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Search found 525 matches

by Lunatic
Sat Oct 06, 2018 7:49 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Lifting 'Heavy' objects
Replies: 12
Views: 757
Gender:

Re: Lifting 'Heavy' objects

It's always been my opinion that interactions with objects/cover in the game has been somewhat lacking. Being able to physically and manually move bigger objects around without being forced to damage it would add more strategic depth both into how players control space as well as how players cross i...
by Lunatic
Mon Oct 01, 2018 10:27 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 673
Gender:

Re: (LM) Lunar Mafia

I think we're lucky the thread didn't get pruned
by Lunatic
Sat Sep 15, 2018 8:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 29266
Gender:

Re: Small Suggestions topic

I'd still like to see a handful of completely randomized abominations for the list. There's a lot of different clothing options to pick from, so I'm sure at launch there will be more AI outfits that appear in fights.
by Lunatic
Sat Sep 08, 2018 12:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Specifics Of Using Gasoline
Replies: 2
Views: 117
Gender:

Re: The Specifics Of Using Gasoline

I've always wanted to see gas and propane as makeshifts that you could throw. They don't even need to have all those options as you listed, just being able to pick them up and throw them alone would allow players to move dangerous objects into positions they want to deal with.
by Lunatic
Sat Sep 08, 2018 12:52 am
Forum: Superfighters Deluxe
Topic: The ads on SFDMaps
Replies: 2
Views: 146
Gender:

Re: The ads on SFDMaps

When sfd gets steam workshop support, this will be a problem of the past. Might be some time before then though, it sounds like they plan to release sfd without workshop support. Not sure why they would do that as by the time they finish implementing it the interest and demand in sfd will have decre...
by Lunatic
Thu Sep 06, 2018 12:44 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Chainsaw
Replies: 21
Views: 3306
Gender:

Re: Planned feature: Chainsaw

No, only people that are part of the private beta test can see the private beta test subforum.
by Lunatic
Wed Sep 05, 2018 4:51 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Chainsaw
Replies: 21
Views: 3306
Gender:

Re: Planned feature: Chainsaw

It is done in the private beta, yes. Good job spoiling it.
by Lunatic
Fri Aug 24, 2018 2:23 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 673
Gender:

Re: (LM) Lunar Mafia

nobody can join

e v e r
by Lunatic
Fri Aug 24, 2018 2:19 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Players Move Slower Than Objects on Conveyor Belts
Replies: 4
Views: 479
Gender:

Re: Players Move Slower Than Objects on Conveyor Belts

I moved this topic to the bugs forum at Wozen's request.
by Lunatic
Wed Aug 22, 2018 4:48 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 673
Gender:

Re: (LM) Lunar Mafia

KliPeH wrote:
Wed Aug 22, 2018 4:20 pm
Lunatic wrote:
Wed Aug 22, 2018 4:17 pm
wow this was formatted like shit, who wrote this garbage
its almost as if everything you write is comparable to garbage hehAH
shut the hell your mouth or i'll ban you from sfd
by Lunatic
Wed Aug 22, 2018 4:17 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 673
Gender:

Re: (LM) Lunar Mafia

wow this was formatted like shit, who wrote this garbage
by Lunatic
Wed Aug 22, 2018 7:21 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 673
Gender:

(LM) Lunar Mafia

I was at the point I didn't think there would be another clan thread. After the last one was pruned due to inactivity, I couldn't really be motivated to make a new one. At first, nobody really cared, but a few members started bugging me to make a new one... It's probably been like, what, a year sinc...
by Lunatic
Wed Aug 22, 2018 6:33 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: THE NEW IDEA ABOUT MOUSE!
Replies: 7
Views: 281
Gender:

Re: THE NEW IDEA ABOUT MOUSE!

I couldn't imagine playing SFD with a mouse. I don't think it'll benefit the game to have mouse-input controls. It would detract from the arcade flavor that SFD has now with a button-only input system.
by Lunatic
Wed Jul 18, 2018 6:20 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 681
Gender:

Re: Slow Motion

The player who uses slomo barely gets any boost to their actions. It's enough to outspeed people if someone hits you in melee, allowing you to hit them before they can hit you again - but then they can still block first lol. Slomo imo is really only useful to give yourself a moment to think when shi...
by Lunatic
Fri Jul 06, 2018 9:51 am
Forum: Solved Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 13
Views: 502
Gender:

Re: Cancelling the 'three punch combo' cooldown

Never thought I'd agree with Del Poncho about things. Melee is cheesy, melee does have a lot of cooldown that I too dislike, and the move can be considered a problem and looked into. imo SFD melee is about bypassing cooldowns as much as possible to keep your offense strong without losing any defense...
by Lunatic
Tue Jul 03, 2018 10:36 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 2348
Gender:

Re: Beta Testers

If you haven't PM'd Zyfex about it, I would recommend doing so. He's made numerous bug report threads about various bugs from obvious to obscure. I'm sure he'll find some things that we all won't and can report it for a smoother launch.
by Lunatic
Mon Jul 02, 2018 12:22 am
Forum: SFD Status Updates
Topic: Status Update 2018-06-29
Replies: 4
Views: 322
Gender:

Re: Status Update 2018-06-29

Damn, SFD might finally release by the end of 2018. Amazing to think this adventure started so many years ago.
by Lunatic
Sat Jun 09, 2018 6:42 am
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 616
Gender:

Re: Status update 2018-06-06

I think it's a good thing and I'm all for it, but I still think it should be an option to turn off the red indicator for those that don't like it.

Glad to see bots are coming along. Looking forward to seeing what they can do once they're done.
by Lunatic
Thu Jun 07, 2018 10:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make counter attacks more reliable
Replies: 3
Views: 195
Gender:

Re: Make counter attacks more reliable

As far as I know, you have a complete opening to land a punch if you block one. The bot doesn't punch immediately out of block, which is likely the reason the counter isn't landing. That said, the very tiny window to land a counter out of block is a fair concern. I think the easiest way to guarantee...
by Lunatic
Sun May 27, 2018 8:37 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 4190
Gender:

Re: Grab nerf

I would rather see all recovery rolls give total immunity to melee instead of just away rolls. It's usually so in-the-moment that getting that roll is hard enough (especially because of how fast you get up once you're knocked over), and since you aren't immune to thrown weapons it adds some neat cou...