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Search found 738 matches

by KliPeH
Fri Oct 22, 2021 12:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 506
Views: 156818
Gender:

Re: Small Suggestions topic

[...] Because right now in the game, i dont see the point on playin teams if theres no score on who team wins or losses. I think this should be quite simple to implement right? Anyways, thanks :) Players will only score points if the team they were assigned wins, meaning you can see how many times ...
by KliPeH
Wed Sep 01, 2021 10:51 pm
Forum: Superfighters Deluxe Tech Support
Topic: Bug where you cant aim down while firing using WASD
Replies: 4
Views: 411
Gender:

Re: Bug where you cant aim down while firing using WASD

Could very well be keyboard ghosting, an issue specific to the hardware of your laptop and not necessarily an issue with the game.
by KliPeH
Tue Aug 31, 2021 12:59 pm
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 826
Gender:

Re: Competetive Server

on 14 September 2021 07:00:00 GMT+0000 whoever is on top of the leaderboard https://sfdnext.com/ gets a free copy of Filcher Just to clarify, are you offering access to the Beta, or to the full product once it is released? Is the copy for the winner bought with your own money or is this sponsored b...
by KliPeH
Sat Jul 10, 2021 1:52 pm
Forum: Superfighters Deluxe
Topic: I'm back, what did I miss?
Replies: 5
Views: 830
Gender:

Re: I'm back, what did I miss?

The game is still as fun as it always was. I enjoy making custom maps from time to time This. Still enjoyable if you host using the right settings or know how to find your servers. I recently found out an ISP can literally stop you from hosting multiplayer games, which has prevented me from opening...
by KliPeH
Tue Apr 20, 2021 11:54 am
Forum: Custom Scripts
Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Replies: 6
Views: 1251
Gender:

Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates

For 2 of my requests (no-throw, no-hard-scoping) i wasn't even asking for people to make scripts i know those scripts already exist, they just aren't publicly available. Either the script is private, or none of the forum readers have it, or none want to spend their valuable time making it (for free...
by KliPeH
Sat Apr 17, 2021 10:32 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 106
Views: 35259
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Re: (LM) Lunar Mafia

Sh4d0w wrote:
Fri Apr 16, 2021 4:06 pm
tbh honest i prefer teamspeak
i hear xfire is better
by KliPeH
Fri Mar 26, 2021 10:06 am
Forum: Superfighters Deluxe
Topic: An Honest Review of Superfighters Deluxe
Replies: 11
Views: 2230
Gender:

Re: An Honest Review of Superfighters Deluxe

mgtr14 I have read your feedback and took what you said into consideration. Seeing as my review is currently the most helpful I deemed it necessary to modify some parts of it to better reflect on the current state of the game and share some of the negatives you mention. I changed the "relatively ex...
by KliPeH
Sat Mar 06, 2021 7:41 pm
Forum: Superfighters Deluxe
Topic: An Honest Review of Superfighters Deluxe
Replies: 11
Views: 2230
Gender:

Re: An Honest Review of Superfighters Deluxe

[...] I also want to say that the best strategy to ensure your survival, is to camp. This also means that you will generally be non-confrontational unless you can do it without risk - This means that certain risky mechanics or actions should not be utilised. If you agree that certain mechanics/acti...
by KliPeH
Wed Mar 03, 2021 9:31 pm
Forum: Superfighters Deluxe
Topic: An Honest Review of Superfighters Deluxe
Replies: 11
Views: 2230
Gender:

Re: An Honest Review of Superfighters Deluxe

While what you said about the weapon pool is correct, you should also mention that it is pretty polluted with redundant weapons that function too similarly to existing ones. [...] You should mention that you primarily play with bots on your own server (Last time I heard, at least) [...] You forgot ...
by KliPeH
Thu Feb 04, 2021 10:20 am
Forum: Superfighters Deluxe
Topic: An Honest Review of Superfighters Deluxe
Replies: 11
Views: 2230
Gender:

Re: An Honest Review of Superfighters Deluxe

Rockefeller wrote:
Thu Feb 04, 2021 1:00 am
Ill eat your ass for you
uwu
let’s try to keep replies on-topic
by KliPeH
Tue Feb 02, 2021 12:17 pm
Forum: Superfighters Deluxe
Topic: An Honest Review of Superfighters Deluxe
Replies: 11
Views: 2230
Gender:

An Honest Review of Superfighters Deluxe

---   >> Click here for the full Steam review << --- Today I went ahead and did something I was long overdue in doing, and that is sitting down for a few hours to write down what I genuinely feel about this game post-release. And while, yeah, I may have not played SFD as much as some of you did ove...
by KliPeH
Mon Feb 01, 2021 7:43 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 1108
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

Ol1vver After playing with the script enabled for a couple of days I can report on the following (unintended) behavior: Kicking a hanging crate holder turns it into a missile as advertised. Problem is, that missile is still attached to the hanging crate, meaning that you're getting hit for 0-1 dama...
by KliPeH
Sun Jan 31, 2021 10:15 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |FS| Fire Starters
Replies: 6
Views: 1555
Gender:

Re: |FS| Fire Starters

hi yes i too would like to destroy all others with my good friend motherfucker/Closer(leader)
by KliPeH
Sun Jan 31, 2021 1:16 pm
Forum: Custom Scripts
Topic: [REQUEST] Script to remove random crits
Replies: 6
Views: 965
Gender:

Re: [REQUEST] Script to remove random crits

I actually couldn't do edits to the script directly, i had to save it as something else first. [...] What I do is subscribe to the script on the Workshop, open it in the Map Editor, copy the script off the Script tab and paste it into a new text document. I name it whatever I want then unsubscribe ...
by KliPeH
Fri Jan 29, 2021 10:20 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 1108
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

Any newly created object containing the word "Debris" in it is automatically made a missile, and anything damaged by the specified damage types will be affected too. Does this mean if I'm using ObjectDamageType.Impact it doesn't matter whether the object is in the Debris category or not, it will st...
by KliPeH
Fri Jan 29, 2021 9:41 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 1108
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

Here's my attempt: https://steamcommunity.com/sharedfiles/filedetails/?id=2377711700 Holy shit, it works! Just interrupted my opponent's attack by kicking a bucket and a piece of table into them! Incredible! This is such a non-intrusive change I could not even tell whether the script was working or...
by KliPeH
Fri Jan 29, 2021 6:17 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 1108
Gender:

[REQUEST] A script to re-enable debris collision with players

  EDIT: The script was made thanks to Ol1vver ! Download it here . --- Pre-Alpha Update 1.10.0 - also dubbed the Weapon Throwing Update, in which item throwing was introduced to the game - had one particular feature I really liked: little pieces of debris (such as wooden chips and metal shrapnel) ph...
by KliPeH
Fri Jan 29, 2021 9:45 am
Forum: Custom Scripts
Topic: [REQUEST] Script to set Manual Weapon damages
Replies: 2
Views: 479
Gender:

Re: Requesting: Script to set Manual Weapon damages

I don’t know much coding either, but I don’t think the game knows how to differentiate between different weapon projectiles. I was under the assumption most Hardcore scripts were based around setting different player health values whenever certain conditions were met (using ply.GetHealth and ply.Set...
by KliPeH
Fri Jan 22, 2021 3:30 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Why does PlaySound have a worldPosition argument?
Replies: 3
Views: 656
Gender:

Re: Why does PlaySound have a worldPosition argument?

I'm not very familiar with the Map Editor functions but I imagine you can use PlaySound as a source of ambient noise in specific areas like the boiler room in Hotel or Steamship which produces a buzzing sound as you get into it. Probably the same with wave sounds as you walk onto the deck etc.
by KliPeH
Thu Jan 21, 2021 12:35 pm
Forum: Superfighters Deluxe
Topic: Critique of Consumable Slow-Motion in SFD
Replies: 4
Views: 887
Gender:

Re: Critique of Consumable Slow-Motion in SFD

Could you provide me with the script that allows me to disable it? Hey, I managed to find a backup of my scripts. I've removed my previous post so this is going to look like a bump. The script removes both Slow-mo variants and also the Speed/Strength Boost powerups. If you want to keep the latter, ...