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Search found 119 matches

by Del Poncho
Wed Jun 20, 2018 8:03 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 9
Views: 332
Gender:

Re: Status update 2018-06-18

MOOADAM wrote:
Tue Jun 19, 2018 8:23 pm
Del Poncho wrote:
Tue Jun 19, 2018 2:16 pm
Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
its on the official website my dud
http://mythologicinteractive.com/
Oh my goodness.
by Del Poncho
Tue Jun 19, 2018 2:16 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 9
Views: 332
Gender:

Re: Status update 2018-06-18

Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
by Del Poncho
Sun Jun 17, 2018 4:24 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1784
Gender:

Re: Unavoidable smash.

I just want to clarify that this move is very valid. If you happen to get in a hit that's fine but after jumping you need to land. And while in the air you can't attack again. And when you land you will be forced to crouch for a short moment (if you land from where you started). I would say there's...
by Del Poncho
Thu Jun 07, 2018 11:36 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 351
Gender:

Re: Status update 2018-06-06

https://i.imgur.com/6gIOnSw.png OK, so... When i have first seen this it looked like a bug, but because certain bits and pieces fell and made contact with those tiles i realized this was actually something intended. Right away the popular opinion about this was that it looked distracting and unnece...
by Del Poncho
Thu Jun 07, 2018 7:50 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 351
Gender:

Re: Status update 2018-06-06

We have also updated the in-game GUI so that will also be something to get used to along with some new animations, some new/replaced sounds and some visual effects. Aw yis. I don't know wether or not I'll like the red thing, I guess I'll have to see, but I'd suggest giving players the option to tur...
by Del Poncho
Thu Jun 07, 2018 2:59 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 351
Gender:

Re: Status update 2018-06-06

Some people liked the red flashing on players, some didn't. Personally I kinda liked it, but I'm not sure either. @Quinterball was thinking that maybe players should flash red only when they take big damage (for example, a magnum shot), which could be a good idea. I don't know, it seems quite out o...
by Del Poncho
Wed Jun 06, 2018 9:59 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 351
Gender:

Re: Status update 2018-06-06

Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI?
by Del Poncho
Sat May 12, 2018 7:41 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 437
Gender:

Re: Status update 2018-05-12 (FAQ)

Question: This is a happy moment, why am I feeling so emotional?


Emotional rollercoaster apart, keep the great work, guys...I've been looking forward to this for a long time!
by Del Poncho
Fri Apr 27, 2018 9:53 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-27
Replies: 2
Views: 1060
Gender:

Re: Status update 2018-04-27

Gurt wrote:
Fri Apr 27, 2018 9:40 pm
The bots will not learn from mistakes either
My God, we have the technology to perfectly rebuild a SFD player!
by Del Poncho
Sat Feb 24, 2018 11:34 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-23
Replies: 8
Views: 491
Gender:

Re: Status update 2018-02-23

Will they try to use "tactics" that consist in breaking the covers?

For example,if I have an m60,I can shoot people even if they're behind a crate,since it'll last just a few shots before breaking.
Will the bots have this kind of reasoning?
by Del Poncho
Sun Feb 18, 2018 10:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 7
Views: 468
Gender:

Re: Having the option to keybind the drop button separately

hyper copter wrote:
Sat Feb 17, 2018 9:55 pm
if u mean a button to replace holding the throw button to drop thing i agree
Not exactly to replace,but having the option to chose between the two types would be nice.
by Del Poncho
Sun Feb 04, 2018 1:12 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-03
Replies: 10
Views: 914
Gender:

Re: Status update 2018-02-03

Creating a campaign map will be a bit of a puzzle to get a design that works well with spawning and despawning areas as you move forward to create the illusion of a bid map. What about creating some sort of "level" design,meaning that once you activate a trigger,the next level (wich is another map)...
by Del Poncho
Sat Jan 27, 2018 7:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 7
Views: 468
Gender:

Having the option to keybind the drop button separately

The title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode". The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pr...
by Del Poncho
Tue Jan 23, 2018 9:28 pm
Forum: Superfighters Deluxe Planned Features
Topic: [IN-PROGRESS] Major feature: Campaigns
Replies: 64
Views: 8541
Gender:

Re: Major feature: Campaigns

I think we'll see a lot of references and "easter eggs" regarding Hollywood classics and similar.

Man I can't wait to play and make campaigns.
by Del Poncho
Sun Jan 21, 2018 8:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Vaulting
Replies: 8
Views: 378
Gender:

Re: Vaulting

I'm all in for changes that make the game feel more smooth and holliwoodian.
by Del Poncho
Fri Jan 12, 2018 5:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 507
Gender:

Re: Reworking the "moving corpses" mechanic

I didn't think of it as something usable in a lot of situation. Having cool features like this,that make the game more "holliwoodian" and 80's styled is obviously a pro,but they should have limited uses. A perfect example is how parrying/deflecting bullets works: It's difficult,sometimes it takes a ...
by Del Poncho
Sat Jan 06, 2018 12:11 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 507
Gender:

Re: Reworking the "moving corpses" mechanic

This could be applied to other kinds of shields too. I always felt they belonged to the game.
by Del Poncho
Wed Jan 03, 2018 11:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 507
Gender:

Re: Reworking the "moving corpses" mechanic

Now that you mention it,I would like the idea to have a bit more mobility while transporting corpses.
Since it's a 2D game,even a table is enough to block your movement,so this would actually be quite useful.

Also,this would give us another way to aproach gun-wielding foes.
by Del Poncho
Thu Dec 21, 2017 7:43 pm
Forum: SFD Status Updates
Topic: Status update 2017-12-21
Replies: 2
Views: 389
Gender:

Re: Status update 2017-12-21

Ok,this is happening too fast.
It feels like yesterday that we were given the bazooka for the first time,and now we're close to launch day.
Gotta man up in these emotional times.
by Del Poncho
Sun Nov 19, 2017 10:44 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Easy Doors!
Replies: 6
Views: 418
Gender:

Re: Easy Doors!

Yeah,it's not a bad idea at all. Having doors that can be opened/closed with the interaction button and/or triggers and buttons around the map would really be cool. It would also be very beneficial for campaigns/adventure maps,since it's a good way to block a passage without needing planks or simila...