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Search found 963 matches

by Gurt
Tue Sep 11, 2018 7:22 pm
Forum: SFD Status Updates
Topic: Status Update 2018-09-11
Replies: 0
Views: 187
Gender:

Status Update 2018-09-11

The private Steam Beta launched about 10 days ago and we're doing good progress improving some things thanks to our testers. We're also implementing some last Beta features for the upcoming release before continuing developing the bots. Update notes for the release will be made available once the be...
by Gurt
Sun Sep 09, 2018 10:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Add a "Find" in Script Editor
Replies: 3
Views: 46
Gender:

Re: Add a "Find" in Script Editor

You mean only in the script editor! I through you meant "Script Editor or Map Editor" when you typed "Script Editor of Map Editor" - I see what you mean. Sorry, but text editing tools in the script editor will probably be lacking forever ^^. But suggestion noted. We usually either use Notepad++ or a...
by Gurt
Sun Sep 09, 2018 9:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Add a "Find" in Script Editor
Replies: 3
Views: 46
Gender:

Re: Add a "Find" in Script Editor

You know, replacing a text with another text is one thing, replacing whole objects in SFD is not. There's so many unanswered problems involved in this suggestion so you just have to elaborate more how it could work in different cases, how it could look and how to access is and such.
by Gurt
Fri Sep 07, 2018 5:32 pm
Forum: By design
Topic: 'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
Replies: 2
Views: 63
Gender:

Re: 'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead

Well...
"OnPlayerDeathTrigger:
Activated when a player is killed or removed."
So it works by design when reading the help. Gibbing a player will also remove the player instance from the world.
by Gurt
Tue Sep 04, 2018 6:23 pm
Forum: Superfighters Deluxe Tech Support
Topic: The game crash!
Replies: 2
Views: 97
Gender:

Re: The game crash!

Then you're missing a software requirement - see: See https://mythologicinteractiveforums.com ... ?f=10&t=10
by Gurt
Mon Sep 03, 2018 6:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Enable nicknames hiding behind camera
Replies: 2
Views: 91
Gender:

Re: Enable nicknames hiding behind camera

Not sure what you're looking for. You can disable nameplates via the ScriptAPI today.
by Gurt
Sun Sep 02, 2018 12:57 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 342
Views: 28700
Gender:

Re: Small Suggestions topic

Let mappers change the Object Type on multiple objects at once when you select multiple items. Being able to change their object ID but not the type is annoying for stuff like platforms with multiple parts. If you only select tiles that support changing the object type then you will be able to chan...
by Gurt
Sun Sep 02, 2018 10:26 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Majority of Audio Not Working
Replies: 2
Views: 79
Gender:

Re: Majority of Audio Not Working

Wait a moment: Manipulating core game files and reporting it as a bug is kinda...

Anyway... you're not even providing which files you have tried to change/remove which is kinda the minimum amount of information I need to even begin taking a quick look into this.
by Gurt
Sun Sep 02, 2018 10:24 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Jump punch fall damage
Replies: 1
Views: 82
Gender:

Re: Jump punch fall damage

That's just too much ping to work with. The server/client can't sync properly. We have not design the game to run at such high latency (I think I have said in the past we have designed it to run up to 100 in ping or something). We're probably going to force server-side-only movement for players with...
by Gurt
Sat Sep 01, 2018 4:55 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 49
Views: 2272
Gender:

Re: Status Update 2018-07-02 (Beta)

Update: We're no longer looking for more beta testers! Thanks to everyone showing interest in participating.
by Gurt
Sat Sep 01, 2018 4:11 pm
Forum: Solved Bugs
Topic: Missing clothing while playing on other servers
Replies: 3
Views: 71
Gender:

Re: Missing clothing while playing on other servers

Fixed after Beta 1.3.0 version.
by Gurt
Sat Sep 01, 2018 4:10 pm
Forum: Solved Bugs
Topic: Bug in displaying "GAMEMODE"
Replies: 1
Views: 47
Gender:

Re: Bug in displaying "GAMEMODE"

Fixed after Beta 1.3.0 version.
by Gurt
Sat Sep 01, 2018 1:39 pm
Forum: SFD Status Updates
Topic: Status update 2018-09-01 (Beta start)
Replies: 4
Views: 475
Gender:

Status update 2018-09-01 (Beta start)

Today begins the final beta testing for SFD for our invited beta tester. It's scheduled to run for a month but we will extend the time it if we feel it's necessary. We will take some of this time to update the Superfighters Deluxe Steam page with some more up-to-date data and media. We plan to relea...
by Gurt
Wed Aug 29, 2018 5:54 pm
Forum: Superfighters Deluxe
Topic: Speedrun.com leaderboard
Replies: 6
Views: 192
Gender:

Re: Speedrun.com leaderboard

The campaign should be a viable option to speedrun but due to the somewhat randomness nature of SFD you might get fooled by the RNG god and need to try again.
by Gurt
Mon Aug 27, 2018 8:04 pm
Forum: SFD Status Updates
Topic: Status update 2018-08-27
Replies: 2
Views: 255
Gender:

Status update 2018-08-27

The beta version for SFD will be called Beta v.1.3.0. Reflecting upon it now when I'm writing this we skipped over Beta v.1.1.0 and Beta v.1.2.0 but that's OK, it's not important. The Steam beta will be a closed beta for a planned period of one month. We will start the Beta this weekend if everythin...
by Gurt
Mon Aug 27, 2018 7:15 pm
Forum: Superfighters Deluxe Tech Support
Topic: What Will "Hours Played" on Steam Look Like for Hosts?
Replies: 4
Views: 128
Gender:

Re: What Will "Hours Played" on Steam Look Like for Hosts?

GreenyShark wrote:
Mon Aug 27, 2018 8:36 am
Will map making count as play time? Or will there be a button out of game to open the map editor?
You can only access the editor by first launching the game - so the editor will count towards playtime.
by Gurt
Sun Aug 26, 2018 10:51 pm
Forum: Superfighters Deluxe Tech Support
Topic: What Will "Hours Played" on Steam Look Like for Hosts?
Replies: 4
Views: 128
Gender:

Re: What Will "Hours Played" on Steam Look Like for Hosts?

Starting the server doesn't require steam, only the game files, so you could start the server directly from the installation folder and steam won't count your playtime.
by Gurt
Sun Aug 26, 2018 8:22 pm
Forum: Solved Bugs
Topic: Timed upward kick won't give cooldown
Replies: 1
Views: 172
Gender:

Re: Timed upward kick won't give cooldown

Fixed for the release version.