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Search found 37 matches
- Sat Feb 27, 2021 6:10 pm
- Forum: Superfighters Deluxe
- Topic: Add individual cameras
- Replies: 3
- Views: 122
- Gender:
Re: Add individual cameras
It would be really cool to have split cameras, I agree with you. Could help to make servers like Hardcore implement more complex tactics in which you choose to be aware of only the immediate room you're in, even if some other battle is taken place in other part of the map with some other players. It...
- Sun Jan 10, 2021 1:32 am
- Forum: Superfighters Deluxe
- Topic: How to unlock all clothes/ complete all challenges
- Replies: 7
- Views: 333
- Gender:
Re: How to unlock all clothes/ complete all challenges
Not being arrogant. Just stating that is the way for getting all the stuff in game. It's how the devs wanted it to be.
But hey, who cares what I say. If people want to take the easy way and use hacks, they'll do it.
But hey, who cares what I say. If people want to take the easy way and use hacks, they'll do it.
- Fri Jan 08, 2021 10:56 am
- Forum: Answered ScriptAPI Topics
- Topic: Document effect names in scriptAPI
- Replies: 4
- Views: 1743
- Gender:
Re: Document effect names in scriptAPI
Is this still undocumented? Seems like a basic thing to have.
- Thu Jan 07, 2021 9:58 am
- Forum: Superfighters Deluxe
- Topic: How to unlock all clothes/ complete all challenges
- Replies: 7
- Views: 333
- Gender:
Re: How to unlock all clothes/ complete all challenges
Or just complete all the challenges...
- Mon Jan 04, 2021 11:41 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 321
- Gender:
Re: Be able to test in map editor when a player connects in mid-game to the map
Just saw you added this in the last update! Thanks @Gurt 

- Wed Nov 18, 2020 10:46 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Improving your code
- Replies: 9
- Views: 3077
- Gender:
Re: Improving your code
Hey, anyone has still access to this program? Links seem broken and I really need it
Update: Thanks to @Odex64 who had a local copy in his drive. He sent it to me, and now I've uploaded a new mirror in mega: https://mega.nz/file/4AMWlR6L#kSXMjdYtu ... T_JxGi-9uY
Update: Thanks to @Odex64 who had a local copy in his drive. He sent it to me, and now I've uploaded a new mirror in mega: https://mega.nz/file/4AMWlR6L#kSXMjdYtu ... T_JxGi-9uY
- Sun Nov 15, 2020 12:19 am
- Forum: SFD Status Updates
- Topic: Status Update 2020-09-07
- Replies: 46
- Views: 3393
- Gender:
Re: Status Update 2020-09-07
I feel sad reading everyone's goodbye letter. I'm hoping to bring life to the game somehow with the project I'm working on along with @Shock and hope that both old and new players find their way in SFD. I've also grown with this game even if I'm not a very active forum user. I feel like somehow I wa...
- Fri Nov 13, 2020 11:10 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 321
- Gender:
Re: Be able to test in map editor when a player connects in mid-game to the map
I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature. The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply s...
- Fri Nov 13, 2020 10:40 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 321
- Gender:
Be able to test in map editor when a player connects in mid-game to the map
There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going. Bots can be added via the debug menu, but they have no User attached. Couldn't t...
- Wed Nov 11, 2020 12:53 pm
- Forum: Custom Scripts
- Topic: Antonikon has open-sourced his hardcore script!!
- Replies: 3
- Views: 352
- Gender:
Re: Antonikon has open-sourced his hardcore script!!
I've started getting the menu show up and starting a game
Look at the image here: https://github.com/Juansero29/SFDScript ... -725376602

Look at the image here: https://github.com/Juansero29/SFDScript ... -725376602
- Wed Nov 11, 2020 10:42 am
- Forum: Custom Scripts
- Topic: Antonikon has open-sourced his hardcore script!!
- Replies: 3
- Views: 352
- Gender:
Antonikon has open-sourced his hardcore script!!
Hey people, so I always had wanted to host Antonikon's Hardcore Server, and after contacting him he decided to open-source his Hardcore SDF script out in the wild under a LGPL-2.1 License (open-source) on GitHub! :D It was a great day, I wasn't really expecting for it to happen. So I wanted to share...
- Mon Nov 09, 2020 9:47 am
- Forum: Superfighters Deluxe
- Topic: SFD Reddit Community
- Replies: 1
- Views: 264
- Gender:
Re: SFD Reddit Community
There's actually https://www.reddit.com/r/superfightersdeluxe/ which has amassed around 200 members and it's kind of active
- Sat Apr 06, 2019 6:35 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Battle Of Teams 5.0
- Replies: 1
- Views: 1376
- Gender:
Battle Of Teams 5.0
I don't know if this is the right place to post this. I'm looking for the map Battle Of Teams 5.0. I think it was made by Nets. Or maybe a collaboration between Nets and someone else (like Shark or Rramboe or something!). I can't seem to find it anywhere on the internet. It goes from 1 to 6, but the...
- Mon Jan 28, 2019 8:05 pm
- Forum: By design
- Topic: No coat in Superfigters Deluxe (Steam)?
- Replies: 2
- Views: 1176
- Gender:
Re: No coat in Superfigters Deluxe (Steam)?
Ok okay! Hadn't peeked around the challenges! Thank you!
- Mon Jan 28, 2019 6:15 pm
- Forum: By design
- Topic: No coat in Superfigters Deluxe (Steam)?
- Replies: 2
- Views: 1176
- Gender:
No coat in Superfigters Deluxe (Steam)?
Just bought and downloaded the steam version of the game. Was editing my character and realized there's no option for the coat I usually wore on the beta versions of SFD. Is it gone? 

- Mon Jan 28, 2019 6:08 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Superfighters Deluxe - LocalStorage and SharedStorage
- Replies: 6
- Views: 2317
- Gender:
Re: Superfighters Deluxe - LocalStorage
OMG. I think it is time to come back to developing scripts for this game. IT'S BEEN SO LONG!
- Sun Jun 11, 2017 9:25 am
- Forum: SFD Status Updates
- Topic: Status update 2017-06-09
- Replies: 3
- Views: 1480
- Gender:
Re: Status update 2017-06-09
Go big with those bots! Can't wait to see them! My question is, will the bots IA will be available from the API? What I mean is: will a dev be able to reuse the IA commands via the API and maybe change a bit the algorithms that the bots behave to? If these feature becomes available some big things m...
- Mon May 08, 2017 9:44 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: Rotten city v1.6 (Working on v2.0)
- Replies: 2
- Views: 1782
- Gender:
Re: Rotten city v1.6 (Working on v2.0)
hey dude! I was guessing if you have a working link if your map at version 1.6.0, it seems the link at sfdmaps.at.ua is broken
- Fri Mar 31, 2017 12:20 am
- Forum: ScriptAPI suggestions
- Topic: Be able to change object color
- Replies: 7
- Views: 2521
- Gender:
Re: Create object with color
Has anyone gotten the answer for this question yet? I need it too in order to create colored ballons in a function called by a trigger. Please, any hint could help! Today is not possible to spawn an object with color parameters, even not to set it after it's created, currently there's not really no...
- Thu Mar 30, 2017 11:54 pm
- Forum: ScriptAPI suggestions
- Topic: Be able to change object color
- Replies: 7
- Views: 2521
- Gender:
Re: Create object with color
Has anyone gotten the answer for this question yet? I need it too in order to create colored ballons in a function called by a trigger. Please, any hint could help!