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by Splinter
Wed Jul 19, 2017 12:51 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Grappling hook
Replies: 15
Views: 1669
Gender:

Re: Planned feature: Grappling hook

I'd say that it should not allow you to jump while still standing in the air. I mean, it wouldn't be realistic, and realism is clearly a main point in SFD; Instead, I'd suggest to allow a jump after reaching the actual harpoon, to allow you to jump over the ledge of a vertical wall, or similar. To ...
by Splinter
Tue Jul 18, 2017 3:37 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Grappling hook
Replies: 15
Views: 1669
Gender:

Re: Planned feature: Grappling hook

I have a sort of idealized example of how the grappling hook should/could function Cool, but it could be like this too: https://media.giphy.com/media/xsRBiRo1vmvN6/giphy.gif The difference is that, in this case, it's an elastic hookshot. Notice how he gets pulled up by the elastic force. It would b...
by Splinter
Mon Jun 19, 2017 8:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Taunts In SFD
Replies: 9
Views: 644
Gender:

Re: Taunts In SFD

This has been suggested and it's also a planned feature, but I like your idea of special taunts depending on what item you have (like the bottle one). It could be complicated to make all these animations, but it's a cool idea!
by Splinter
Fri Jun 16, 2017 12:39 am
Forum: Superfighters Deluxe
Topic: Removing "Pistons" Map.
Replies: 13
Views: 492
Gender:

Re: Removing "Pistons" Map.

I like Pistons. I don't have performance issues there, but maybe it could be improved somehow. But pistons is fun, it's the "wacky" map/stage that every game has, like waluigi's maps in mario party/mario kart, hehe. SFD is very randomic and kinda wacky, so this map highlights this characteristic. Yo...
by Splinter
Thu Jun 15, 2017 8:48 pm
Forum: Superfighters Deluxe
Topic: SFD fashion show!
Replies: 8
Views: 392
Gender:

Re: SFD fashion show!

Well, I've had many outfits since pre-alpha 1.1.6, so I made a collection of my most used ones. Always rockin' the good old cap and green sunglasses! :lol:

Image
by Splinter
Wed Jun 14, 2017 1:20 am
Forum: Solved Bugs
Topic: Frequent crashes in the main menu because of the title music
Replies: 3
Views: 179
Gender:

Frequent crashes in the main menu because of the title music

Not sure if anyone else is experiencing this, but my game is crashing a lot since 1.3.3. I think it's only happening in the lobby/main menu though, and only when I leave a server or the main menu loads for the first time after starting up the game, so maybe it's a problem with the background "demo" ...
by Splinter
Mon Jun 12, 2017 5:23 pm
Forum: Superfighters Deluxe
Topic: why do people hate the "grab" feature so much?
Replies: 2
Views: 204
Gender:

Re: why do people hate the "grab" feature so much?

I think the two main reasons are that grabbing has the potential to immediately kill a player (throwing him into acid for example) and also the melee combos (such as kicking while falling from a crate and then grabbing). For me, the new combo possibilites made melee much more fun and dynamic than th...
by Splinter
Mon Jun 12, 2017 4:15 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 215
Views: 12303
Gender:

Re: Small Suggestions topic

I was sure that this was suggested before, but I can't find the post anywhere on the search, so here it is... The screen borders could flash white if you (or your team) uses slowmo, like in Superfighters. This would be really useful in team matches, sometimes someone uses slowmo but you don't immedi...
by Splinter
Mon Jun 12, 2017 4:46 am
Forum: Superfighters Deluxe
Topic: Metal Gear Solid soundpack.
Replies: 8
Views: 315
Gender:

Re: Metal Gear Solid soundpack.

Although I prefer the original "crunchy" 8-bit sounds, nice soundpack, feels a bit "rounder". What's the name of that music? Is it from MGS too?
by Splinter
Thu Jun 08, 2017 9:18 pm
Forum: Solved Bugs
Topic: The Collision of Melee Attacks' Hitboxes with Platforms
Replies: 2
Views: 151
Gender:

Re: The Collision of Melee Attacks' Hitboxes with Platforms

This happens a lot in places like storage, when you jump up a platform while attacking in the air, and the hit doesn't connect to the enemy.
by Splinter
Sun Jun 04, 2017 11:11 pm
Forum: Superfighters Deluxe Tech Support
Topic: Game deletes old screenshots?
Replies: 2
Views: 135
Gender:

Re: Game deletes old screenshots?

Oh, I found some older pics in another folder. I think it was that update where the new launcher was implemented, and we had to backup the maps and screenies folder. Still, I lost some really old pics from 2013 and 2014, I think I accidentally deleted them in some big update, sad.
by Splinter
Sun Jun 04, 2017 10:29 pm
Forum: Superfighters Deluxe Tech Support
Topic: Game deletes old screenshots?
Replies: 2
Views: 135
Gender:

Game deletes old screenshots?

Does the game delete old screenshots after reaching some "max capacity" for screenies? I was viewing some old screenies in my folder but sadly the oldest one was just from june 2016. Wish I could see some older ones from the good old days...
by Splinter
Tue May 23, 2017 2:51 am
Forum: Solved Bugs
Topic: Grenades exploding before 3 seconds
Replies: 4
Views: 326
Gender:

Grenades exploding before 3 seconds

Maintaining my grenade chef reputation, I found out that grenades are exploding before exactly 3 seconds :( Here's video proof: https://youtu.be/tY2vL5u2_7I?t=949 Notice that the player Shakal pulls the trigger after 15:52, and it explodes at 15:54. I also tried to time nades in my server using my c...
by Splinter
Wed May 17, 2017 12:45 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Move Idea - Diving From Wall
Replies: 5
Views: 372
Gender:

Re: Dive From Wall

This looks cool, but I don't see any advantage in doing that instead of just diving straight away. Another idea would be wall jumps, you "attach" to the wall for a split second, then you can jump away (just once) or dive, but this would probably demand a lot of development time for something that wo...
by Splinter
Tue May 16, 2017 7:35 pm
Forum: Superfighters Deluxe Tech Support
Topic: FPS Drops
Replies: 5
Views: 320
Gender:

Re: FPS Drops

I didn't notice anything different in terms of fps. Are you playing with multiple programs running (google chrome, discord, skype)? Those demand a lot of RAM memory.
by Splinter
Sun May 14, 2017 3:04 pm
Forum: Superfighters Deluxe
Topic: Alpha 1.3.1 is out!
Replies: 8
Views: 642
Gender:

Re: Alpha 1.3.1 is out!

Nice, the bamboo sticks under falling concrete or elevators were annoying!
by Splinter
Wed May 10, 2017 5:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Suicide Act
Replies: 5
Views: 367
Gender:

Re: Suicide Act

Although I sometimes kill myself after winning a round (by jumping from a roof or diving on mines), this seems like too much violence and could cause age restriction issues or something. I don't think shooting yourself in the head for fun sounds like a good idea in a game that has players ranging fr...
by Splinter
Tue May 02, 2017 7:48 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| Los Pollos Hermanos
Replies: 116
Views: 9159
Gender:

Re: |LPH| Los Pollos Hermanos

Pricey how is your kangaroo clan doing? hah!
by Splinter
Thu Apr 20, 2017 12:11 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Escape machine in pistons (still a bug)
Replies: 0
Views: 216
Gender:

Escape machine in pistons (still a bug)

Same as https://www.mythologicinteractiveforums ... ons#p10058.
I just saw that happen playing with alex, you can still escape the gibbing machine (he escaped the left one) by rolling on the corner. :(
by Splinter
Wed Apr 19, 2017 5:00 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Short delay for throwing weapons
Replies: 2
Views: 311
Gender:

Short delay for throwing weapons

My suggestion is to add a really short delay for throwing weapons, like the small delay for punching, which is like 150ms or something? It would be almost imperceptible in normal gameplay but in slow motion situations it would be a good thing in my opinion. Right now, throwing weapons are almost ins...