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by Lunatic
Sat Jul 22, 2017 1:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AT Rifle - Weapon idea
Replies: 5
Views: 37
Gender:

Re: AT Rifle - Weapon idea

Yeah dude it's basically a bigger sniper rifle that one shots and also ignores stronger cover.

There's really no more input required you basically just outlined a heavy sniper rifle.
by Lunatic
Fri Jul 21, 2017 9:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AT Rifle - Weapon idea
Replies: 5
Views: 37
Gender:

Re: AT Rifle - Weapon idea

Sure dude, I'd love a second bazooka that ignores cover. That sounds really good.
by Lunatic
Thu Jul 20, 2017 8:52 pm
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 19
Views: 192
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Zyfex wrote:
Thu Jul 20, 2017 8:34 pm
why are you a competitive loser
why are you still in my clan
by Lunatic
Thu Jul 20, 2017 6:11 pm
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 19
Views: 192
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Christ, this exploded overnight. I'll start working on answering these all in one big post. Also half of them are shitposts. I'm disappointed and pleased with all of you. haha here we go: Why are we here? To pay taxes and then also to die tits or ass? Tits for sure. What are all the skills in sfd? B...
by Lunatic
Thu Jul 20, 2017 1:07 am
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 19
Views: 192
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Why did you make LM? well I was originally disappointed that there wasn't a super group full of the biggest losers known to mankind so I decided to set to work pulling them all together into one big group of fools Lunar Mafia was originally founded to oppose and ultimately destroy the Tactical Assa...
by Lunatic
Wed Jul 19, 2017 11:53 pm
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 19
Views: 192
Gender:

Hey I'm Lunatic ask me anything (AMA)

I've been around for ages and I'm always bored, forum is bland right now and SFD won't update for a few months at least. Figure I should do something to keep it breathing.
by Lunatic
Mon Jun 26, 2017 12:25 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 168
Views: 11296
Gender:

Re: (LM) Lunar Mafia

Just moved around a lot of ranks and added in a few names that have been missing for awhile.

Thanks to everyone in the group! Always glad to have you here.
by Lunatic
Fri Jun 23, 2017 5:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon? Idea - Holsters
Replies: 1
Views: 161
Gender:

Re: Weapon? Idea - Holsters

I could also see holsters being an upgrade that applies to whatever slot you have equipped at the time. Doing so could decrease your drawtime, making you pull guns faster.
by Lunatic
Tue Jun 20, 2017 8:39 pm
Forum: Superfighters Deluxe
Topic: Hackers grow in the game
Replies: 7
Views: 345
Gender:

Re: Hackers grow in the game

Gurt wrote:
Mon Jun 19, 2017 9:06 pm
Hackers are a problem and we have a bunch of ideas how to improve the network code to deal with them but that's only ideas at the moment as we prioritize other things like bots.
You could implement server side movement so players can't hack their way around the world 8-)
by Lunatic
Mon Jun 19, 2017 8:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon Suggestion: Acid Claw
Replies: 6
Views: 269
Gender:

Re: Weapon Suggestion: Acid Claw

It's a projectile, so it can't be dodged. It gives a slow debuff when it hits someone, making it easier to land consecutive shots. It deals 20 damage per bullet, just doesn't kill immediately. This weapon is a power weapon for the secondary slot, alright. 1 damage for 20 seconds is oppressive as hel...
by Lunatic
Fri Jun 16, 2017 6:46 pm
Forum: Superfighters Deluxe
Topic: Removing "Pistons" Map.
Replies: 13
Views: 492
Gender:

Re: Removing "Pistons" Map.

Pistons is, structurally, an awful map. I think it should be reworked for a better playing experience.

I've got something similar in the works, I should probably release it.
by Lunatic
Fri Jun 09, 2017 6:44 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: script request for disable grab ?
Replies: 4
Views: 263
Gender:

Re: script request for disable grab ?

Klip did not make sfdmaps.
by Lunatic
Fri Jun 09, 2017 6:43 pm
Forum: Superfighters Deluxe Tech Support
Topic: Help plz
Replies: 1
Views: 88
Gender:

Re: Help plz

After you download the map file, find it and "open" it. It'll launch a window with some stuff, main thing here is on the bottom of the window, there'll be a button that tells you to copy your maps over to a map folder. Click it and you should be good to use the map ingame.
by Lunatic
Mon Jun 05, 2017 8:08 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 168
Views: 11296
Gender:

Re: (LM) Lunar Mafia

Answer is no. We aren't really looking for new members anyways.
by Lunatic
Wed May 31, 2017 6:32 am
Forum: Solved Bugs
Topic: climb ladders with dead bodies
Replies: 2
Views: 200
Gender:

Re: climb ladders with dead bodies

make it a full feature, I want to carry bodies to other floors
by Lunatic
Thu May 18, 2017 12:45 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Damage Done From Grab Punching
Replies: 7
Views: 410
Gender:

Re: Damage Done From Grab Punching

If you land a jump kick near a ledge, you gain complete control of the situation. Shooting someone with a rocket will kill them no matter what, there's just a little time left to steer - this doesn't transfer the rocket or counter it, just gives you a chance to do some damage after your death. If yo...
by Lunatic
Wed May 17, 2017 5:50 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Damage Done From Grab Punching
Replies: 7
Views: 410
Gender:

Re: Damage Done From Grab Punching

What's the point of splitting the damage up if it's just going to deal the same damage at the end of the day? There's really no point to this change.
by Lunatic
Wed May 17, 2017 5:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 372
Gender:

Re: Dive From Wall

Wouldn't change much in the gameplay? That would be a crazy change for how maps are made and handled. You could suddenly do a whole lot more in terms of movement and would be a great foundation for making "parkour" maps. I don't think the wall dive move really does anything special but walljumps are...
by Lunatic
Mon May 15, 2017 11:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Possibility of lengthening & shields
Replies: 3
Views: 290
Gender:

Re: Possibility of lengthening & shields

Oh, so basically, press dive, and then keep on dodging with a "lengthening" button.
by Lunatic
Sat May 13, 2017 8:56 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab spamming
Replies: 12
Views: 667
Gender:

Re: Grab spamming

The problem is the system overall. I'd love for grabs to be weaker but faster, but then you'd need to speed melee combat up, and that's something we'll just never see. There are many potential solutions to this problem, but in the end grabs feel like Superfighters (aka everything wants you to die in...