boos fps then these ways?
Replies: 10
Views: 445
Gender:

Re: Are there other ways to boos fps then these ways?

Yea as if you don't think 60 fps is enough, you can download more ram at https://downloadmoreram.com. It's fast, free and safe. You can select from 4,8,16 or 32 GB. :D
by Motto73
Fri Oct 06, 2017 1:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Compatible with Chrome OS?
Replies: 2
Views: 226
Gender:

Re: Compatible with Chrome OS?

Yeah, would be useful for you. I didn't find any good data on how many people use Chrome OS, but I bet it's not a huge number. SFD is built upon XNA and .NET frameworks, which are actually mostly for Windows. I think that it would be better to translate a experimental android version, since there ar...
by Motto73
Fri Oct 06, 2017 12:57 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Tiles won't place in map editor
Replies: 2
Views: 218
Gender:

Re: Tiles won't place in map editor

Yea, this happens to me a lot too, but I think it's my mouse that sometimes emits a double click signal when I don't do anything(maybe getting old and having some oxidized shit there) , so it removes the tile I am currently adding. Try dragging them slowly and carefully.
by Motto73
Fri Oct 06, 2017 12:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Multiple Map Folders
Replies: 4
Views: 363
Gender:

Re: Multiple Map Folders

Hi! I have a couple of things to say: At first, you shouldn't have made a whole separated topic for this. There is a small suggesti9ons topic to reduce flood of messages like this. On second, this has been already suggested in that same thread I told already, actually by me And third, I'd really lov...