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Search found 126 matches

by Del Poncho
Wed Jul 18, 2018 10:39 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: missing tiles or something at police station
Replies: 3
Views: 67
Gender:

Re: missing tiles or something at police station

I think it has to do with how the cover system works. There are "bugs" like this in most of the maps. Basically, if you use something as a cover, you can shoot and throw stuff through it. This allows you to shoot through a whole floor while being in perfect cover, sometimes (vent ducts in Police Sta...
by Del Poncho
Mon Jul 09, 2018 4:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Anti runner mesurements
Replies: 8
Views: 304
Gender:

Re: Anti runner mesurements

I have never really had problems with runners, to be honest. In the end, it's just a challenge to "who's best at moving around and vaulting over objects". With the introduction of throwable objects, it has become even easier to just stop someone by throwing at him any random bottle you find around (...
by Del Poncho
Thu Jul 05, 2018 3:58 pm
Forum: Verified Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 12
Views: 354
Gender:

Re: Cancelling the 'three punch combo' cooldown

This is "broken" because of the increasingly difficulty to do this with a better ping. Wether this should or shouldn't be an acceptable move, the fact that not every player can land this 4th hit with the same difficulty is just wrong. I'm personally not a fan of all these cooldowns, melee has been ...
by Del Poncho
Thu Jul 05, 2018 2:58 pm
Forum: Verified Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 12
Views: 354
Gender:

Re: Cancelling the 'three punch combo' cooldown

This is "broken" because of the increasingly difficulty to do this with a better ping. Wether this should or shouldn't be an acceptable move, the fact that not every player can land this 4th hit with the same difficulty is just wrong. I'm personally not a fan of all these cooldowns, melee has been q...
by Del Poncho
Mon Jul 02, 2018 7:09 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 41
Views: 1580
Gender:

Re: Status Update 2018-07-02 (Beta)

Instead make a reply to this thread how you think you can contribute to the Beta testing if you feel like you match any of the criterias or other criterias you think are important and want to participate in the Beta testing. I don't want to sound like I'm trying to put myself on some kind of high g...
by Del Poncho
Fri Jun 29, 2018 9:11 pm
Forum: SFD Status Updates
Topic: Status Update 2018-06-29
Replies: 4
Views: 278
Gender:

Re: Status Update 2018-06-29

I would like to give you a preliminary release date but I know that some of you will just start miss-quoting us and spread miss-information and be a bit sad when some imaginary date has passed that you believed was the release date so I'm not gonna. Shoot for the stars, plan to get at best on the m...
by Del Poncho
Wed Jun 27, 2018 2:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 325
Gender:

Re: The maps have horrible spots and designs.

I'm all for making little tweaks if I get suggestions I like. But I don't see us redesigning the official maps adding a bunch of walls everywhere, or making every doorway ten feet tall... Any spot with a low ceiling will have a problem with melee. I don't think this is a problem regarding maps, but...
by Del Poncho
Wed Jun 20, 2018 8:03 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 9
Views: 472
Gender:

Re: Status update 2018-06-18

MOOADAM wrote:
Tue Jun 19, 2018 8:23 pm
Del Poncho wrote:
Tue Jun 19, 2018 2:16 pm
Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
its on the official website my dud
http://mythologicinteractive.com/
Oh my goodness.
by Del Poncho
Tue Jun 19, 2018 2:16 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 9
Views: 472
Gender:

Re: Status update 2018-06-18

Wait, what did I miss? What helicopter? Can't seem to find anything with the search thingie
by Del Poncho
Sun Jun 17, 2018 4:24 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1830
Gender:

Re: Unavoidable smash.

I just want to clarify that this move is very valid. If you happen to get in a hit that's fine but after jumping you need to land. And while in the air you can't attack again. And when you land you will be forced to crouch for a short moment (if you land from where you started). I would say there's...
by Del Poncho
Thu Jun 07, 2018 11:36 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 529
Gender:

Re: Status update 2018-06-06

https://i.imgur.com/6gIOnSw.png OK, so... When i have first seen this it looked like a bug, but because certain bits and pieces fell and made contact with those tiles i realized this was actually something intended. Right away the popular opinion about this was that it looked distracting and unnece...
by Del Poncho
Thu Jun 07, 2018 7:50 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 529
Gender:

Re: Status update 2018-06-06

We have also updated the in-game GUI so that will also be something to get used to along with some new animations, some new/replaced sounds and some visual effects. Aw yis. I don't know wether or not I'll like the red thing, I guess I'll have to see, but I'd suggest giving players the option to tur...
by Del Poncho
Thu Jun 07, 2018 2:59 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 529
Gender:

Re: Status update 2018-06-06

Some people liked the red flashing on players, some didn't. Personally I kinda liked it, but I'm not sure either. @Quinterball was thinking that maybe players should flash red only when they take big damage (for example, a magnum shot), which could be a good idea. I don't know, it seems quite out o...
by Del Poncho
Wed Jun 06, 2018 9:59 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 529
Gender:

Re: Status update 2018-06-06

Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI?
by Del Poncho
Sat May 12, 2018 7:41 pm
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 458
Gender:

Re: Status update 2018-05-12 (FAQ)

Question: This is a happy moment, why am I feeling so emotional?


Emotional rollercoaster apart, keep the great work, guys...I've been looking forward to this for a long time!
by Del Poncho
Fri Apr 27, 2018 9:53 pm
Forum: SFD Status Updates
Topic: Status update 2018-04-27
Replies: 2
Views: 1070
Gender:

Re: Status update 2018-04-27

Gurt wrote:
Fri Apr 27, 2018 9:40 pm
The bots will not learn from mistakes either
My God, we have the technology to perfectly rebuild a SFD player!
by Del Poncho
Sat Feb 24, 2018 11:34 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-23
Replies: 8
Views: 495
Gender:

Re: Status update 2018-02-23

Will they try to use "tactics" that consist in breaking the covers?

For example,if I have an m60,I can shoot people even if they're behind a crate,since it'll last just a few shots before breaking.
Will the bots have this kind of reasoning?
by Del Poncho
Sun Feb 18, 2018 10:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 7
Views: 473
Gender:

Re: Having the option to keybind the drop button separately

hyper copter wrote:
Sat Feb 17, 2018 9:55 pm
if u mean a button to replace holding the throw button to drop thing i agree
Not exactly to replace,but having the option to chose between the two types would be nice.
by Del Poncho
Sun Feb 04, 2018 1:12 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-03
Replies: 10
Views: 927
Gender:

Re: Status update 2018-02-03

Creating a campaign map will be a bit of a puzzle to get a design that works well with spawning and despawning areas as you move forward to create the illusion of a bid map. What about creating some sort of "level" design,meaning that once you activate a trigger,the next level (wich is another map)...
by Del Poncho
Sat Jan 27, 2018 7:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 7
Views: 473
Gender:

Having the option to keybind the drop button separately

The title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode". The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pr...