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by JakSparro98
Sun Oct 15, 2017 10:46 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: [UPDATED] Artificial Intelligence concept V2
Replies: 13
Views: 1161
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Re: [UPDATED] Artificial Intelligence concept V2

Hi all, I'm here again to show you the overhauled AI script before the very first bot will come in the next update expected for the end of the Month. This thread will be recycled and updated to bring new versions untill a mature artificial intelligence will come out officially, all the previous and ...
by JakSparro98
Thu Oct 12, 2017 7:14 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Script Requesting
Replies: 2
Views: 84
Gender:

Re: Script Requesting

I don't know how to write scripts at all , So I hope to have a player that good at scripting can help me write a small script If someone could help me , i will be able to finish my map . thank you guys! The Scripts i need will resurrect the player on the body 5 seconds after he dead, and remove dea...
by JakSparro98
Sat Oct 07, 2017 10:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Who kills who log [From CS]
Replies: 11
Views: 244
Gender:

Re: Who kills who log [From CS]

I want to intrude myself since that the possibility to read player killer could be crucial for some scripts. Gurt doesn't like to see boards where are listed players and their kills, that's fine, but imagine this, in a campaign/story mode situation you found some guys (CPU) that will help you go ahe...
by JakSparro98
Fri Oct 06, 2017 9:52 am
Forum: Solved Bugs
Topic: Game.WriteToConsole() doesn't work properly
Replies: 2
Views: 52
Gender:

Re: Game.WriteToConsole() doesn't work properly

Hello. When that one update disabled the messages like "running method 'mymethod()'" I felt happy because it made using the console much easier. But I've been noticing this problem that calling Game.WriteToConsole() does show only "script: ", but not the message it should show. I think that that up...
by JakSparro98
Fri Sep 29, 2017 12:35 am
Forum: Superfighters Deluxe ScriptAPI
Topic: StartScript with additional parameters
Replies: 1
Views: 65
Gender:

StartScript with additional parameters

To quickly adjust some effects of scripts in runtime I would suggest adding the possibility to start a script as functions like StartScript Example("hello",4) . With a string parser could be possible do the trick, since, as I think, the command searches for a script name matching the string, once th...
by JakSparro98
Fri Sep 22, 2017 9:54 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Invisibility script request.
Replies: 5
Views: 173
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Re: Invisibility script request.

Making something invisible isn't possible i believe, but here are some ways to accomplish that: -Save the place where the player was before going into hide mode, and then teleport the player somewhere where he can't be seen. Later if someone finds that place then the hider teleports back to where h...
by JakSparro98
Tue Sep 19, 2017 11:51 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Weird Game Join Bug
Replies: 1
Views: 78
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Re: Weird Game Join Bug

Same as this thread.
by JakSparro98
Thu Sep 14, 2017 11:04 pm
Forum: Superfighters Deluxe Map Editor
Topic: Is there a way to compile 2 scripts in one map?
Replies: 3
Views: 120
Gender:

Re: Is there a way to compile 2 scripts in one map?

Danger Ross wrote:
Thu Sep 14, 2017 6:01 pm
You can compile more than one script at once, but there isn't a way for them to "combine" or function together.
You can compile a long list of function but the script file technically is only one.

I think he made that question because cannot get two or more function to work without conflicts.
by JakSparro98
Thu Sep 14, 2017 11:26 am
Forum: Superfighters Deluxe Tech Support
Topic: FPS Drop at start of the round and Random FPS Drops
Replies: 15
Views: 662
Gender:

Re: FPS Drop

Sometimes when on a server with 4+ people, when the round starts my FPS starts to drop and the game runs slow, then after some seconds (about 3 seconds) the game runs normally, I also got a problem with the map "Pistons", when I'm on that map the game lags so much, anyone has some tips to increase ...
by JakSparro98
Wed Sep 13, 2017 11:52 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Game. Commands
Replies: 4
Views: 205
Gender:

Re: Game. Commands

_Batman_Shadow_ wrote:
Wed Sep 13, 2017 4:01 am
Can someone pls list all the Game. Commands such as Game.RunCommand or such.
Sound Fx would be nice too
thx
Look at the documentation, open the script editor in the map editor and then click on Script API (F1).
by JakSparro98
Mon Sep 11, 2017 2:12 am
Forum: Superfighters Deluxe ScriptAPI
Topic: List of effect names?
Replies: 4
Views: 117
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Re: List of effect names?

_Batman_Shadow_ wrote:
Mon Sep 11, 2017 1:43 am
Wait so do I put the ones in quotation marks or the ones without?
Since they are strings, quotation marks are a must.
by JakSparro98
Fri Sep 08, 2017 4:19 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Manually start a log for monitoring strange crashes with no reports
Replies: 9
Views: 305
Gender:

Re: Manually start a log for monitoring strange crashes with no reports

I found another crash, obviously the report wasn't created so I found this in the event log: System.AccessViolationException Stack: in Microsoft.Xna.Framework.Graphics.Texture2D.ReleaseNativeObject(Boolean) in Microsoft.Xna.Framework.Graphics.RenderTarget2D.ReleaseNativeObject(Boolean) in Microsoft....
by JakSparro98
Fri Sep 08, 2017 12:41 am
Forum: Solved Bugs
Topic: Debugging texts are not showing on map editor
Replies: 1
Views: 94
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Debugging texts are not showing on map editor

Every time I try to print something on the console I get a simple blank output
Image
How can I remedy?
by JakSparro98
Wed Sep 06, 2017 10:03 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Get type of SupplyCrate through script API
Replies: 2
Views: 111
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Re: Get type of SupplyCrate through script API

We have not any way to simply drag in a supply crate in the editor either or control its content in detail. This is further down the line when we need it ourselves (for campaigns and such). I'm Just saying that as we can understand that inside a crate there is any kind of rifle/pistol/powerup/ecc t...
by JakSparro98
Wed Sep 06, 2017 7:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Get type of SupplyCrate through script API
Replies: 2
Views: 111
Gender:

Get type of SupplyCrate through script API

Currently the script API has no way to handle each type of supply crate (rifles, pistols, melee, miscs) differently, A way to distinguish a crate to another should be recorded as attribute (or different tilename) in addition the icon on the box we already have.
by JakSparro98
Wed Sep 06, 2017 4:28 pm
Forum: Solved Bugs
Topic: dud grenades cannot be kicked or punched if cooked
Replies: 1
Views: 92
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dud grenades cannot be kicked or punched if cooked

When a grenade is cooked and results in a dud one, it is dropped on ground and cannot be pushed.
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by JakSparro98
Tue Sep 05, 2017 10:49 pm
Forum: Solved Bugs
Topic: WeldJoint becomes dynamic when CustomID is changed
Replies: 1
Views: 94
Gender:

WeldJoint becomes dynamic when CustomID is changed

There are two different behaviors: When there are no elements in the TargetObjects list the WeldJoint BodyType is unchanged if the CustomID changes, instead when there is even just one element and we set a new CustomID the tile will fall.

Here the example
by JakSparro98
Tue Sep 05, 2017 5:05 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Manually start a log for monitoring strange crashes with no reports
Replies: 9
Views: 305
Gender:

Re: Manually start a log for monitoring strange crashes with no reports

Just found this thread yesterday. I disabled my sound card in the device manager and didn't restart the computer according to the popup. Right now hosting Aircrates 4138 rounds, melee island 450 rounds, hover battle 1300 rounds, crates 460 rounds. No crash at all. Also hover battle used to take abo...
by JakSparro98
Fri Sep 01, 2017 12:30 am
Forum: Solved Bugs
Topic: IsReloading is not working properly on shotgun and sawed off shotgun
Replies: 1
Views: 144
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IsReloading is not working properly on shotgun and sawed off shotgun

If you reload only one bullet it's fine, but if you load both two bullets on sawed off or even another one bullet on the normal shotgun the IsReloading boolean gets stuck. https://media.giphy.com/media/3ov9k1QqQFmyNKs7iE/giphy.gif https://media.giphy.com/media/xT9IgLHhaqLvCqp8as/giphy.gif https://me...
by JakSparro98
Fri Sep 01, 2017 12:27 am
Forum: Superfighters Deluxe ScriptAPI
Topic: delete corpses & gibs after few seconds
Replies: 10
Views: 375
Gender:

Re: delete corpses & gibs after few seconds

so you gonna release the script or we just gonna copy this If you want to only clear gibs you need to copy the script code I posted previously. I split the script in two threads because I was no idea how Joker wanted the script to work, the complete script was supposed to respawn two teams, and is ...