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by Gurt
Sun Apr 22, 2018 7:45 pm
Forum: Solved Bugs
Topic: Overlapped pierceable tiles keep colliding with projectiles every frame
Replies: 4
Views: 55
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Re: Overlapped pierceable tiles keep colliding with projectiles every frame

It's not a gamebreaking bug but something we have overlooked. While you shouldn't stack tiles of the same type you might want to do that at some situations. Projectiles only remember the last hit tile to avoid hitting it again. Tweaking the projectiles to support up to 3 stacked overlapping tiles (3...
by Gurt
Mon Apr 16, 2018 9:16 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-14
Replies: 4
Views: 368
Gender:

Re: Status update 2018-04-14

We will keep hosting this forum even after launch.
by Gurt
Sat Apr 14, 2018 8:17 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: No command performed by triggering PlayerCommandTrigger at startup
Replies: 2
Views: 73
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Re: No command performed by triggering PlayerCommandTrigger at startup

Haven't looked at the map but based on the description the order in which triggers are triggered on startup is not guaranteed - it depends. If you need a sequence of triggers being triggered in a specific order - like A, B and last C then you must let A trigger B and let B trigger C. Only A must be ...
by Gurt
Sat Apr 14, 2018 11:35 am
Forum: SFD Status Updates
Topic: Status update 2018-04-14
Replies: 4
Views: 368
Gender:

Status update 2018-04-14

We're making good progress with the bot navigation and path finding. We've been tinkering with the navigation routines for the bots to handle more situations as we encounter them while creating path grids. It's fun seeing the bots being able to navigate Storage and Police Station even if the path gr...
by Gurt
Sat Apr 07, 2018 1:20 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-07
Replies: 2
Views: 245
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Status update 2018-04-07

As before we're still working on the bots, path finding and campaigns. If you haven't heard the music demo by Splinter yet you should check out this post ! The past week we have been creating a path grid to one of our official versus maps. Storage got the privilege of being the first map as it has a...
by Gurt
Sat Apr 07, 2018 12:29 pm
Forum: Superfighters Deluxe
Topic: Poll: Favorite official map
Replies: 43
Views: 5043
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Re: Poll: Favorite official map

Since everyone's writing down their favorites, here's mine: Mall(because of a certain good memory), Steamship(A map pouring with detail imo), Police Station(yep) and... Anals? I present you with... The Anals saga Probably High Moon, anals and Tower. They give you enough cover and also multiple opti...
by Gurt
Sun Apr 01, 2018 2:24 pm
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 22
Views: 1104
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Re: SFD Battle Royale mode! -Superfight Royale-

Motto73 wrote:
Sun Apr 01, 2018 11:04 am
Updated to V1.1.
Gotta try to download that later when the website becomes available again. Currently unavailable for me :(
by Gurt
Sat Mar 31, 2018 7:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: Is there a marker that activates when a player does an action?
Replies: 3
Views: 243
Gender:

Re: Is there a marker that activates when a player does an action?

You will have to use the ScriptAPI and for each update listen on player status change to see if they're kicking, jumping, rolling, diving etc...
by Gurt
Mon Mar 26, 2018 8:34 pm
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 22
Views: 1104
Gender:

Re: SFD Battle Royale mode! -Superfight Royale-

I'm gonna download it and try it out - thanks to the presentation! It caught my attention. But will not have time until the weekend I think.
by Gurt
Mon Mar 26, 2018 7:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: In game music?
Replies: 2
Views: 216
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Re: In game music?

Now, you can't pause the game. But we have corrected some bug that could cause the menu music to play in unintended situations.
by Gurt
Sun Mar 25, 2018 8:20 pm
Forum: SFD Status Updates
Topic: Status update 2018-03-25
Replies: 0
Views: 259
Gender:

Status update 2018-03-25

The past weeks we have been continued the work on campaigns and bots. I have primarily been working on the path grid system the past weeks to improve it and also be able to set different bot behaviors (specified through parameters) using the ScriptAPI. I want to bring up something else as well, the ...
by Gurt
Sun Mar 25, 2018 12:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 2615
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Re: Grab nerf

I think you're all interpenetrating too much into the changes and fearing that the melee will get a complete overhaul - it won't. To clarify: After reading between the lines we figured the core problem with the grab mechanic is being grabbed at the end of a melee combo after you have been stun locke...
by Gurt
Wed Mar 21, 2018 8:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 102
Views: 8727
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Re: Map Editor Suggestions

how about just making the map editor simpler in the first place, (i assume that's hard to do but I'm just saying) because i think any random person should be able to create a map, but hey the game isn't about map making its about superfighting. Do you have any specific designs in mind that will mak...
by Gurt
Mon Mar 19, 2018 5:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 2615
Gender:

Re: Grab nerf

Recovery roll efter att ha blivit divad? Känns lite strange. Eller hur? That's one of my internal notes (kept in a textfile full of "svengelska") for development purposes. What is it doing here? :lol: Must have been in my clipboard :roll: . To answer myself (and anyone reading that cryptic note): N...
by Gurt
Sun Mar 18, 2018 6:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 2615
Gender:

Re: Grab nerf

Recovery roll efter att ha blivit divad? Känns lite strange. Still, I think that only the grab punch deserves a nerf, not combos itself. And what about grab throws? They're still gonna be around alot. So, I really think that this recovery roll buff is going to be really risky, and it wasn't really w...
by Gurt
Sat Mar 17, 2018 12:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 2615
Gender:

Re: Grab nerf

After some internal discussions and tests we have decided to do the following fine tuning: You can only grab someone standing in front of you based on your X-position and facing direction. You can no longer grab someone standing slightly behind you. Your grab hitbox while jumping no longer cover you...
by Gurt
Fri Mar 16, 2018 7:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Muted player should receive notice
Replies: 4
Views: 242
Gender:

Re: Muted player should receive notice

What @KliPeH said. Besides you can hide the whole chat if you feel like it effectively muting everyone until you show the chat again.
by Gurt
Fri Mar 16, 2018 7:12 pm
Forum: By design
Topic: Magnum bullets coming from the back of the gun.
Replies: 4
Views: 199
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Re: Magnum bullets coming from the back of the gun.

We do a tunneling check from the middle of your X-position to the gun's barrel. Anything between is hit (except teammates). We do a similar approach for melee attacks - even if your chain/axe/katana clips through a thin static wall you won't hit anything behind the wall. Imagine if we would try to p...
by Gurt
Thu Mar 15, 2018 8:05 pm
Forum: Answered Technical Topics
Topic: Weird game crash bug
Replies: 1
Views: 121
Gender:

Re: Weird game crash bug

It sounds/looks like a graphics driver related problem. We have never encountered anything similar and we do not use orange-colored areas like that in our official maps. It could also be a script running on the server. Without more information than a picture I will just say update your graphics driv...
by Gurt
Thu Mar 15, 2018 8:01 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 182
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Re: Knockdowns without critical hits

You can get knocked down from multiple projectiles without it being a critical hit. This is by design.

It's the same mechanic we have in place that knocks you down from shotguns and many bullets in a fairly short succession (like from rifles and M60) - this effect can last several seconds.