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Search found 160 matches

by TheOriginalCj
Mon Jun 24, 2019 4:27 pm
Forum: SFD Status Updates
Topic: Status Update 2019-06-23
Replies: 1
Views: 2720
Gender:

Re: Status Update 2019-06-23

The devs giving us life lessons even while they're working on updates. This is what I live for.
by TheOriginalCj
Sun Mar 31, 2019 4:27 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Weapon: IFEX® 3001 Impulse Gun
Replies: 7
Views: 6475
Gender:

Re: New Weapon: IFEX® 3001 Impulse Gun

This would actually be pretty cool to see. It compliments the chaotic aesthetic of the game very nicely.
by TheOriginalCj
Sat Feb 02, 2019 6:05 am
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 10
Views: 10736
Gender:

Re: The "Official" SF Wiki

I know bumping topics is a big no-no here, but this one comes with an important announcement: Since the game has been out of beta for a long period of time, we're beginning to pick up on editing somewhat. However, we're also in desperate need of a remodel, however this is a chance for anyone who kno...
by TheOriginalCj
Mon Nov 19, 2018 8:39 am
Forum: SFD Status Updates
Topic: Superfighters Deluxe release date!
Replies: 29
Views: 17284
Gender:

Re: Superfighters Deluxe release date!

I believe this deserves a good ol' yeehaw. Looking forward to adding it to my cart.
by TheOriginalCj
Sun Nov 04, 2018 3:13 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New melee weapon: Throwing Hammer
Replies: 3
Views: 3397
Gender:

Re: New melee weapon: Throwing Hammer

This looks similar to Watch_Dogs 2's Thunder Ball melee weapon:
Image
A nice heavy ball on a strong tether cord, nothing as satisfying as using a pendulum to beat people up. (I guess?)
by TheOriginalCj
Thu Nov 01, 2018 5:59 pm
Forum: Superfighters Deluxe
Topic: How was the SFD made?
Replies: 4
Views: 4013
Gender:

Re: How was the SFD made?

Billy wrote:
Wed Oct 31, 2018 4:56 pm
I heard box2d is hard to work with, tho. I think unity is better for beginners.
Considering the devs are in computer development field, it's likely child's play for them.
by TheOriginalCj
Mon Sep 17, 2018 11:54 pm
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 10
Views: 10736
Gender:

Re: The "Official" SF Wiki

I would love to see this finished. This seems to have been dormant for years now. Need any help? Yes! Also, I'm sorry for not answering this question a year ago! Edit: Wait, it hasn't been a year ago! Lol yes! Thanks for the reply. How can I help? The wiki has a whole lot of things that need to be ...
by TheOriginalCj
Thu Sep 13, 2018 12:02 am
Forum: Superfighters Deluxe
Topic: Just a little question...
Replies: 4
Views: 3139
Gender:

Re: Just a little question...

I think every game has an attic of old unused content that no one even remembers how it got there. Oh look, it's the lamp that was in the game 5 years ago before we changed the graphics... I wondered where that went. Too bad it's broken though. Some of these removed textures don't seem too out of p...
by TheOriginalCj
Tue Sep 11, 2018 12:14 am
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 10
Views: 10736
Gender:

Re: The "Official" SF Wiki

RickAvory wrote:
Fri Jul 20, 2018 5:38 pm
I would love to see this finished. This seems to have been dormant for years now. Need any help?
Yes! Also, I'm sorry for not answering this question a year ago!

Edit: Wait, it hasn't been a year ago!
by TheOriginalCj
Mon Aug 27, 2018 3:24 am
Forum: Answered Technical Topics
Topic: What Will "Hours Played" on Steam Look Like for Hosts?
Replies: 4
Views: 4274
Gender:

Re: What Will "Hours Played" on Steam Look Like for Hosts?

Gurt wrote:
Sun Aug 26, 2018 10:51 pm
Starting the server doesn't require steam, only the game files, so you could start the server directly from the installation folder and steam won't count your playtime.
Damn, for a second I was hoping it would actually make my top played games this way...
by TheOriginalCj
Fri Aug 17, 2018 4:31 am
Forum: SFD Status Updates
Topic: Status update 2018-08-12
Replies: 13
Views: 8312
Gender:

Re: Status update 2018-08-12

n i c e

The game has come a long way since the old days of PreAlpha 1.0.6. Hopefully I can stop being busy long enough to host and play again.
by TheOriginalCj
Thu May 10, 2018 1:46 am
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 10
Views: 10736
Gender:

The "Official" SF Wiki

Well, it has been quite some time since I've last posted about anything wiki related. Time to change that. The Objective of the SF Wiki: The endgame of the SF wiki is to hold and organize as much info about Superfighters and Superfighters Deluxe as humanly possible. This includes things from SFD API...
by TheOriginalCj
Sun Feb 25, 2018 1:17 am
Forum: SFD Status Updates
Topic: Status update 2018-02-23
Replies: 8
Views: 5188
Gender:

Re: Status update 2018-02-23

To keep it effectively simple, a run of the mill goon type AI might not shoot unless a player is in view, essentially the AI will ignore any player that is out of the bot's sight line. Even if the crate a player is in cover with has 1HP left, the bot will only attack if the player is in sight. Perha...
by TheOriginalCj
Mon Nov 27, 2017 9:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Blind Fire
Replies: 9
Views: 5025
Gender:

Re: Blind Fire

The only way this would actually work was if spread was dramatically increased while firing blind. However the problem is that what if you wanted to fire behind you while still in cover on a different side?
by TheOriginalCj
Mon Nov 06, 2017 10:31 pm
Forum: Superfighters Deluxe
Topic: Sfd beta 1.0
Replies: 2
Views: 2373
Gender:

Re: Sfd beta 1.0

Originally the plan was to make the beta both free and paid, however the developers decided to keep the beta completely free for the time being.
by TheOriginalCj
Fri Nov 03, 2017 7:26 pm
Forum: General
Topic: Yo.
Replies: 6
Views: 4651
Gender:

Re: Yo.

Kawabanga wrote:
Fri Nov 03, 2017 11:52 am
I'm glad seeing you back. Always willing to have fun with your maps.
Stay tuned for a new one very soon! I'm putting the finishing touches on it as I'm posting this. I'll either be making a new thread for all my recent maps or revive the old topic.
by TheOriginalCj
Thu Nov 02, 2017 7:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New survival boss(es) idea!
Replies: 5
Views: 3636
Gender:

Re: New survival boss(es) idea!

Frankie should be a boss tbh.
by TheOriginalCj
Thu Nov 02, 2017 7:02 pm
Forum: General
Topic: Yo.
Replies: 6
Views: 4651
Gender:

Re: Yo.

Danger Ross wrote:
Thu Nov 02, 2017 4:57 pm
What are you doing here wiki-slave?! GET BACK TO WORK!
New Signature Quote.

I'll be getting to work on posting all the new articles, reviving the SF Wiki Discord and getting everyone together to log all of the changes in SFD for the Beta.
by TheOriginalCj
Thu Nov 02, 2017 3:27 am
Forum: General
Topic: Yo.
Replies: 6
Views: 4651
Gender:

Yo.

I've been away for a while, mostly due to my courses this fall picking up and making new friends who play all sorts of other games, but nonetheless, I've returned to pretty much do the only job I enjoy. I've been on and off on a few occasions, don't get me wrong. I've been stopping to hopefully catc...
by TheOriginalCj
Wed Aug 09, 2017 8:04 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Item idea: ammunition pack
Replies: 6
Views: 4276
Gender:

Re: Item idea: ammunition pack

I think splitting it up into ammo types just reduces the likelihood of finding ammo for your gun. And even then, it would only fill "half" a clip? You can't currently have HALF clips in SFD because clips are an integer value (no decimals allowed) Seems kinda pointless. If this were to be implemented...