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Search found 72 matches

by Rhodes
Wed Jun 14, 2017 8:09 am
Forum: SFD Status Updates
Topic: Alpha 1.3.3 is out!
Replies: 10
Views: 6171
Gender:

Re: Alpha 1.3.3 is out!

WOOOOT!! CAMPAIGNS, CAMPAIGNS!!
AI, AI!!!!
Been waiting for proper AI for a while now, actually. Seems the current AI's are only good at tripping and getting smacked in the face....
:D Hopefully this means even more fun and even better maps!
GO Gurt and Hjarpe sirs!! Hip hip hooraayyyy!
by Rhodes
Wed Jun 14, 2017 8:05 am
Forum: Solved Bugs
Topic: Frequent crashes in the main menu because of the title music
Replies: 3
Views: 2773
Gender:

Re: Frequent crashes in the lobby(?)

Yes, I had this issue ONCE,but I didn't think much of it because as soon as i restarted the game after ending all related processes, it didn't happen again. However, for some reason ever since this update came, I've repeatedly been disconnected from servers, again and again, with the message 'Loadin...
by Rhodes
Sun Feb 19, 2017 6:14 am
Forum: SFD Status Updates
Topic: Alpha 1.2.0 is here!
Replies: 21
Views: 11883
Gender:

Re: Alpha 1.2.0 is here!

Hjarpe and Gurt. Thank you SOOOO much!!
I've been waiting a long time for this stuff ;)
by Rhodes
Tue Feb 14, 2017 10:33 am
Forum: Superfighters Deluxe ScriptAPI
Topic: [FINAL] Artificial Intelligence concept V3
Replies: 15
Views: 9944
Gender:

Re: [UNSTABLE] Artificial Intelligence concept

Send the script i have the map :p I wanna see how mean they are...
and yeah i hadnt..
by Rhodes
Thu Feb 09, 2017 5:11 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: [FINAL] Artificial Intelligence concept V3
Replies: 15
Views: 9944
Gender:

Re: [UNSTABLE] Artificial Intelligence concept

Jak.... I tested out your script...didn't understand it much but when i tested it my mind was...BLOWN :o VERY impressive work MAN!!!This is amazing! -Now for the details- I started the map. The CPU started running after me, assault rifles in their hands! Jak, VERY amazing work getting the rifles to ...
by Rhodes
Thu Feb 09, 2017 4:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 187
Views: 107795
Gender:

Re: Costume Ideas and Suggestions

Designable hair?(Draw your own, put on your character)
by Rhodes
Thu Feb 09, 2017 10:57 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Strength powerup
Replies: 38
Views: 22834
Gender:

Re: Planned feature: Strength powerup

By piece, i meant a block of concrete or so.
Not very large. He would hold it and push it aside, crushing any player beneath it.
Basically, any piece that normally crushes a player(by any i mean medium sized pieces)
by Rhodes
Wed Feb 08, 2017 10:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 104054
Gender:

Re: Map Editor Suggestions

It would be nice if we had a trigger which uses the Game.SpawnProjectile, instead of having to script it. Same with effects. As for looks, the projectile trigger would have a gun symbol, and The effects trigger looks like an area trigger, but yellow coloured. And input would be:- ProjectileItem, Dir...
by Rhodes
Wed Feb 08, 2017 10:13 am
Forum: Superfighters Deluxe ScriptAPI
Topic: [FINAL] Artificial Intelligence concept V3
Replies: 15
Views: 9944
Gender:

Re: [UNSTABLE] Artificial Intelligence concept

Well, as you posted earlier, if we can stop the CPU from attacking when it is close to the player, THEN spawn a fire node, that would look cool. Also, to use gun, you can use Game.SpawnProjectile(If there were a way to make the CPU pick up stuff, then check what it has picked up, then we could spawn...
by Rhodes
Tue Feb 07, 2017 2:16 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: [FINAL] Artificial Intelligence concept V3
Replies: 15
Views: 9944
Gender:

Re: [UNSTABLE] Artificial Intelligence concept

There's a way to get the distance from the bot to the target and if it is in a specified range you can spawn a fire node in the player position, but what exactly could solve this? since that when a player is enough close to the bot it activates the melee attack. Couldn't you freeze the bot or somet...
by Rhodes
Tue Feb 07, 2017 2:07 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Strength powerup
Replies: 38
Views: 22834
Gender:

Re: Planned feature: Strength powerup

If you drop a big piece of anything on to the strengthened player(big piece of concrete, enough to gib a normal player)there should be a maybe, 5% chance to CATCH it?!(The bigger the piece, the lesser the chance) Imagine, guys! Someone shoots the cracks, the buff guy walking below, then he presses b...
by Rhodes
Tue Feb 07, 2017 1:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon Idea: Backpack
Replies: 5
Views: 3889
Gender:

Re: Weapon Idea: Backpack

No, it would be too op. It is a good idea, but people could just start hoarding stuff, like, you find a bazooka, take. You find a pump shotgun, take. Knife,axe,chain,katana?Take. An example: "One gun's ammo over?No problem-o. Whip out a new gun. Oh!My axe broke over your head!I don't care. Here, my...
by Rhodes
Tue Jan 31, 2017 10:21 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small throwing weapon changes (queueing)
Replies: 5
Views: 3481
Gender:

Re: Small throwing weapon changes (queueing)

Another alternative could be that while in throwing mode, the held gun or item could be used for hitting??Each wep has diff durability depending on the size.
by Rhodes
Tue Jan 31, 2017 10:10 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Deataching Wearable Items
Replies: 1
Views: 1917
Gender:

Re: Deataching Wearable Items

I have already mentioned this in this thread but maybe a separate topic would draw more attention and cuz its a pretty big change.
Whatevs, nice. Didn't consider accessories :lol:
by Rhodes
Tue Jan 24, 2017 4:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Second thoughts about Grabs and Celebrations (Overcomplication)
Replies: 14
Views: 9113
Gender:

Re: Second thoughts about Grabs and Celebrations (Overcomplication)

My keys are:-
Arrow keys
N punch. M kick. Comma block
1-5 weps
Z show chat
F1-8 vote
H grab
Right alt walk
Left shift sprint
J activate/pickup
K reload
L sheathe
OemSemicolon as throw/throwing mode
Cam view is |(default)

So ya that's my setup. You can argue its not comfy but I'm used to it
by Rhodes
Tue Jan 24, 2017 4:24 pm
Forum: General
Topic: Forum game:Make a sentence with 6 letters
Replies: 105
Views: 50549
Gender:

Re: Forum game:Make a sentence with 6 letters

Pardon, Hair Loss = Extremely Gross Manure.

PROFIT
by Rhodes
Sun Jan 22, 2017 5:56 am
Forum: Superfighters Deluxe ScriptAPI
Topic: [FINAL] Artificial Intelligence concept V3
Replies: 15
Views: 9944
Gender:

Re: [UNSTABLE] Artificial Intelligence concept

Isn't there a way to check if the player is in front of the CPU? That way you could set it to fire in that precise direction.(Idk how to implement this, just saying.
by Rhodes
Wed Jan 18, 2017 10:17 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269500
Gender:

Re: Costume Ideas and Suggestions

Moved from Custome Suggestions thread to the Small Suggestions thread. Can the items we wear be torn off if we take a set amount of hits/bullets? If I'm wearing a black shirt and white coat, after a while, the coat gets ripped and falls off. It has holes in it. The clothes you wear don't affect you...
by Rhodes
Tue Jan 17, 2017 10:49 am
Forum: General
Topic: Forum game:Make a sentence with 6 letters
Replies: 105
Views: 50549
Gender:

Re: Forum game:Make a sentence with 6 letters

Whoa, Impossible!Zebras Are Riding Donkeys??!!
PLANTS
by Rhodes
Sat Jan 14, 2017 8:52 am
Forum: General
Topic: Forum game:Make a sentence with 6 letters
Replies: 105
Views: 50549
Gender:

Re: Forum game:Make a sentence with 6 letters

Ass, Pissed (OFF)Players (A)Little, Extremely Stupid!
The next word is SUPPER