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Search found 20 matches

by android7
Sat Aug 13, 2022 1:18 pm
Forum: Superfighters Deluxe
Topic: Server being ddos attacked
Replies: 1
Views: 79

Re: Server being ddos attacked

Hi,
there is nothing that the devs can do. It is the way hosting any game works, the client needs to know the IP of the server.
by android7
Mon May 09, 2022 9:58 pm
Forum: Superfighters Deluxe
Topic: Add individual cameras
Replies: 6
Views: 1531

Re: Add individual cameras

for future visitors of this thread I'd like to point out a workshop script:
https://steamcommunity.com/sharedfiles/ ... ual+camera
by android7
Thu Mar 24, 2022 7:03 pm
Forum: Superfighters Deluxe
Topic: Campaign transcripts
Replies: 0
Views: 215

Campaign transcripts

Campaign transcripts for quick reference. Tutorial Sarge: So, just because you're genetically modified supersoldiers fresh from the goddamn fishtanks, you think you're ready to serve your country? Sarge: WRONG! Sarge: Until I'm done with you, you're nothing but MAGGOTS! Sarge: So get moving, maggots...
by android7
Fri Mar 04, 2022 10:40 pm
Forum: Custom Scripts
Topic: Letter width
Replies: 0
Views: 200

Letter width

Hi In case anyone needs it, here's a piece of code that will tell you how wide a piece of text is. Does NOT account for newlines. https://i.imgur.com/Z9YgNHg.png Dictionary<char, int> letter = new Dictionary<char, int>() { { ' ', 2 }, { '!', 2 }, { '"', 4 }, { '#', 6 }, { '$', 6 }, { '%', 6 }, { '&'...
by android7
Tue Sep 14, 2021 9:25 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

The event celebrating the release of Filcher has ended.
Metro_law#XTC - 10884pts
Dark_Blood - 7326pts
FreeGunner - 5725pts
(instructions on https://sfdnext.com)

Big thanks to everyone who participated!
by android7
Sat Sep 11, 2021 9:08 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

Attention Superfighters! https://cdn.discordapp.com/attachments/874679874185486398/886144581744341012/unknown.png Only 3 days left! Thanks to everyone who helped test the script to make sure there are no bugs. To resolve one of the issues player names had to be reset. You need to play a match on the...
by android7
Thu Sep 02, 2021 7:25 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

I'm sorry if my previous replies seem a bit toxic (#mood) Long story short: I misused the word 'competetive'. The server isn't tailored exclusively to the preferences of skilled players. The point system is somewhat exploitable, points can be gained using tactics that are not 'fun' for the player an...
by android7
Wed Sep 01, 2021 8:23 pm
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

I see why you dislike me calling it a competetive server, I had a different meaning of that word in mind when I called it that. I meant it like "it's a competition for the better spot on the leaderboard" not like "skill based only". Regardless, I'll stick to that name now. _____________________ Heck...
by android7
Wed Sep 01, 2021 6:40 pm
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

Just to clarify, are you offering access to the Beta, or to the full product once it is released? Is the copy for the winner bought with your own money or is this sponsored by the devs? Filcher is coming out on September 14. Winner gets the full game. Not sponsored. Regarding the Mighty Spirit's me...
by android7
Tue Aug 31, 2021 9:32 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

Since Filcher is coming out soon, I've decided to host an event.
on 14 September 2021 07:00:00 GMT+0000
whoever is on top of the leaderboard
https://sfdnext.com/
gets a free copy of Filcher
by android7
Sun Aug 29, 2021 3:34 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

I've added some changes:

Reduced the score loss to 2%
Online leaderboard is now available: sfdnext.com (you need to complete a match for the server to remember your name)
by android7
Thu Aug 26, 2021 8:45 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Re: Competetive Server

Competetive might have been the wrong word to use. Ranked is probably better. I'm not planning on altering the game mechanics at all. Due to some obscure technical issues, the server sometimes crashes. After that, I have to manually restart it. So it's not always online. I'll be looking to solve th...
by android7
Mon Aug 23, 2021 8:04 am
Forum: Superfighters Deluxe
Topic: Competetive Server
Replies: 14
Views: 2030

Competetive Server

I'm writing this post to let you know that new 24h server is now up and running: Competetive Server The main feature of the server is a ranking system. By defeating enemies you'll be gaining points, which will determine your place on the leaderboard. Fight against others over the top spot! The proje...
by android7
Sat Jun 30, 2018 3:37 pm
Forum: Solved Bugs
Topic: Script working in map editor, but not when loaded externaly
Replies: 1
Views: 834

Script working in map editor, but not when loaded externaly

I was making a script in map editor, so I could easily test it. When it was done and fully working in editor, I copied it into text file in Scripts folder. But when I ran that, it promted me with "Boom method couldn't be found" message. The rest worked as intended. Random N = new Random(); public vo...
by android7
Sat Nov 25, 2017 11:41 am
Forum: Answered ScriptAPI Topics
Topic: SetAmbientSound input?
Replies: 1
Views: 1116

SetAmbientSound input?

What do I put in.SetAmbientSound()?

Im just trying to spawn sound area, but I don't know what can put in.

Code: Select all

        public void OnStartup()
        {
            IObjectSoundArea noise = (IObjectSoundArea)Game.CreateObject("SoundArea");
            noise.SetAmbientSound(  ?? );
}
by android7
Thu Sep 14, 2017 7:49 pm
Forum: ScriptAPI suggestions
Topic: Be able to read player input
Replies: 1
Views: 1304

Be able to read player input

Is there a way in SFD to check for pressed keys? Like Keyboard.IsKeyDown(Key.LeftAlt) but works in script?
by android7
Sun Sep 10, 2017 7:18 pm
Forum: Answered ScriptAPI Topics
Topic: List of effect names?
Replies: 4
Views: 2309

Re: List of effect names?

Thanks much!
by android7
Sun Sep 10, 2017 6:53 pm
Forum: Answered ScriptAPI Topics
Topic: List of effect names?
Replies: 4
Views: 2309

List of effect names?

Is there any list of effect names, the "Game.PlayEffect" ones?

I tried using F11 to track effects, but that only tells me about ones failed to execute, or don't exist.
by android7
Sat Aug 27, 2016 4:46 pm
Forum: Solved Bugs
Topic: problem with removing items using /remove
Replies: 5
Views: 2566

Re: problem with removing items using /remove

Oh, OK.
Is there some simple way to remove weapons?
by android7
Sat Aug 27, 2016 12:09 pm
Forum: Solved Bugs
Topic: problem with removing items using /remove
Replies: 5
Views: 2566

problem with removing items using /remove

I used
public void Hit(TriggerArgs args){
Game.RunCommand("/remove 0 1 ");
}
in my map, but after Hit takes place it says that "Command /remove 0 1´ is not valid game map command"
But when I type it in chat, it works flawlessly.
Any help?