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by Motto73
Wed May 31, 2017 7:21 am
Forum: Superfighters Deluxe Clan Discussion
Topic: mf (;) clan
Replies: 16
Views: 1004
Gender:

Re: mf (;) clan

No, finally some good clan content, don't let it die
by Motto73
Tue May 23, 2017 10:02 am
Forum: Solved Bugs
Topic: Grenades exploding before 3 seconds
Replies: 4
Views: 326
Gender:

Re: Grenades exploding before 3 seconds

Maintaining my grenade chef reputation, I found out that grenades are exploding before exactly 3 seconds :( Here's video proof: https://youtu.be/tY2vL5u2_7I?t=949 Notice that the player Shakal pulls the trigger after 15:52, and it explodes at 15:54. I also tried to time nades in my server using my ...
by Motto73
Mon May 22, 2017 9:55 am
Forum: Superfighters Deluxe Tech Support
Topic: FPS Drops
Replies: 5
Views: 320
Gender:

Re: FPS Drops

Yeah the same things happen to me. When you start the game it has to render and it will drop your FPS like CRAZZZYYY!!! But after a while it will go back up so just be patient. Its all about rendering and patience. Hope this helped! :mrgreen: FPS drops at the beginning of rounds have been reported ...
by Motto73
Mon May 22, 2017 9:49 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Chainsaw
Replies: 16
Views: 1957
Gender:

Re: Planned feature: Chainsaw

"- You can only be disarmed by being hit from behind while using the chainsaw." Will you be able to turn when you use the chainsaw? If yes, then the chainsaw would be too op . Imagine you are getting shot both sides, and you just 360 the hell out of the guys rapidly smashing your walk buttons and d...
by Motto73
Fri May 19, 2017 9:23 am
Forum: Superfighters Deluxe
Topic: Alpha 1.3.1 is out!
Replies: 8
Views: 642
Gender:

Re: Alpha 1.3.1 is out!

Hi! As these new updates removed a lot of commands from the Script APi_ many custom maps were broken, as discussed before. I am suggesting that you would remain some of the older installers still on the download site. Map makers would like to have them as ,like, a backup so we could finish our maps ...
by Motto73
Fri May 19, 2017 9:06 am
Forum: Superfighters Deluxe ScriptAPI
Topic: A script to make a character fly
Replies: 1
Views: 313
Gender:

Re: A script to make a character fly

So like I've been trying to create iron man, yea... I'm not even close... anyways, how do you get a character to fly. I know its possible because the dragon ball z mod made characters fly but i just do not know exactly how? Can any one of you help a brother out. Dragon ball z mod on YouTube... [lin...
by Motto73
Fri May 19, 2017 8:58 am
Forum: Superfighters Deluxe
Topic: Why does the random gameplay playlist go backwards?
Replies: 2
Views: 227
Gender:

Re: Why does the random gameplay playlist go backwards?

Ahhmmm
I don't think this is a thing that should be fixed. I don't even think it should be suggested here. Is it so hard clicking the next video you wanna see? And of course people wanna see the newest stuff first because this game is under development and it shows the real gameplay atm.
by Motto73
Thu May 18, 2017 9:42 am
Forum: SFD Custom Servers
Topic: Shock's-Server 'updates 14.06.17' + new minigames
Replies: 1
Views: 282
Gender:

Re: Shock's Server

In my opinion this is currently the best server that exists in SFD. Thanks for it!
by Motto73
Wed May 17, 2017 1:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 372
Gender:

Re: Dive From Wall

Actually I could say now when I am older and wiser that maybe this feature shouldn't be made as it is suggested. Instead we could have ability to dive from the ledgegrabs. Like when you press (r or s or something?) and then direction, you would kick from the wall and perform a dive. It wouldn't brea...
by Motto73
Tue May 16, 2017 11:08 am
Forum: Superfighters Deluxe
Topic: Volume for Custom Soundpack?
Replies: 1
Views: 202
Gender:

Re: Volume for Custom Soundpack?

Well, since ScriptApi_ does not give us any commands for this you have to make them louder in the editor you made thme in and then export them again.
by Motto73
Tue May 16, 2017 11:00 am
Forum: General
Topic: Forum updated to phpBB 3.2.0
Replies: 2
Views: 367
Gender:

Re: Forum updated to phpBB 3.2.0

I've got this problem when I mark something read (for example the clan discussion topics form the "mark topics read" - link) they still appear unread for me.
by Motto73
Tue May 16, 2017 10:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 372
Gender:

Re: Dive From Wall

This move sounds actually quite badass! I'm on for it.

It was nice that you had a gif showing the idea. Maybe there could be a small animation that runs before jumping form the wall, so the chaser would have chance to dodge?
by Motto73
Tue May 16, 2017 10:41 am
Forum: Solved Bugs
Topic: Typo in IPlayer.SetBotBehaivorActive(bool value)
Replies: 1
Views: 153
Gender:

Typo in IPlayer.SetBotBehaivorActive(bool value)

As title says, it is written SetBotBehaivorActive(bool value), while I think it should be SetBotBehavior. Right?
by Motto73
Mon May 15, 2017 9:57 am
Forum: Solved Bugs
Topic: Stacking fall damage on multiple players
Replies: 2
Views: 198
Gender:

Stacking fall damage on multiple players

Okay so I we have here is that I am having the 8 players avaible in the editor on the same spot, I climb up and jump on them, and then I fall through the floor and get gibbed. I tried this many times and even reopened the editor next day and tested. Maybe should be fixed or..? http://i.imgur.com/7ly...
by Motto73
Mon May 15, 2017 9:41 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Possibility of lengthening & shields
Replies: 3
Views: 290
Gender:

Re: Possibility of lengthening & shields

Dodge... ...balls? Maybe you should have told a bit more information, this is quite confusing. Anyways, the ability of combos is already suggsted many times, movin gin small places sounds simply strange and "dodging balls" doesn't say anything (if you're not meaning debris? In this case you can just...
by Motto73
Thu May 11, 2017 12:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Offline Training Idea
Replies: 3
Views: 265
Gender:

Re: Offline Training Idea

It would be nice to be able to train Melee and shooting against AI, choosing whether they can have guns, how many there are, and how strong they are. There could also be some maps to choose from, as well as those plates to shoot like in the tutorial. That's prety much it, so here's a list. Offline ...
by Motto73
Thu May 11, 2017 11:12 am
Forum: Solved Bugs
Topic: NullReferenceException on map editor when welded together 3 FarBgTiles
Replies: 2
Views: 222
Gender:

NullReferenceException on map editor when welded together 3 FarBgTiles

So I got this exception when I had welded together 3 farbg tiles: There was an error during the test. Superfighters Deluxe Alpha v.1.3.0 - Unhandled Error Status: EditorTestRun, False, EditorTestRun GraphicsDeviceStatus: Normal Map editor error > Exception: System.Exception: Error: Error: GameWorld....
by Motto73
Tue May 09, 2017 1:10 pm
Forum: Superfighters Deluxe Map Editor
Topic: New marker suggestions
Replies: 8
Views: 848
Gender:

Re: New marker suggestions

Not a great loss. Sure. I have used almost all my fee time on one and half year studying how the editor works, code tricks and making maps. I am not playing that much, but I am always creating more mods or maps. I really love custom modes, and all of the adventure maps are very precious. All my thou...
by Motto73
Tue May 09, 2017 10:57 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon Idea - Bear Traps
Replies: 11
Views: 732
Gender:

Re: Weapoon Idea - Bear Traps

I think that 30-40 is cruley huge. This could be more like a trap that makes people fall prone than tear their legs off.
by Motto73
Tue May 09, 2017 10:43 am
Forum: Superfighters Deluxe Map Editor
Topic: New marker suggestions
Replies: 8
Views: 848
Gender:

Re: New marker suggestions

The timing is good on the camera marker suggestion as we "soon" need such triggers. We will most likely take some inspiration from the marker visuals. I am very impressed that you actually used the visuals on the triggers you made. I appreciate this. Thanks. And now into the camera marker: It is ni...