New to the forum? Say hello in this topic! Make sure to read the rules.
RULE NR 3 UPDATED: Don't hurt, harass or provoke other forum members or people.

Search found 113 matches

by Armadyl5
Sat Feb 17, 2018 7:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

StarNord wrote:
Sat Feb 17, 2018 1:27 pm

In summary, this would give incentive to always having a melee weapon(makeshift or otherwise) equipped when rushing. Rather than just sheathing a firearm, to quickly block a thrown weapon, then swiftly re-equipping said firearm and gunning down the opponent.
E.X.A.C.T.L.Y

Thank You !
by Armadyl5
Fri Feb 16, 2018 8:38 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

block a thrown machete with a hammer(weaker),having less than 25 hp your loss is marked(60-70%)? The 60-70% is the "Chance" to lose a "Very small chunk" of your health. So when you catch something sharp bare handed , you lose 5 hp for example and that has a 60/70% chance of happening , if it's a he...
by Armadyl5
Thu Feb 15, 2018 11:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

When you block a thrown item , if you have a melee weapon that is similarly strong to the thrown item you can just block it normally , if your blocking it with something weaker ? Stagger if your on ground and get knocked down if your in mid air , get injured (60/70%) while catching something sharp l...
by Armadyl5
Mon Feb 05, 2018 7:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 94
Views: 7315
Gender:

Re: Map Editor Suggestions

a useful setting in the map editor would be to Enable/Disable Critical shots. basicly im asking to add a bool to Game() , "Game.CriticalshotsEnabled" , maybe also make it a setting in the server . for map making , this would allow for scripted events to be completely possible (no risk of ruining an ...
by Armadyl5
Thu Jan 11, 2018 11:36 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

Being able to Recolor the Gasmask00 and Helmet00 .
by Armadyl5
Fri Dec 01, 2017 3:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

Umh, why a separate command? You can do this while pressing down + grab by the way. I Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing . Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just ...
by Armadyl5
Thu Nov 30, 2017 10:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

a seperate Command to Grab Players that are laying on the ground . Umh, why a separate command? You can do this while pressing down + grab by the way. I Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing . Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is n...
by Armadyl5
Thu Nov 30, 2017 12:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

a seperate Command to Grab Players that are laying on the ground .
by Armadyl5
Tue Nov 28, 2017 6:08 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Getting User Messages to use in API
Replies: 2
Views: 109
Gender:

Re: Getting User Messages to use in API

hi :) i Want to ask if there is a way to get what the player says in the chatbox . my goal is to transfer a player's chat into dialogue ingame . I wish I would say yes, but this beautiful three letters word is not currently available :) (a complicated way to say "no, or at least not currently") It'...
by Armadyl5
Tue Nov 28, 2017 5:36 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Getting User Messages to use in API
Replies: 2
Views: 109
Gender:

Getting User Messages to use in API

hi :)

i Want to ask if there is a way to get what the player says in the chatbox .

my goal is to transfer a player's chat into dialogue ingame .
by Armadyl5
Sun Nov 26, 2017 8:03 pm
Forum: SFD Status Updates
Topic: Beta 1.0.1 is out!
Replies: 15
Views: 619
Gender:

Re: Beta 1.0.1 is out!

Neat !

Nice Work Dynamic Duo :D
by Armadyl5
Wed Nov 15, 2017 2:20 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Checking if an object is a bg/solid
Replies: 2
Views: 133
Gender:

Re: Checking if an object is a bg/solid

So far the solution I adopted for background tiles is to check if in the name of the tile there is the prefix "Bg" using String.StartsWith or String.Contains . Smart ;) , Sounds good . Can I ask you why do you need that? Are you thinking about creating a sort of Raycast? My purpose is making a bot ...
by Armadyl5
Wed Nov 15, 2017 1:25 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Checking if an object is a bg/solid
Replies: 2
Views: 133
Gender:

Checking if an object is a bg/solid

Hi ! :D

Is there a way to check if a certain object in the map is a background tile , a solid tile , or else?

Or maybe if an object is "Collidable"?
by Armadyl5
Sat Oct 28, 2017 11:03 am
Forum: SFD Status Updates
Topic: Beta 1.0 is out!
Replies: 44
Views: 2081
Gender:

Re: Beta 1.0 is out!

Have you played the survival map yet? Was it too easy? Too difficult? Did it take too long before you died? If it was boring, why? If it was fun, why? Being able to retry a wave a good thing? What's your thoughts? The Survival Map is Jaw-dropping :o , but from the view of a single player , i believ...
by Armadyl5
Sat Oct 21, 2017 1:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

I want to suggest Adding a Cooldown/Animation to Sheathing . Yes , You read it correctly , Sheathing . :| Now The Reason Iam Suggesting this is because the lack of advantage of melee when your close to a Shooter , Your opponent can just Sheath his Weapon , and it "Disappears instantly" , and he bloc...
by Armadyl5
Sat Oct 21, 2017 1:13 pm
Forum: SFD Status Updates
Topic: Status update 2017-10-21 - Beta teaser!
Replies: 46
Views: 2740
Gender:

Re: Status update 2017-10-21 - Beta teaser!

Awesome Guys !

I mean Bots , AND a NEW ZOMBIE GAMEMODE ! :o

The Dynamic Duo Never fail to surprise us with awesome features , Cheers ! :D
by Armadyl5
Wed Oct 04, 2017 4:08 pm
Forum: Superfighters Deluxe
Topic: Weird Player-made Ingame Rules
Replies: 6
Views: 375
Gender:

Re: Weird Player-made Ingame Rules

Creeper wrote:
Wed Oct 04, 2017 2:53 pm
I feel good about that I can't join their server ever again.
So it's a win win situation
good point ;)
by Armadyl5
Wed Oct 04, 2017 11:56 am
Forum: Superfighters Deluxe
Topic: Weird Player-made Ingame Rules
Replies: 6
Views: 375
Gender:

Weird Player-made Ingame Rules

"Camper" , "Runner" ... Words That You Hear Frequently while playing sfd , Most Players Just Rage at You if You Don't Play The Way They Want . I Don't Normally Speak About This Kind of Stuff , But it's Starting to Get Really Annoying , Especially Recently after I Heard a New Term , "Grabber" ... :sh...
by Armadyl5
Sun Jun 04, 2017 3:36 pm
Forum: SFD Status Updates
Topic: Alpha 1.3.3 is out!
Replies: 10
Views: 1056
Gender:

Re: Alpha 1.3.3 is out!

-You can now drop primed explosives (grenades, molotovs, mines, C4) by holding the drop key (default G). -Fixed a bug where you could climb ladders while holding dead players. This is another small update before we start working on Big Stuff (campaigns, AI...) So Hyped for the Campaigns and The AI ...
by Armadyl5
Fri Jun 02, 2017 2:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 268
Views: 17219
Gender:

Re: Small Suggestions topic

Using The "OnPlayerDeathTrigger" You Can Set Certain Events to a Certain Player's Death , Why not for multiple Players' Deaths ? ... Just like the "OnDestroyedTrigger" ... where you can simply mark a few players and set a certain event for the death of a certain number of these players .