This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
WOOOOT!! CAMPAIGNS, CAMPAIGNS!!
AI, AI!!!!
Been waiting for proper AI for a while now, actually. Seems the current AI's are only good at tripping and getting smacked in the face.... Hopefully this means even more fun and even better maps!
GO Gurt and Hjarpe sirs!! Hip hip hooraayyyy!
Yes, I had this issue ONCE,but I didn't think much of it because as soon as i restarted the game after ending all related processes, it didn't happen again. However, for some reason ever since this update came, I've repeatedly been disconnected from servers, again and again, with the message 'Loadin...
Jak.... I tested out your script...didn't understand it much but when i tested it my mind was...BLOWN :o VERY impressive work MAN!!!This is amazing! -Now for the details- I started the map. The CPU started running after me, assault rifles in their hands! Jak, VERY amazing work getting the rifles to ...
By piece, i meant a block of concrete or so.
Not very large. He would hold it and push it aside, crushing any player beneath it.
Basically, any piece that normally crushes a player(by any i mean medium sized pieces)
It would be nice if we had a trigger which uses the Game.SpawnProjectile, instead of having to script it. Same with effects. As for looks, the projectile trigger would have a gun symbol, and The effects trigger looks like an area trigger, but yellow coloured. And input would be:- ProjectileItem, Dir...
Well, as you posted earlier, if we can stop the CPU from attacking when it is close to the player, THEN spawn a fire node, that would look cool. Also, to use gun, you can use Game.SpawnProjectile(If there were a way to make the CPU pick up stuff, then check what it has picked up, then we could spawn...
There's a way to get the distance from the bot to the target and if it is in a specified range you can spawn a fire node in the player position, but what exactly could solve this? since that when a player is enough close to the bot it activates the melee attack. Couldn't you freeze the bot or somet...
If you drop a big piece of anything on to the strengthened player(big piece of concrete, enough to gib a normal player)there should be a maybe, 5% chance to CATCH it?!(The bigger the piece, the lesser the chance) Imagine, guys! Someone shoots the cracks, the buff guy walking below, then he presses b...
No, it would be too op. It is a good idea, but people could just start hoarding stuff, like, you find a bazooka, take. You find a pump shotgun, take. Knife,axe,chain,katana?Take. An example: "One gun's ammo over?No problem-o. Whip out a new gun. Oh!My axe broke over your head!I don't care. Here, my...
Another alternative could be that while in throwing mode, the held gun or item could be used for hitting??Each wep has diff durability depending on the size.
I have already mentioned this in this thread but maybe a separate topic would draw more attention and cuz its a pretty big change.
Whatevs, nice. Didn't consider accessories
My keys are:-
Arrow keys
N punch. M kick. Comma block
1-5 weps
Z show chat
F1-8 vote
H grab
Right alt walk
Left shift sprint
J activate/pickup
K reload
L sheathe
OemSemicolon as throw/throwing mode
Cam view is |(default)
So ya that's my setup. You can argue its not comfy but I'm used to it
Isn't there a way to check if the player is in front of the CPU? That way you could set it to fire in that precise direction.(Idk how to implement this, just saying.
Moved from Custome Suggestions thread to the Small Suggestions thread. Can the items we wear be torn off if we take a set amount of hits/bullets? If I'm wearing a black shirt and white coat, after a while, the coat gets ripped and falls off. It has holes in it. The clothes you wear don't affect you...