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Search found 347 matches

by JakSparro98
Thu Dec 06, 2018 10:39 pm
Forum: Superfighters Deluxe
Topic: Beta multiplayer shutdown
Replies: 7
Views: 324
Gender:

Re: Beta multiplayer shutdown

We have now disabled the online multiplayer in Beta version 1.0.2c and older. Hosting and joining online will no longer be possible unless you buy the full version. [..] The bomb is dropped, I predict avalanches of new "free version" related threads at any moment... Moderators, let's stay frosty! h...
by JakSparro98
Thu Dec 06, 2018 1:55 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Is to possible to change TriggerArgs?
Replies: 4
Views: 84
Gender:

Re: Is to possible to change TriggerArgs?

pillers This is the code: IPlayer HeliPlayer; public void LookAt(IObject target) { if (target == null) { return; } IObjectFaceAtObject trigger = (IObjectFaceAtObject) Game.GetFirstObject("FaceAtTrigger"); if (trigger != null) { trigger.SetTargetObject(target); } return; } public void ButtonPressed(...
by JakSparro98
Wed Dec 05, 2018 11:56 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Blood disappears from bodies after dying
Replies: 2
Views: 66
Gender:

Re: Blood disappears from bodies after dying

I don't know if this is by design, or intentional, But if it's only bots, then that would make it mostly accurate. Since they are bots, they could be easily made out of plastic and the blood is just deteriorating off the plastic. But it's too simple to pay attention to They are not plastic-made pla...
by JakSparro98
Wed Dec 05, 2018 1:33 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Possible to "Weld" the player to an object?
Replies: 1
Views: 58
Gender:

Re: Possible to "Weld" the player to an object?

Hello, Is it possible to "weld" the player to an object as if it was grabbing him? Just like the Grapple Hook script. Technically it is possible to apply a weldjoint to a player and an object, what will result highly depends to the object's mass you are attaching to the player, It could behave weir...
by JakSparro98
Wed Dec 05, 2018 12:07 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Is to possible to change TriggerArgs?
Replies: 4
Views: 84
Gender:

Re: Is to possible to change TriggerArgs?

Hello, I am new to map making and I need some help with my script. firstly let me preface my issue by explaining what I want to happen. https://i.imgur.com/zscSOM2.png Suppose a player pushes the button in the image above, the button will then activate the TimerTrigger on the left side of the image...
by JakSparro98
Tue Dec 04, 2018 10:31 pm
Forum: Answered ScriptAPI Topics
Topic: Possible to check if two objects were destroyed?
Replies: 5
Views: 96
Gender:

Re: Possible to check if two objects were destroyed?

I was asking if you needed multiple object named "Unlocker" because you can use any quantity you want and all with the same customID, only when all the entities are destroyed the trigger will be activated, you could freely change the number of objects without code changes, but since you don't have n...
by JakSparro98
Sun Dec 02, 2018 8:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: An easier way to create texture pack
Replies: 3
Views: 66
Gender:

Re: An easier way to create texture pack

StarNord wrote:
Sun Dec 02, 2018 7:02 pm
[..] you can simply paste .png files into the corresponding folder of the weapon you want to replace and it'll work? [..]
Exactly, but the folder tree need to be recreated inside the document folder of SFD and NOT inside the steam game folder.
by JakSparro98
Sun Dec 02, 2018 6:53 pm
Forum: Answered ScriptAPI Topics
Topic: Possible to check if two objects were destroyed?
Replies: 5
Views: 96
Gender:

Re: Possible to check if two objects were destroyed?

Yes, but I was asking if you need more than one object with custom ID "Unlocker", for instance, you need to destroy 4-5 objects or more (you can define the number and what kind of objects simply on the fly)

Also I want to ask, if this mechanic needs to be repeated (more than one door to unlock)
by JakSparro98
Sun Dec 02, 2018 3:17 pm
Forum: Answered ScriptAPI Topics
Topic: Possible to check if two objects were destroyed?
Replies: 5
Views: 96
Gender:

Re: Possible to check if two objects were destroyed?

There are more than one object named "Unlocker2" right? it's an undefined number, it can every number, isn't it?
by JakSparro98
Sun Dec 02, 2018 2:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: An easier way to create texture pack
Replies: 3
Views: 66
Gender:

Re: An easier way to create texture pack

How about adding a utility to create your own texture pack? It would be easier than taking a converter, convert to png, edit png, move back to "", or why you can't just use png files for reskines? You create a png file, make a reskin there, and paste it into a specific folder, if the names are the ...
by JakSparro98
Sun Dec 02, 2018 1:08 am
Forum: Solved Bugs
Topic: Pink/Purple screen unhandled error at start
Replies: 6
Views: 122
Gender:

Re: Pink/Purple screen unhandled error at start

Hello I newly bought game from steam(before steam i wasnt playing). Installed. When i try to start game it starts loads everything and i can reach menu. but in the menu after a couple of seconds it gives errors : https://i.hizliresim.com/oX2QW9.png administrator launch doesn't work. All files are v...
by JakSparro98
Sun Dec 02, 2018 1:03 am
Forum: SFD Status Updates
Topic: Superfighters Deluxe is now released on Steam!
Replies: 23
Views: 503
Gender:

Re: Superfighters Deluxe is now released on Steam!

KliPeH wrote:
Sun Dec 02, 2018 12:39 am
Image

Thanks for the experience! Will be looking forward to the new challenges.
100% LoL, and I still have my character with bare head cuz I didn't manage to find and get the non-black fedora :D
by JakSparro98
Sun Dec 02, 2018 12:29 am
Forum: Answered ScriptAPI Topics
Topic: Possible to check if IObject is damaged?
Replies: 1
Views: 51
Gender:

Re: Possible to check if IObject is damaged?

This is what you asked for: Events.UpdateCallback m_updateEvent = null; float m_totalElapsed = 0f; IObject HitTarget; IObjectTrigger Trigger; float StoredHealth = 0; public void OnStartup() { Trigger = (IObjectTrigger) Game.GetSingleObjectByCustomID("BlockBullets"); HitTarget = (IObject) Game.GetSin...
by JakSparro98
Sat Dec 01, 2018 5:15 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game crash
Replies: 1
Views: 36
Gender:

Game crash

The title is a bit miserable but there is nothing else to say, the game just crashed in a campaign chapter, here the two logs from the event viewer: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1023</Event...
by JakSparro98
Sat Dec 01, 2018 5:02 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Gibbing bodies in campaign still activates triggers
Replies: 1
Views: 44
Gender:

Gibbing bodies in campaign still activates triggers

SFD version 1.0.0e
► Show Spoiler
by JakSparro98
Sat Dec 01, 2018 3:33 am
Forum: SFD Status Updates
Topic: Superfighters Deluxe is now released on Steam!
Replies: 23
Views: 503
Gender:

Re: Superfighters Deluxe is now released on Steam!

Honored to have been part of a tiny slice of trusted people chosen to bring this 6 (almost 7) years project to life, honored to being heard and treated like a colleague by two clever developers when it came to analyse relevant topics, and honored to have known such a beautiful community, always read...
by JakSparro98
Fri Nov 30, 2018 6:33 pm
Forum: SFD Status Updates
Topic: Status Update 2018-11-28
Replies: 20
Views: 632
Gender:

Re: Status Update 2018-11-28

https://i.postimg.cc/j5s2mgTv/onehour.png Only one hour left ladies and gentlemen, the world as we know it is passing away, don't waste your time, you've still got one hour! Spend it with your family, your friends, the people you love, don't desperate, live your life as you probably never did. Oh s...
by JakSparro98
Thu Nov 29, 2018 6:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Enhancements in player visualization
Replies: 5
Views: 321
Gender:

Re: Outlines For When Your Character Is Behind FG Tiles

Pretty similar to a suggestion I once made in this thread, not entirely identical because I also talked about other couple of things together. Needless to say I would really like to see that added. :)
by JakSparro98
Tue Nov 27, 2018 4:34 pm
Forum: Superfighters Deluxe
Topic: Hungarian language pack
Replies: 1
Views: 60
Gender:

Re: Hungarian language pack

I have made a language pack for hungarian players that cant understand english very well, or they just prefer their mother language in their games. It is sadly unfinished, but the overall is hungarian. (such as: menu, server browser, server creator/hosting, the weapons, ect) Link for the language p...
by JakSparro98
Sat Nov 24, 2018 8:11 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How do I put a TimerTrigger's time in Text?
Replies: 6
Views: 176
Gender:

Re: How do I put a TimerTrigger's time in Text?

Script done, I hope is what you wanted @Ol1vver
Map template
Let me know if you need help figuring out how the script works.