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Search found 117 matches

by Del Poncho
Sun Feb 18, 2018 10:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 3
Views: 133
Gender:

Re: Having the option to keybind the drop button separately

hyper copter wrote:
Sat Feb 17, 2018 9:55 pm
if u mean a button to replace holding the throw button to drop thing i agree
Not exactly to replace,but having the option to chose between the two types would be nice.
by Del Poncho
Sun Feb 04, 2018 1:12 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-03
Replies: 6
Views: 332
Gender:

Re: Status update 2018-02-03

Creating a campaign map will be a bit of a puzzle to get a design that works well with spawning and despawning areas as you move forward to create the illusion of a bid map. What about creating some sort of "level" design,meaning that once you activate a trigger,the next level (wich is another map)...
by Del Poncho
Sat Jan 27, 2018 7:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Having the option to keybind the drop button separately
Replies: 3
Views: 133
Gender:

Having the option to keybind the drop button separately

The title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode". The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pr...
by Del Poncho
Tue Jan 23, 2018 9:28 pm
Forum: Superfighters Deluxe Planned Features
Topic: [IN-PROGRESS] Major feature: Campaigns
Replies: 64
Views: 7210
Gender:

Re: Major feature: Campaigns

I think we'll see a lot of references and "easter eggs" regarding Hollywood classics and similar.

Man I can't wait to play and make campaigns.
by Del Poncho
Sun Jan 21, 2018 8:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Vaulting
Replies: 8
Views: 177
Gender:

Re: Vaulting

I'm all in for changes that make the game feel more smooth and holliwoodian.
by Del Poncho
Sat Jan 20, 2018 8:40 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: The Golden Snipers - NS
Replies: 13
Views: 278
Gender:

Re: The Golden Snipers - NS

Wait,what does NS stand for?

Also that's definitely Nespresso's N..
by Del Poncho
Fri Jan 12, 2018 5:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 289
Gender:

Re: Reworking the "moving corpses" mechanic

I didn't think of it as something usable in a lot of situation. Having cool features like this,that make the game more "holliwoodian" and 80's styled is obviously a pro,but they should have limited uses. A perfect example is how parrying/deflecting bullets works: It's difficult,sometimes it takes a ...
by Del Poncho
Sat Jan 06, 2018 12:11 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 289
Gender:

Re: Reworking the "moving corpses" mechanic

This could be applied to other kinds of shields too. I always felt they belonged to the game.
by Del Poncho
Wed Jan 03, 2018 11:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 289
Gender:

Re: Reworking the "moving corpses" mechanic

Now that you mention it,I would like the idea to have a bit more mobility while transporting corpses.
Since it's a 2D game,even a table is enough to block your movement,so this would actually be quite useful.

Also,this would give us another way to aproach gun-wielding foes.
by Del Poncho
Thu Dec 21, 2017 7:43 pm
Forum: SFD Status Updates
Topic: Status update 2017-12-21
Replies: 2
Views: 215
Gender:

Re: Status update 2017-12-21

Ok,this is happening too fast.
It feels like yesterday that we were given the bazooka for the first time,and now we're close to launch day.
Gotta man up in these emotional times.
by Del Poncho
Sun Nov 19, 2017 10:44 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Easy Doors!
Replies: 6
Views: 295
Gender:

Re: Easy Doors!

Yeah,it's not a bad idea at all. Having doors that can be opened/closed with the interaction button and/or triggers and buttons around the map would really be cool. It would also be very beneficial for campaigns/adventure maps,since it's a good way to block a passage without needing planks or simila...
by Del Poncho
Sat Nov 04, 2017 8:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New weapon: Crossbow
Replies: 7
Views: 513
Gender:

Re: New weapon: Crossbow

I'm not really into the bleeding damage,altought it's something I could see in a game like this.
But what about making fired bolts climbable?
Of course,this would need more details than this,but I could see it becoming something.
by Del Poncho
Wed Nov 01, 2017 9:34 am
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 299
Gender:

Re: Zombie Nightmare crash

A fresh install of NET framework seems to have worked,thanks.
I'm not really sure about it,since the crash has always occurred at random levels,I'll post again if something happens.
by Del Poncho
Mon Oct 30, 2017 8:48 pm
Forum: Superfighters Deluxe
Topic: SFD Survival Mode Scores!
Replies: 23
Views: 1086
Gender:

Re: SFD Survival Mode Scores!

Image

Got to wave 34 with Yana. It sure gets messy after a while,eh?
by Del Poncho
Sun Oct 29, 2017 4:14 pm
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 299
Gender:

Re: Zombie Nightmare crash

Apparently there is no report of these crashes.
I also did not recive the option to send it,it just went directly to the "The application has stopped working" window.
by Del Poncho
Sun Oct 29, 2017 3:35 pm
Forum: Solved Bugs
Topic: Zombie Nightmare crash
Replies: 5
Views: 299
Gender:

Zombie Nightmare crash

I'm having problems when hosting Zombie Nightmare. All my last 3 matches crashed at some point,at different levels (levels 9,7 and 27 if I recall). -It always happened during the loading screen between 2 levels,so my guess is that it has to do with the randomization of the map,but I know next to not...
by Del Poncho
Fri Oct 27, 2017 11:00 pm
Forum: SFD Status Updates
Topic: Beta 1.0 is out!
Replies: 44
Views: 2081
Gender:

Re: Beta 1.0 is out!

Image
by Del Poncho
Wed Oct 25, 2017 3:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Turn Off Pruning For Clanpages
Replies: 15
Views: 709
Gender:

Re: Turn Off Pruning For Clanpages

If that's the case, the clan thread shouldn't exist at all. We shouldn't be given an opportunity to put a clan out there on the condition that we gotta shit post to keep the thread alive. I agree with the idea of some sort of removal of pruning. Posting an up every month =/= shitpost. Without pruni...
by Del Poncho
Tue Oct 24, 2017 10:19 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Bring back fast paced gameplay
Replies: 5
Views: 319
Gender:

Re: Bring back fast paced gameplay

We all clearly have different reasons of what we want to see in this game,and I honestly apreciate the "slow",if we can call it that way,pace of the game. To me,this game was never all about incredible reflexes and muscle memory,but more about it's hollywoodian appeal and situations. It's not about ...
by Del Poncho
Mon Oct 23, 2017 5:40 pm
Forum: SFD Status Updates
Topic: Development roadmap and business plan (OLD)
Replies: 57
Views: 17203
Gender:

Re: Development roadmap and business plan

After making paid beta game, online going to be very small, i think Obviously yes. I´d estimate 45-50% of People Who play the game have No income/Have no means to Buy the game Via-online payment. But, Take all i said with a grain of salt since i´ve never actually researched this. Nah,I can't simply...