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by Motto73
Tue Sep 19, 2017 12:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Oxygen!
Replies: 6
Views: 75
Gender:

Re: Oxygen!

dude why do you ruin every single idea i say THEY ALWAYS CAMP AND HIDE IN WATER!!!!!11!!!!1! I don't think water's good for camping, didn't ou know? Water isn't bulletproof some maps has water areas that doesn't hurt they hide in it Anyways they are custom maps: every single official map that has w...
by Motto73
Wed Aug 23, 2017 8:22 am
Forum: Superfighters Deluxe
Topic: Superfighters arcade! ...and a status update
Replies: 12
Views: 687
Gender:

Re: Superfighters arcade! ...and a status update

Gonna buy this one day. I hope that the devs get a good profit from the machine licenses because I wanna support the devs in any possible ways!
by Motto73
Wed Aug 23, 2017 7:26 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Sandbox to SFD?
Replies: 7
Views: 169
Gender:

Re: Sandbox to SFD?

jlo wrote:
Wed Aug 23, 2017 7:24 am
no I dont mean that
What then?

Everything you listed will be avaible in map editor...
by Motto73
Wed Aug 23, 2017 7:21 am
Forum: Superfighters Deluxe Map Editor
Topic: The camera dynamic/static is very slow
Replies: 6
Views: 190
Gender:

Re: The camera dynamic/static is very slow

i hope your english should be updated as well i hope someone would understand and answer this question greeting.... Totally offtopic. If you dont understand the problem from this you must be some kind of an idiot. Anyways I have no idea how t is could be fixed. The camera slowly changes from the ol...
by Motto73
Wed Aug 23, 2017 7:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Sandbox to SFD?
Replies: 7
Views: 169
Gender:

Re: Sandbox to SFD?

Soo...

You mean basically the map editor?
by Motto73
Tue Aug 22, 2017 2:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon Idea - Bear Traps
Replies: 14
Views: 1006
Gender:

Re: Weapon Idea - Bear Traps

its need to be tall so you cant dive above the trap and if u stuck call your friend to help you instantly by press R or use a gun and shoot the trap True,disarming the trap with R would be great. Maybe it could like have an animation where the player grabs the trap and tries to break it with 50% ch...
by Motto73
Tue Aug 22, 2017 2:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 126
Views: 9374
Gender:

Re: Costume Ideas and Suggestions

The cyborg eye from the sfd poster?
by Motto73
Fri Aug 18, 2017 7:28 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Neverending rocketride
Replies: 6
Views: 268
Gender:

Re: Neverending rocketride

Make a script shooting a new bazooka rocket to him so that he can fly forever.
by Motto73
Thu Aug 17, 2017 11:44 am
Forum: Superfighters Deluxe ScriptAPI
Topic: New "Thread"
Replies: 10
Views: 494
Gender:

Re: New "Thread"

... Currently I've implemented some kind of coroutines with the IEnumerator class (based of concurrency and not parallelism), still cannot get the perfect balance between performance and code reactivity, in case we cannot use threads we just need to know that Gurt managed to put game and AI code al...
by Motto73
Wed Aug 16, 2017 1:32 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: New "Thread"
Replies: 10
Views: 494
Gender:

Re: New "Thread"

Oh, wow, something that lets us create "threads". I tried doing them via System.Threading.Thread, but it obviously gave permission error, as did System.Io things. I hope that we some day get a real way using i/o and some standardized ways of tasking, whatever is the plan now. Maybe we can use pointe...
by Motto73
Wed Aug 16, 2017 1:02 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: What is the difference between "ID" and "Id"
Replies: 4
Views: 264
Gender:

Re: What is the difference between "ID" and "Id"

Oh nice, I have been testing this earlier. I was about to ask on forums but forgot it.
by Motto73
Wed Aug 16, 2017 12:59 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Jittery Movement using SetLinearVelocity
Replies: 4
Views: 228
Gender:

Re: Jittery Movement using SetLinearVelocity

Yea, having the same problem with many scripts with calling some method very much on shprt time. OnUpdate things update faster in the map editor, even if there's as many frames when hosting.
by Motto73
Wed Aug 16, 2017 8:36 am
Forum: Superfighters Deluxe Custom Maps
Topic: Motto73's Map.
Replies: 1
Views: 187
Gender:

Re: Motto73's Map.

Waddups m8s

I am back from a long trip, but this spring is busy, having final exams on high school and stuff...

Anyways I dont even know if this map works anymore with all these updates, it was a cpncept map with moving farbg.
by Motto73
Tue May 23, 2017 10:02 am
Forum: Solved Bugs
Topic: Grenades exploding before 3 seconds
Replies: 4
Views: 406
Gender:

Re: Grenades exploding before 3 seconds

Maintaining my grenade chef reputation, I found out that grenades are exploding before exactly 3 seconds :( Here's video proof: https://youtu.be/tY2vL5u2_7I?t=949 Notice that the player Shakal pulls the trigger after 15:52, and it explodes at 15:54. I also tried to time nades in my server using my ...
by Motto73
Mon May 22, 2017 9:55 am
Forum: Superfighters Deluxe Tech Support
Topic: FPS Drops
Replies: 5
Views: 410
Gender:

Re: FPS Drops

Yeah the same things happen to me. When you start the game it has to render and it will drop your FPS like CRAZZZYYY!!! But after a while it will go back up so just be patient. Its all about rendering and patience. Hope this helped! :mrgreen: FPS drops at the beginning of rounds have been reported ...
by Motto73
Mon May 22, 2017 9:49 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Chainsaw
Replies: 16
Views: 2153
Gender:

Re: Planned feature: Chainsaw

"- You can only be disarmed by being hit from behind while using the chainsaw." Will you be able to turn when you use the chainsaw? If yes, then the chainsaw would be too op . Imagine you are getting shot both sides, and you just 360 the hell out of the guys rapidly smashing your walk buttons and d...
by Motto73
Fri May 19, 2017 9:23 am
Forum: Superfighters Deluxe
Topic: Alpha 1.3.1 is out!
Replies: 8
Views: 821
Gender:

Re: Alpha 1.3.1 is out!

Hi! As these new updates removed a lot of commands from the Script APi_ many custom maps were broken, as discussed before. I am suggesting that you would remain some of the older installers still on the download site. Map makers would like to have them as ,like, a backup so we could finish our maps ...
by Motto73
Fri May 19, 2017 9:06 am
Forum: Superfighters Deluxe ScriptAPI
Topic: A script to make a character fly
Replies: 1
Views: 385
Gender:

Re: A script to make a character fly

So like I've been trying to create iron man, yea... I'm not even close... anyways, how do you get a character to fly. I know its possible because the dragon ball z mod made characters fly but i just do not know exactly how? Can any one of you help a brother out. Dragon ball z mod on YouTube... [lin...
by Motto73
Fri May 19, 2017 8:58 am
Forum: Superfighters Deluxe
Topic: Why does the random gameplay playlist go backwards?
Replies: 2
Views: 269
Gender:

Re: Why does the random gameplay playlist go backwards?

Ahhmmm
I don't think this is a thing that should be fixed. I don't even think it should be suggested here. Is it so hard clicking the next video you wanna see? And of course people wanna see the newest stuff first because this game is under development and it shows the real gameplay atm.
by Motto73
Thu May 18, 2017 9:42 am
Forum: SFD Custom Servers
Topic: Shock's-Server 'updates 31.08.17' + new maps
Replies: 1
Views: 360
Gender:

Re: Shock's Server

In my opinion this is currently the best server that exists in SFD. Thanks for it!