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Search found 46 matches

by Juansero29
Sun Mar 28, 2021 4:37 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Integration Tests for SFD scripts and maps
Replies: 0
Views: 888
Gender:

Integration Tests for SFD scripts and maps

Since some of you know, I'm actively supporting and developing features for the Hardcore server, which includes a multiple of maps all using the same base script. I have refactored a lot of the code running in this maps but my goal is to have a really reliable code, that can be tested and will behav...
by Juansero29
Wed Mar 24, 2021 9:37 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Re: Be able to insert the script text into a '*.sfdm' file from command line

Thanks a lot Gurt, may head was in pain trying to figure out those bytes. I'll give that a try this afternoon! EDIT: Okay so if this may be interesting for anyone else out there: I could use simply a BinaryWriter with a memory stream and get the expected result in form of a byte array like this: pri...
by Juansero29
Mon Mar 22, 2021 10:48 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Re: Be able to insert the script text into a '*.sfdm' file from command line

After making more tests it seems like this variable depends on the size of the text inside the c_scrpt section. Maybe it is the number of characters, or the amount or the amounts of bytes this text weights? I'm still making tests to find out. EDIT #1: After even more testing, this changing number se...
by Juansero29
Mon Mar 22, 2021 10:18 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Re: Be able to insert the script text into a '*.sfdm' file from command line

I've been trying a lot to make this modifications but it seems that whenever I modify the Base64 encoded string containing the script, even if it is for a minor modification for a espace in the script or something, it corrupts the file. https://i.imgur.com/J7fCVBJ.png This character seems to change ...
by Juansero29
Sat Mar 20, 2021 11:26 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Re: Be able to insert the script text into a '*.sfdm' file from command line

Damn you're completely right. This is awesome. It means I can actually inject the code directly into the map file and completely automize map deployment from github. This is some real useful thing to know! Wow. So many possibilities. Thanks a lot for that info Gurt, I'll surely make use of it to set...
by Juansero29
Sat Mar 20, 2021 9:40 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Re: Be able to insert the script text into a '*.sfdm' file from command line

Huh, interesting. I'll definetly try. It does seem, when opening .sfdm files with a text editor, that the script is somehow there, but it seems unreadable. Look at an example here: https://i.imgur.com/ITh867O.png c_scrpt section is there, but is followed by a long string of binary. Do you think this...
by Juansero29
Sat Mar 20, 2021 9:34 pm
Forum: ScriptAPI suggestions
Topic: Be able to emulate or debug a server-restart
Replies: 2
Views: 855
Gender:

Re: Be able to emulate or debug a server-restart

I'll definetly try that out on report here what happens. Thanks a lot Gurt.
by Juansero29
Sun Mar 14, 2021 4:56 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Be able to insert the script text into a '*.sfdm' file from command line
Replies: 8
Views: 1619
Gender:

Be able to insert the script text into a '*.sfdm' file from command line

I'm starting to get some contributions for the script used in my server on GitHub. I would like to setup a pipeline in which when a change is done in the master branch of my repository, it could inject the text (a String) in the script into an existing .sfdm file stored in a server. This would be a ...
by Juansero29
Sun Mar 14, 2021 3:47 pm
Forum: ScriptAPI suggestions
Topic: Be able to emulate or debug a server-restart
Replies: 2
Views: 855
Gender:

Be able to emulate or debug a server-restart

On my server, the script going on needs some modifications memory usage and performance. This means after some days of being on, the server starts getting laggy and will finish crashing. That's why I had set the option of Auto Restart at a certain time. However, with my maps, it seems like the serve...
by Juansero29
Sat Feb 27, 2021 6:10 pm
Forum: Superfighters Deluxe
Topic: Add individual cameras
Replies: 6
Views: 1314
Gender:

Re: Add individual cameras

It would be really cool to have split cameras, I agree with you. Could help to make servers like Hardcore implement more complex tactics in which you choose to be aware of only the immediate room you're in, even if some other battle is taken place in other part of the map with some other players. It...
by Juansero29
Sun Jan 10, 2021 1:32 am
Forum: Superfighters Deluxe
Topic: How to unlock all clothes/ complete all challenges
Replies: 7
Views: 1865
Gender:

Re: How to unlock all clothes/ complete all challenges

Not being arrogant. Just stating that is the way for getting all the stuff in game. It's how the devs wanted it to be.

But hey, who cares what I say. If people want to take the easy way and use hacks, they'll do it.
by Juansero29
Fri Jan 08, 2021 10:56 am
Forum: Answered ScriptAPI Topics
Topic: Document effect names in scriptAPI
Replies: 4
Views: 2897
Gender:

Re: Document effect names in scriptAPI

Is this still undocumented? Seems like a basic thing to have.
by Juansero29
Thu Jan 07, 2021 9:58 am
Forum: Superfighters Deluxe
Topic: How to unlock all clothes/ complete all challenges
Replies: 7
Views: 1865
Gender:

Re: How to unlock all clothes/ complete all challenges

Or just complete all the challenges...
by Juansero29
Mon Jan 04, 2021 11:41 am
Forum: ScriptAPI suggestions
Topic: Be able to test in map editor when a player connects in mid-game to the map
Replies: 4
Views: 1212
Gender:

Re: Be able to test in map editor when a player connects in mid-game to the map

Just saw you added this in the last update! Thanks @Gurt :)
by Juansero29
Wed Nov 18, 2020 10:46 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Improving your code
Replies: 9
Views: 4659
Gender:

Re: Improving your code

Hey, anyone has still access to this program? Links seem broken and I really need it

Update: Thanks to @Odex64 who had a local copy in his drive. He sent it to me, and now I've uploaded a new mirror in mega: https://mega.nz/file/4AMWlR6L#kSXMjdYtu ... T_JxGi-9uY
by Juansero29
Sun Nov 15, 2020 12:19 am
Forum: SFD Status Updates
Topic: Status Update 2020-09-07
Replies: 46
Views: 9647
Gender:

Re: Status Update 2020-09-07

I feel sad reading everyone's goodbye letter. I'm hoping to bring life to the game somehow with the project I'm working on along with @Shock and hope that both old and new players find their way in SFD. I've also grown with this game even if I'm not a very active forum user. I feel like somehow I wa...
by Juansero29
Fri Nov 13, 2020 11:10 am
Forum: ScriptAPI suggestions
Topic: Be able to test in map editor when a player connects in mid-game to the map
Replies: 4
Views: 1212
Gender:

Re: Be able to test in map editor when a player connects in mid-game to the map

I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature. The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply s...
by Juansero29
Fri Nov 13, 2020 10:40 am
Forum: ScriptAPI suggestions
Topic: Be able to test in map editor when a player connects in mid-game to the map
Replies: 4
Views: 1212
Gender:

Be able to test in map editor when a player connects in mid-game to the map

There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going. Bots can be added via the debug menu, but they have no User attached. Couldn't t...
by Juansero29
Wed Nov 11, 2020 12:53 pm
Forum: Custom Scripts
Topic: Antonikon has open-sourced his hardcore script!!
Replies: 3
Views: 1131
Gender:

Re: Antonikon has open-sourced his hardcore script!!

I've started getting the menu show up and starting a game :)

Look at the image here: https://github.com/Juansero29/SFDScript ... -725376602
by Juansero29
Wed Nov 11, 2020 10:42 am
Forum: Custom Scripts
Topic: Antonikon has open-sourced his hardcore script!!
Replies: 3
Views: 1131
Gender:

Antonikon has open-sourced his hardcore script!!

Hey people, so I always had wanted to host Antonikon's Hardcore Server, and after contacting him he decided to open-source his Hardcore SDF script out in the wild under a LGPL-2.1 License (open-source) on GitHub! :D It was a great day, I wasn't really expecting for it to happen. So I wanted to share...