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Search found 61 matches
- Mon Dec 24, 2018 11:39 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Make blocks instantaneous again.
- Replies: 15
- Views: 8922
- Gender:
Re: Make blocks instantaneous again.
And how would local play suffer ping? I do agree that this needs more testing, maybe it still blocks during that one frame of delay? Local would only disprove a game mechanic-related delay, it wouldn't help in finding out if the delay is related to the ping. What do you even mean? "Game mechanic-re...
- Wed Dec 05, 2018 8:14 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67050
- Gender:
Re: (LM) Lunar Mafia
f you kingpin is by far better
- Wed Dec 05, 2018 6:48 pm
- Forum: Superfighters Deluxe
- Topic: Rocket Rider 2 is insanely hard
- Replies: 16
- Views: 10401
- Gender:
Re: Rocket Rider 2 is insanely hard
meatgrinder and police escape took me like 5 tries, rocket rider I tried with my controller for like 30 times, with keyboard another 20-25. I had the same route as Danger Ross on that post all along. meatgrinder before nerf > rocket rider 2 What nerf exactly? They made the bots at a lower proficien...
- Wed Dec 05, 2018 6:16 pm
- Forum: Superfighters Deluxe
- Topic: Rocket Rider 2 is insanely hard
- Replies: 16
- Views: 10401
- Gender:
Re: Rocket Rider 2 is insanely hard
meatgrinder and police escape took me like 5 tries, rocket rider I tried with my controller for like 30 times, with keyboard another 20-25. I had the same route as Danger Ross on that post all along.
What nerf exactly?
- Tue Dec 04, 2018 11:53 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Partially remove granade stuns or add "granade counter" per block
- Replies: 5
- Views: 3185
- Gender:
Re: Partially remove granade stuns or add "granade counter" per block
no no no. You need to learn how to defend it. Never have I ever thought being blown up by a grenade was unfair. I am always at fault. It’s not the developers job to make everything easy. I assume that works best with good ping, the worse the ping the more disadvantages you have. Considering the fac...
- Mon Dec 03, 2018 11:21 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-12-03
- Replies: 7
- Views: 5330
- Gender:
Re: Status Update 2018-12-03
We know about a problem where no input is being registered if a Steam user have opted in to use Steam Controller Configurator for any controls. We don't know why and if that's something we can disable. We need to look closer into that. That one is unexplainable to me. In the closed beta it was stil...
- Mon Dec 03, 2018 10:22 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Partially remove granade stuns or add "granade counter" per block
- Replies: 5
- Views: 3185
- Gender:
Re: About granade stuns / Partially remove grenade stuns
If you block it you don't get stunned, this has saved me a few times. It isn't very reliable as you have to start blocking pretty soon which can be a problem with server side movement cause this is a matter of splitseconds usually. Alternatively, adding a "granade" counter like in melee would help....
- Mon Dec 03, 2018 10:10 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Partially remove granade stuns or add "granade counter" per block
- Replies: 5
- Views: 3185
- Gender:
Partially remove granade stuns or add "granade counter" per block
I'm sure it's a popular opinion, I'm sure it's been discussed (I hope so). Granade stuns guarantee for easy hits when you time it right (e.g. cook the first a little, throw the second and or third shortly after). In the game meta, the stun makes sense, so I wouldn't remove it competely. I was thinki...
- Sun Dec 02, 2018 11:32 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269549
- Gender:
Re: Small Suggestions topic
Where? I looked in other menus tooKliPeH wrote: ↑Sun Dec 02, 2018 11:22 pmThis setting exists at the bottom of the Key Bindings section.TheBlackshot wrote: ↑Sun Dec 02, 2018 10:59 pmAn On/Off switch like for double tap running and attack + block grabbing would be great
- Sun Dec 02, 2018 10:59 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269549
- Gender:
Re: Small Suggestions topic
Didn't want to edit my reply again. I noticed only after messing around with my controller that holding the throwing button makes you drop your weapon. An On/Off switch like for double tap running and attack + block grabbing would be great
- Sun Dec 02, 2018 9:59 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fighting the camping with automated, lethal gas (or something else)!
- Replies: 13
- Views: 7241
- Gender:
Re: Fighting the camping with automated, lethal gas (or something else)!
I made a script some time ago (just uploaded it) that spawns a mine at your position if you linger at the same spot for too long. https://steamcommunity.com/sharedfiles/filedetails/?id=1581028493 Might be something for you. it's very simple and not as funky as my idea but its a start, thanks It's s...
- Sun Dec 02, 2018 9:42 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons out of background items
- Replies: 4
- Views: 2959
- Gender:
Re: Makeshift weapons out of background items
[...] Once you stand in front of it, see it being selected/detected, hold F to rip it off its place. Definitely a cool idea, although I'm worried people like me will have difficulty picking just the right item up when every piece of BG suddenly becomes selectable as a weapon. I already have trouble...
- Sun Dec 02, 2018 7:22 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons out of background items
- Replies: 4
- Views: 2959
- Gender:
Makeshift weapons out of background items
"MIND YOUR SURROUNDINGS! The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. Learning to adapt, improvise and use the environment to your advantage is key to survival." to quote the steam descr...
- Sun Dec 02, 2018 3:32 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6590
- Gender:
Re: Damge de-multiplier for nasty melee combos
part of the meta-game and is some form of "advanced technique" players perfect as they play the game and get better at it. Removing this "feature" would only "slow the game down" and it was probably "your fault" for falling victim to it anyway. I don't disagree, I was only trying to find a sweet sp...
- Sun Dec 02, 2018 2:49 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6590
- Gender:
Damge de-multiplier for nasty melee combos
I'm no good at writing, especially when it comes to technical stuff like this. Anyway Anyone who has fought against a good melee player (or good player in general) has seen the massive damage and combos they can deal in such little time with little to no room for you to react and counter. I'm speaki...
- Sun Dec 02, 2018 2:34 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Fighting the camping with automated, lethal gas (or something else)!
- Replies: 13
- Views: 7241
- Gender:
Fighting the camping with automated, lethal gas (or something else)!
I won't be able to present you my idea optimally, still the content is there. The camping issue has been addressed several times, the most common suggestion against camping was redesigning the maps and spots. The developers have already implemented the timer to stop games from lenghtening into etern...
- Sun Dec 02, 2018 1:57 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269549
- Gender:
Re: Small Suggestions topic
This has annoyed me from time to time ever since: Not being able to pull down that navy blue "scroll-line" or whatever its called. I was in the keybinds menu a lot today and tried to set the settings for other players so that was a bit of a hassle. Speaking of, if I'm not mistaken you're not able to...
- Sun Jul 08, 2018 10:38 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 26064
- Gender:
Re: Status Update 2018-07-02 (Beta)
am I still welcome here? Jokes aside I was one of the passionate, competitive souls back in the day. By now I've shifted away before finally managing to get some enjoyable maps done at least. Speaking of which, my combative nature pursued certain designs and concepts for those versus maps. Now with ...
- Wed Feb 14, 2018 4:56 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-02-12
- Replies: 10
- Views: 6793
- Gender:
- Sat Oct 21, 2017 2:09 pm
- Forum: Superfighters Deluxe
- Topic: The reason why I stopped playing SFD
- Replies: 2
- Views: 2513
- Gender:
The reason why I stopped playing SFD
Aside from the toxic and immature sentiment the community, its regular players, the "lower class" and filthy parts of it, have been maintaining, my everlasting problem over the past year has been the latency and the problems it causes. As this video briefly shows, lag induces uncommon behavior and m...