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Search found 297 matches

by JakSparro98
Tue Jun 19, 2018 7:37 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Need Help With Scripting
Replies: 4
Views: 128
Gender:

Re: Need Help With Scripting

MrWheatley wrote:
Mon Jun 11, 2018 9:54 pm
Yeah, it'll be kinda like this; http://sfdmaps.at.ua/load/scripts/compl ... 10-1-0-119
Will this feature be used by multitple players? after that information I can start write the script.
by JakSparro98
Mon Jun 11, 2018 9:08 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Need Help With Scripting
Replies: 4
Views: 128
Gender:

Re: Need Help With Scripting

How would you make a list of tiles that can be separated with slots 1-4 and cycled through using walk + block + facing direction, and can be called on using my script? https://pastebin.com/jV4p7bV9 I tried to make a script to spawn to spawn every thing in the game, but got stuck here, I just need w...
by JakSparro98
Thu May 31, 2018 11:25 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Forgotten and lost script?
Replies: 2
Views: 79
Gender:

Re: Forgotten and lost script?

Hi there, I saw multiple scripts being removed from sdfmaps website, but there was this one I am interested in, it was named tweak something, and you could turn off the falling damage, so if anyone of you have it, or you know the forum thread where it was posted please tell me. Thanks. Do you need ...
by JakSparro98
Thu May 17, 2018 10:01 pm
Forum: Solved Bugs
Topic: Perpetual player jumping
Replies: 1
Views: 118
Gender:

Perpetual player jumping

When a Jump command is performed and another jump command is added (when the player is in mid air) to the queue and this latter is cleared, that will result in a player performing an infinite jump like he was holding the jump key. https://media.giphy.com/media/8YHxt9i347TROz8eM8/giphy.gif For some r...
by JakSparro98
Sun May 13, 2018 1:39 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 435
Gender:

Re: Status update 2018-05-12 (FAQ)

There aren't information about if the workshop will be implemented or not and if there will be custom map only contents or also texture packs available. Apart from that I'm very proud of what level o quality SFD has gained thanks to the current community help, I'm also glad to have been part of it f...
by JakSparro98
Fri Apr 27, 2018 9:46 pm
Forum: Getting started with the ScriptAPI
Topic: Scripting 02 - Spawning objects
Replies: 2
Views: 885
Gender:

Re: Scripting 02 - Spawning objects

is there a way to give all players a specific item? making a map that requires this If you need help regarding something related with scripts please spend a little of your time exposing the problem in the general section of ScriptAPI, start a new thread and avoid to asking something in a non-releva...
by JakSparro98
Sun Apr 22, 2018 5:39 pm
Forum: Solved Bugs
Topic: Overlapped pierceable tiles keep colliding with projectiles every frame
Replies: 4
Views: 431
Gender:

Re: Overlapped pierceable tiles keep colliding with projectiles every frame

This isn't a bug, it's just you overlapping objects, a thing you shouldn't be doing. In fact I never do, I discovered this in "Facility" map, the walkable lamps to the left are affected by this issue since they don't collide with the player and an invisible platform is used to make the illusion tha...
by JakSparro98
Sun Apr 22, 2018 3:37 pm
Forum: Solved Bugs
Topic: Overlapped pierceable tiles keep colliding with projectiles every frame
Replies: 4
Views: 431
Gender:

Overlapped pierceable tiles keep colliding with projectiles every frame

Normally when you shoot on pierceable tiles like platforms and other small object they will collide only once when a projectile enters inside the tile, if two platforms are placed in the same position it will result in a new collision every frame, untill the projectile leaves the tile. https://media...
by JakSparro98
Mon Apr 16, 2018 6:34 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-14
Replies: 4
Views: 550
Gender:

Re: Status update 2018-04-14

A little time ago I asked what the fate of this forum will be after the Steam launch, I personally love to think to the SFD forum as a separate thing from the Steam platform, it has it's own soul that could be destroyed if moved on Steam forums, more dull and basically all the same from the point of...
by JakSparro98
Sat Apr 14, 2018 9:16 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: No command performed by triggering PlayerCommandTrigger at startup
Replies: 2
Views: 190
Gender:

Re: No command performed by triggering PlayerCommandTrigger at startup

Haven't looked at the map but based on the description the order in which triggers are triggered on startup is not guaranteed - it depends. If you need a sequence of triggers being triggered in a specific order - like A, B and last C then you must let A trigger B and let B trigger C. Only A must be...
by JakSparro98
Sat Apr 14, 2018 6:42 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: No command performed by triggering PlayerCommandTrigger at startup
Replies: 2
Views: 190
Gender:

No command performed by triggering PlayerCommandTrigger at startup

First case If a PlayerSpawnTrigger has an ID greater then the PlayerCommandTrigger, no actions will be triggered if the PlayerCommand trigger is triggered on startup. Second case PlayerCommandTrigger has an ID greater than PlayerSpawnTrigger (in a few words they works) but if one of this two tiles a...
by JakSparro98
Sat Apr 14, 2018 12:52 pm
Forum: ScriptAPI suggestions
Topic: GetManualAimAngle for IPlayer
Replies: 0
Views: 149
Gender:

GetManualAimAngle for IPlayer

Some time ago I posted this, one suggestion has already been added, I would also like to see something like a way to get the angle of the manual aim of a player.
by JakSparro98
Sat Apr 07, 2018 10:57 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-07
Replies: 2
Views: 358
Gender:

Re: Status update 2018-04-07

Glad to hear that testing path grids will be made pretty easy. Will bots always take the shortest path, or will there be an option to vary their approach if wanted? I can read from Gurt's message that there are some kind of object that he calls checkpoint, probably a way to force the AI to mandator...
by JakSparro98
Sat Apr 07, 2018 7:37 pm
Forum: Superfighters Deluxe
Topic: Poll: Favorite official map
Replies: 48
Views: 5840
Gender:

Re: Poll: Favorite official map

[..] The map with the fewest votes could be considered the "worst official map" like you put it - but some players still like those maps. It's also true that the poll makes you choose only 3 options, in my case it was not enough to give all my favourite maps the due importance and I was forced to "...
by JakSparro98
Sat Apr 07, 2018 6:53 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 41
Views: 3750
Gender:

Re: Development roadmap and business plan (NEW!)

Hello :D Will this game also include Steam workshop support to download mods, maps, weapons/weapon skins, etc? From what I've understood the game will include Steam Workshop to better share game contents, but I don't know if it will only focus in map sharing or it will also include script and textu...
by JakSparro98
Sun Apr 01, 2018 5:21 pm
Forum: Superfighters Deluxe Map Editor
Topic: New marker suggestions
Replies: 12
Views: 1660
Gender:

Re: New marker suggestions

I don't know much how Box2D works but I found something that explains two ways of welding objects together, one is with weld joints but the page itself also says that this first method will have a problem, the one we have already experimented (weld joints are not perfectly rigid), the other seems to...
by JakSparro98
Sun Apr 01, 2018 2:51 am
Forum: Superfighters Deluxe Map Editor
Topic: New marker suggestions
Replies: 12
Views: 1660
Gender:

Re: New marker suggestions

ConnectJoint suggestion I would like to see something like this come true, but I strongly fear that It won't happen since the player could create a new fixture (a box2d collider to be clear) that could be concave and this is not acceptable in the engine. Nothing impossible though, only a lot of wor...
by JakSparro98
Tue Mar 27, 2018 12:25 am
Forum: Superfighters Deluxe Custom Maps
Topic: SFD Battle Royale mode! -Superfight Royale-
Replies: 23
Views: 1654
Gender:

Re: SFD Battle Royale mode! -Superfight Royale-

I can "smell" the great effort put into this project, good job Motto73 , I will download the map to enjoy it in my own way (and since I'm very busy these days, that means testing the map in singleplayer and reading the script). With you, Shock , Armadyl5 , Kawabanga and more others, that I certainly...
by JakSparro98
Wed Mar 21, 2018 9:16 pm
Forum: By design
Topic: See the "y"
Replies: 3
Views: 392
Gender:

Re: See the "y"

As already Motto73 said, It seems a scaling-related problem. I've never seen something like that but I guess it's something related to the "half pixel" problem. Sometimes can happen that with very low resolution screens with even lower resolution played games the images in screen cannot be represent...
by JakSparro98
Fri Mar 16, 2018 1:14 pm
Forum: By design
Topic: Magnum bullets coming from the back of the gun.
Replies: 4
Views: 271
Gender:

Re: Magnum bullets coming from the back of the gun.

http://gph.to/2IwgWJN This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems. By design, It's a common convention to put projectile emitters a little back than the weapon barrel in order to avoid collision consistency problems. Imagine that you're ...