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Search found 17 matches

by nerdist
Sat Jan 21, 2017 1:07 am
Forum: Verified Bugs
Topic: Sprinting on a 60° ramp glytch
Replies: 0
Views: 438

Sprinting on a 60° ramp glytch

When you sprint into a 60°angle surface your player start shacking strangly

Image

map example:
https://cdn.discordapp.com/attachments/ ... p_bug.sfdm
by nerdist
Mon Nov 28, 2016 12:22 pm
Forum: Solved Bugs
Topic: updateConnectedObjects glitch
Replies: 3
Views: 569

Re: updateConnectedObjects glitch

Subway map didn't have any pulljoints that's why there was no problems.
bug showcase link: https://www.mediafire.com/?tqc1q88l1sxe11g
by nerdist
Sun Nov 27, 2016 9:06 pm
Forum: Solved Bugs
Topic: updateConnectedObjects glitch
Replies: 3
Views: 569

updateConnectedObjects glitch

when you use .SetWorldPosition(Vector2, true ); or .SetAngle(float, true ); on an object that is properly connected to a RailJoint or a ElevatorPathJoint, each static object in the map, that is connected by a Pulljoint to another object will update as well. even though these objects aren't connected...
by nerdist
Mon Oct 31, 2016 12:58 pm
Forum: Superfighters Deluxe Map Editor
Topic: How to "tag" scripts?
Replies: 1
Views: 364

Re: How to "tag" scripts?

Click on "Insert Header" and the tag template will show up:
Image

Code: Select all

/*
* author: unknown 
* description: Short description here. 
*/

by nerdist
Sun Oct 16, 2016 3:19 pm
Forum: Answered ScriptAPI Topics
Topic: Bullet shells are not detected by script
Replies: 1
Views: 462

Bullet shells are not detected by script

when I try to track bullet shells coming from reloads by AreaTrigger or GetObjectsByName() method it works fine on map editor but when you try it in game server the bullets appear but the script doesn't detect it !
I also enabled my effects quality to max. Anyone got any idea why that happens ?
by nerdist
Fri Sep 23, 2016 2:13 pm
Forum: Superfighters Deluxe Map Editor
Topic: Help Needed in Map Making
Replies: 4
Views: 765

Re: Help Needed in Map Making

So basically another MK map with teams ?

Here you go anyway (template map ) : https://www.mediafire.com/?oubomtnab99cl6h
by nerdist
Tue Sep 06, 2016 7:45 pm
Forum: General
Topic: [Forum Game]Draw the player above you!
Replies: 23
Views: 2657

Re: [Forum Game]Draw the player above you!

This is your third drawing Time worker ! ( Warning: might be offensive )
► Show Spoiler
Note to whoever wanna draw me, here is some very personal info about me.
► Show Spoiler
by nerdist
Mon Sep 05, 2016 9:36 pm
Forum: General
Topic: [Forum Game]Draw the player above you!
Replies: 23
Views: 2657

Re: [Forum Game]Draw the player above you!

This one is for shadow.
► Show Spoiler
I am the funniest guy ever aren't i ?
by nerdist
Mon Sep 05, 2016 1:53 pm
Forum: General
Topic: Not Good Bye , But to Be Continued .
Replies: 14
Views: 1642

Re: Not Good Bye , But to Be Continued .

Bye bye mate, We never met yet I feel sad for you absence ;-;
Good luck at the college !
by nerdist
Wed Aug 31, 2016 10:01 am
Forum: Superfighters Deluxe Custom Maps
Topic: Motto73 and Nerdist ZERO GRAVITY MAPS!
Replies: 12
Views: 2168

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Brace yourselves. A new era of zero gravity maps HAS BEGUN !
by nerdist
Tue Aug 30, 2016 4:50 pm
Forum: Superfighters Deluxe Map Editor
Topic: Effect Name?
Replies: 11
Views: 1640

Listing effect ID's

As a result of a change in Rule #12, nerdist's separate topic ("Listing effect ID's") has been merged into this one (Hoang Marcel's "Effect Name?"). Note that some of the replies past this post are directed at this post rather than the OP. So I was looking reading about the method PlayEffect(); in ...
by nerdist
Sun Aug 28, 2016 5:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Better Aiming
Replies: 9
Views: 1004

Re: Better Aiming

there is no way you can change the accuracy of a weapon -- expect with a laser ? -- .
There are alternates tho you can do to penalize campers like giving each player a gun that suits their fighting style (campers gets the bottom of the barrel of course).
by nerdist
Fri Aug 26, 2016 6:42 pm
Forum: ScriptAPI suggestions
Topic: How to tell if an Object is a background object ?
Replies: 4
Views: 696

Re: How to tell if an Object is a background object ?

Thanks man ! I really needed this :)
by nerdist
Thu Aug 25, 2016 3:03 pm
Forum: ScriptAPI suggestions
Topic: How to tell if an Object is a background object ?
Replies: 4
Views: 696

How to tell if an Object is a background object ?

I am working on a script and I really need a fast way to tell if an object can collide with other object. this method Game.GetObjectsByArea() returns all kinds of unnecessary tiles even far-background object. I could make a string list of all the 809 Bg Tiles and 101 FarBG tiles but it's gonna take ...
by nerdist
Tue Aug 23, 2016 4:12 pm
Forum: Superfighters Deluxe Map Editor
Topic: Cool editor quirk: Sfd gameplay in zero gravity
Replies: 13
Views: 1789

Re: Cool editor quirk: Sfd gameplay in zero gravity

I see that you guys wondering how I did it. I only used API script to counter-act gravity. which sadly doesn't work on a multiplayer match because of the massive calculations . ◘ Open map editor ◘ Add a few objects. Dont put any fancy background or whatsoever. Too many objects can reduce your fps ◘ ...
by nerdist
Mon Aug 22, 2016 5:22 pm
Forum: Superfighters Deluxe Map Editor
Topic: Cool editor quirk: Sfd gameplay in zero gravity
Replies: 13
Views: 1789

Cool editor quirk: Sfd gameplay in zero gravity

I was messing around with map editor so I thought I should share this one with you.
Sorry for the laggy gif, the screen recorder lags the game ( I can't put mpre than 30 objects without lagging, )

Image

Wanna share other cool tricks ? post it bellow !
by nerdist
Mon Aug 22, 2016 5:02 pm
Forum: Superfighters Deluxe Map Editor
Topic: [Help] Need a Script (To Paralyze Players)
Replies: 1
Views: 374

Re: [Help] Need a Script (To Paralyze Players)

Here you go ! this script only needs a trigger with method "Paralyze" to work. It make the sender a bot for 2 seconds but you can change it as you want Dictionary<IUser, IPlayer> users = new Dictionary<IUser, IPlayer>(); public void Paralyze(TriggerArgs args){ if (args.Sender is IPlayer){ IPlayer pl...