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by Splinter
Tue Apr 24, 2018 6:37 pm
Forum: Superfighters Deluxe
Topic: What does this chinese neon sign say?
Replies: 17
Views: 749
Gender:

Re: What does this chinese neon sign say?

I love mysteries... Here's what I found out: First, I drew the most simple ideogram, the third one from the orange sign. Google translate has a tool that allows you to draw the word and it gives you suggestions of what you tried to drew. Then, google suggested "soldier" and I noticed it was using th...
by Splinter
Sun Apr 01, 2018 1:13 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon reworks!
Replies: 6
Views: 835
Gender:

Re: Weapon reworks!

These suggestions remind me a bit of Fortnite, which I have been playing recently, hehe. I liked all your suggestions, except for a few details. -Snipers: Having a single shot loaded seems like a great idea to nerf sniper in close range. If you miss, you get punished with a long reload time, without...
by Splinter
Mon Mar 19, 2018 8:01 pm
Forum: By design
Topic: Simple mistake in the survival map
Replies: 6
Views: 429
Gender:

Re: Simple mistake in the survival map

It's not because of low settings, maybe this drawing makes it more clear:

Image

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.
by Splinter
Thu Mar 15, 2018 9:30 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 228
Gender:

Re: Knockdowns without critical hits

It didn't seem like "multiple projectiles" in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.
by Splinter
Thu Mar 15, 2018 6:48 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 228
Gender:

Re: Knockdowns without critical hits

Oh, I know that sometimes you get knocked down for taking many bullets, as happens with automatics often, but maybe I explained it wrong. I meant to say that sometimes the non-critical hit knocks down players (even if he didn't take too many shots in a row), and sometimes it doesn't. I shot a CPU se...
by Splinter
Thu Mar 15, 2018 3:30 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 228
Gender:

Knockdowns without critical hits

As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made. PS: sometimes the magn...
by Splinter
Tue Mar 13, 2018 11:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Knife nerf/throw nerf
Replies: 10
Views: 570
Gender:

Re: Knife nerf/throw nerf

Image
by Splinter
Tue Mar 13, 2018 11:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 3336
Gender:

Re: Grab nerf

Gurt (first time using mentions, yay) I hope you guys don't remove combos completely, because I like them too, but I'm curious about what kind of changes to the recovery roll you'll be testing. After a lot of discussion, it seems like the community can't make up their mind about what to change in g...
by Splinter
Tue Mar 13, 2018 1:49 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Voting next map at the END of a round?
Replies: 0
Views: 332
Gender:

Voting next map at the END of a round?

Here's a suggestion. I think we should vote on the next map at the end of a round, not at the beginning. At the beginning, we're busy checking our surroundings, searching for items or even fighting. I don't know about you, but I always forget to vote for the next map. Another possibility is to displ...
by Splinter
Sun Mar 11, 2018 9:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 3336
Gender:

Re: Grab nerf

About the hitbox, the grab sometimes can feel like the guy has magnets on his hand: https://media.giphy.com/media/lK15N787Ar61FD7sle/giphy.gif Maybe the grabs shouldn't connect in this situation, but from a balance perspective, it would make players "exploit" even more the strategy of jumping on top...
by Splinter
Fri Mar 09, 2018 1:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 3336
Gender:

Re: Grab nerf

First I'll explain a new idea I had, then I'll explain why. Grab rework idea: -Grabs will be way faster, almost as fast as a punch. -You can't throw your opponent anymore. -The grab punch deals as much as a regular punch. 8.5, or maybe 10-12. -Finishing move: If you grab an opponent with 15 health o...
by Splinter
Wed Mar 07, 2018 10:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 72
Views: 3336
Gender:

Re: Grab nerf

The in-universe reason for the high damage, at least in my imagination, is that the person receiving the punch is defenseless. It's a bit like a finishing move. Like in the movies, where the hero or villain charges up the mighty punch that knocks their enemy out. If anything, we might need ideas on...
by Splinter
Thu Feb 22, 2018 1:55 am
Forum: Superfighters Deluxe Custom Maps
Topic: custom music
Replies: 7
Views: 377
Gender:

Re: custom music

Not possible as far as I know, like Noble and JakSparro explained. But in the full version of the game, you will have dozens of tracks available to choose from in the map editor, in a wide variety of styles and moods. Hopefully they will be enough for map makers to create the mood or atmosphere they...
by Splinter
Mon Feb 19, 2018 6:21 pm
Forum: By design
Topic: Throwing visual bug ?
Replies: 6
Views: 359
Gender:

Re: Throwing bug

All I see is a guy preparing to throw his revolver. He has the revolver on throw mode and he's aiming downwards. I don't see any bug.
by Splinter
Sat Jan 27, 2018 1:55 pm
Forum: Superfighters Deluxe
Topic: Which gameplay is better (simple or complex?)
Replies: 2
Views: 259
Gender:

Re: Which gameplay is better (simple or complex?)

I don't think the current state of the game can be defined as complex. It's somewhere between simple and complex, in my opinion. Some new features and ideas might seem really cool, but it's good to remember that simplicity is great. I always keep that in mind when suggesting something or discussing ...
by Splinter
Tue Jan 23, 2018 4:18 pm
Forum: Superfighters Deluxe Planned Features
Topic: [IN-PROGRESS] Major feature: Campaigns
Replies: 64
Views: 8307
Gender:

Re: Major feature: Campaigns

mocking players who pick an easy difficulty is kinda cruel many players who played SF in the glory days of newgrounds are probably pretty old and have less time to invest into SFD as you and I do. And I don't want the game to devolve into being just as unwelcoming as the toxic "git gud" community t...
by Splinter
Sat Jan 20, 2018 3:08 am
Forum: By design
Topic: Kneeling/crouching after falling from object and attacking
Replies: 6
Views: 301
Gender:

Kneeling/crouching after falling from object and attacking

As you melee pros know, you can drop from objects and small heights and attack midair without having to kneel/crouch. But sometimes you kneel anyway. I notice this more often in other people's servers, but as you can see in the video, it can happen in your own server too. (please activate HD quality...
by Splinter
Sat Jan 20, 2018 2:59 am
Forum: Solved Bugs
Topic: Unintentional grab after reloading and sheathing weapon
Replies: 2
Views: 185
Gender:

Unintentional grab after reloading and sheathing weapon

If you quickly sheathe your weapon after realoding, you do an unintentional grab. I use the same key for reloading and grabbing, by the way. However, I guarantee that I had already released the R key (grab and reload) before I pressed Q (sheathe)

https://www.youtube.com/watch?v=5NZupC0HKqM
by Splinter
Thu Jan 18, 2018 8:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 148
Views: 14924
Gender:

Re: Costume Ideas and Suggestions

hyper copter wrote:
Thu Jan 18, 2018 2:20 am
A shirt with a number from sfd launcher poster
Image
If you're talking about this, it's a gas mask
by Splinter
Mon Dec 04, 2017 5:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 963
Gender:

Re: Adrenaline Injection

I hope we can continue discussing this good item suggestion without using sarcasm or disdain. :) I think this adrenaline boost could benefit chasers/"rushers" way more than runners, here's why: Let's imagine a runner with a sniper and a chaser with a katana. Currently, when a runner gets a 5th slot ...