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by Del Poncho
Sun Nov 19, 2017 10:44 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Easy Doors!
Replies: 6
Views: 211
Gender:

Re: Easy Doors!

Yeah,it's not a bad idea at all. Having doors that can be opened/closed with the interaction button and/or triggers and buttons around the map would really be cool. It would also be very beneficial for campaigns/adventure maps,since it's a good way to block a passage without needing planks or simila...
by Del Poncho
Sat Nov 04, 2017 8:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New weapon: Crossbow
Replies: 7
Views: 460
Gender:

Re: New weapon: Crossbow

I'm not really into the bleeding damage,altought it's something I could see in a game like this.
But what about making fired bolts climbable?
Of course,this would need more details than this,but I could see it becoming something.
by Del Poncho
Wed Nov 01, 2017 9:34 am
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 200
Gender:

Re: Zombie Nightmare crash

A fresh install of NET framework seems to have worked,thanks.
I'm not really sure about it,since the crash has always occurred at random levels,I'll post again if something happens.
by Del Poncho
Mon Oct 30, 2017 8:48 pm
Forum: Superfighters Deluxe
Topic: SFD Survival Mode Scores!
Replies: 23
Views: 933
Gender:

Re: SFD Survival Mode Scores!

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Got to wave 34 with Yana. It sure gets messy after a while,eh?
by Del Poncho
Sun Oct 29, 2017 4:14 pm
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 200
Gender:

Re: Zombie Nightmare crash

Apparently there is no report of these crashes.
I also did not recive the option to send it,it just went directly to the "The application has stopped working" window.
by Del Poncho
Sun Oct 29, 2017 3:35 pm
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 200
Gender:

Zombie Nightmare crash

I'm having problems when hosting Zombie Nightmare. All my last 3 matches crashed at some point,at different levels (levels 9,7 and 27 if I recall). -It always happened during the loading screen between 2 levels,so my guess is that it has to do with the randomization of the map,but I know next to not...
by Del Poncho
Fri Oct 27, 2017 11:00 pm
Forum: Superfighters Deluxe
Topic: Beta 1.0 is out!
Replies: 44
Views: 1805
Gender:

Re: Beta 1.0 is out!

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by Del Poncho
Wed Oct 25, 2017 3:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 580
Gender:

Re: Turn Off Pruning For Clanpages

If that's the case, the clan thread shouldn't exist at all. We shouldn't be given an opportunity to put a clan out there on the condition that we gotta shit post to keep the thread alive. I agree with the idea of some sort of removal of pruning. Posting an up every month =/= shitpost. Without pruni...
by Del Poncho
Tue Oct 24, 2017 10:19 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Bring back fast paced gameplay
Replies: 5
Views: 267
Gender:

Re: Bring back fast paced gameplay

We all clearly have different reasons of what we want to see in this game,and I honestly apreciate the "slow",if we can call it that way,pace of the game. To me,this game was never all about incredible reflexes and muscle memory,but more about it's hollywoodian appeal and situations. It's not about ...
by Del Poncho
Mon Oct 23, 2017 5:40 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan
Replies: 57
Views: 15688
Gender:

Re: Development roadmap and business plan

After making paid beta game, online going to be very small, i think Obviously yes. I´d estimate 45-50% of People Who play the game have No income/Have no means to Buy the game Via-online payment. But, Take all i said with a grain of salt since i´ve never actually researched this. Nah,I can't simply...
by Del Poncho
Sat Oct 21, 2017 11:46 am
Forum: Superfighters Deluxe
Topic: Status update 2017-10-21 - Beta teaser!
Replies: 46
Views: 2185
Gender:

Re: Status update 2017-10-21 - Beta teaser!

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This.

This is where I lost it.

This is where my heart and soul just gave up on me.

It was too much for me to handle.

It was too cool.
by Del Poncho
Sat Sep 30, 2017 10:41 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Lifting 'Heavy' objects
Replies: 6
Views: 307
Gender:

Re: Lifting 'Heavy' objects

Well,I'm not exactly the best at proposing ideas in here,but usually they need a lot more details. For example,what can you lift,how will you move around with it,in what position,what and how you can throw,how far,how will you be able to grab exactly what you want in a sea of objects,and stuff like ...
by Del Poncho
Fri Sep 29, 2017 7:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Lifting 'Heavy' objects
Replies: 6
Views: 307
Gender:

Re: Lifting 'Heavy' objects

This would need more specifications,but lifting objects is something that has always been missing from this game.
by Del Poncho
Wed Sep 06, 2017 8:05 am
Forum: Superfighters Deluxe
Topic: Superfighters arcade! ...and a status update
Replies: 15
Views: 1343
Gender:

Re: Superfighters arcade! ...and a status update

The arcade machine is called Superfighters Deluxe . If they actually produce more of them,they will probably have to copyright it with that name,so the question is: wouldn't that be a problem in the future,when copyrighting the actual Superfighters Deluxe? I must say,I don't know sheize of copyrigth...
by Del Poncho
Tue Aug 29, 2017 8:56 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: REVAMP Fire
Replies: 8
Views: 558
Gender:

Re: REVAMP Fire

Well,it's a perfectly fine idea.
This would probably need a small ammunition nerf to the flamethrower and the molotovs,but otherwise it's a great suggestion.
by Del Poncho
Tue Aug 29, 2017 8:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grenade rolling too fast and too far
Replies: 12
Views: 632
Gender:

Re: Grenade rolling too fast and too far

I believe grenades are in a perfectly balanced state right now,except,as you said,for their stun capacity. I personally believe that the whole throwing items thing is messed up,both in the damage and stun part. Everything is now always thrown around,and while this helps a bit against running folks,i...
by Del Poncho
Mon Aug 28, 2017 7:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Move Idea - Parrying
Replies: 3
Views: 267
Gender:

Re: New Move Idea - Parrying

I believe this comes from For Honor,am I right? While For Honor has some great features for what matters melee combat,and I really think that some ideas could be taken from it for a sort of melee overhaul (I was thinking about making a post about it),the parrying feature isn't probably appropriate f...
by Del Poncho
Sun Aug 27, 2017 7:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grenade rolling too fast and too far
Replies: 12
Views: 632
Gender:

Re: Grenade rolling too fast and too far

If you've played with me before you've probably seen me nail a sick cross-map nade off the bat. Thing is, throw distance isn't about horizontal movement, it's about the vertical movement. Too often players camp on the top of some roof, at the edge of an elevator or ladder, where it is hard to shoot...
by Del Poncho
Mon Jul 31, 2017 1:00 pm
Forum: General
Topic: Rick Sanchez's Very Own AMA! (Ask me anything)
Replies: 14
Views: 846
Gender:

Re: Rick Sanchez's Very Own AMA! (Ask me anything)

Lunatic wrote:
Mon Jul 31, 2017 3:23 am
I fucking hope we don't all make one. I made one since I've been around forever and I'm a forum mod. Klip could make one for similar reasons.

This didn't need to be a trend.
I was so angry at all this class disparity that I made a satirical oil painting.
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by Del Poncho
Sat Jul 29, 2017 10:59 am
Forum: General
Topic: Rick Sanchez's Very Own AMA! (Ask me anything)
Replies: 14
Views: 846
Gender:

Re: Rick Sanchez's Very Own AMA! (Ask me anything)

What's the recipe for the Concentrated Dark Matter!?
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