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Search found 82 matches

by gwendalaze
Fri Apr 29, 2016 7:35 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Body armor
Replies: 16
Views: 2419

Re: Planned feature: Body armor

I suggest to change the "absorb half damage" formula to this : Armor damage = damage taken * armor value (ranging from 0 to 100) / 100 Health damage = damage taken - Armor damage So people would still gather armor even when they are at low health : doom-like armor system only works if there is a ple...
by gwendalaze
Wed Apr 27, 2016 11:23 pm
Forum: Superfighters Deluxe
Topic: Rank your player stats
Replies: 43
Views: 3931

Re: Rank your player stats

Guns: 3/5 - Dakka Dakka ! Need moar Dakka ! Melee: 3/5 - I can handle most of people but good players can easily dispatch me Throwable: 4/5 - Eat mah gurnadz Awareness: 5/5 - Yeah, I'm not stepping on your mine Playstyle : Survivor - By entranching myself, avoiding most of direct fight and carefully...
by gwendalaze
Wed Apr 20, 2016 9:42 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Tazer
Replies: 8
Views: 1921

Re: Planned feature: Tazer

Lunatic wrote:civilian models go roughly 15ft.
Wait, civilian tasers does exists ? How this world hadn't burned down yet ?
Anyway, I'm suggesting so that the taser would disarm target on a direct-hit, so it could turn into a very nice area-denial weapon, assuming it couldn't destroy explosive barrels
by gwendalaze
Sat Apr 16, 2016 12:26 pm
Forum: Answered ScriptAPI Topics
Topic: Unable to call an array for IObjectTrigger?
Replies: 8
Views: 960

Re: Unable to call an array for IObjectTrigger?

Gurt wrote:I'm adding the System.Linq namespace and assembly to the ScriptAPI for the next update
I am wondering wether it would be possible to make so that users can include new libraries/assemblies/namespaces themselves ?
by gwendalaze
Sat Apr 16, 2016 1:23 am
Forum: Answered ScriptAPI Topics
Topic: Unable to call an array for IObjectTrigger?
Replies: 8
Views: 960

Re: Unable to call an array for IObjectTrigger?

My bad, forgot that casting wont work with collections (ashamed emoji) here is the working piece of code : IObject [] obj = Game.GetObjectsByCustomId("Id"); if (Array.TrueForAll<IObject>(obj, o => o is IObjectTrigger)){ IObjectTrigger[] newArray = Array.ConvertAll(obj, item => (IObjectTrigger)item);...
by gwendalaze
Sat Apr 16, 2016 12:56 am
Forum: General
Topic: Forum Game:True or False?
Replies: 182
Views: 13413

Re: Forum Game:True or False?

False
The next poster got trolled by Klipeh (that was really mean, man)
by gwendalaze
Thu Apr 14, 2016 4:37 pm
Forum: Answered ScriptAPI Topics
Topic: Unable to call an array for IObjectTrigger?
Replies: 8
Views: 960

Re: Unable to call an array for IObjectTrigger?

The thing is you are trying to put an IObject array into an IObjectTrigger array , that is inherited from simple IObjects. You need a type cast : IObjectTrigger[] theOriginalCJArray = (IObjectTrigger [])Game.GetObjectsByCustomId("Id"); Note that you should add a failsafe of some sort Example (may no...
by gwendalaze
Wed Apr 13, 2016 11:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 106
Views: 10487

Re: A little ideas for the map editor

I offered the idea , through which Area Trigger will be slightly improved , the improvement of that idea - area trigger will recognize not only the players and objects but also CPU[/b] The thing is CPU should be recognized as an IPlayer entity. Essentially meaning you can't make it sense CPU spesif...
by gwendalaze
Mon Apr 11, 2016 6:11 pm
Forum: Superfighters Deluxe
Topic: The Subtle Comedy of SFD
Replies: 5
Views: 805

Re: The Subtle Comedy of SFD

'Mort' also means 'dead' in french, so i think the pun is applying to most latin languages
by gwendalaze
Sun Apr 10, 2016 12:32 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 341
Views: 28650

Re: Small Suggestions topic

I suggest making the silenced pistol powerfuler by 0.5 damage, or making it as powerful as a normal pistol : It is as rare as an SMG, yet so weak that certain hosts put one in the default loadout so player aren't left defenless in the begining of a match. I'm pretty sure it have the lowest DPS of al...
by gwendalaze
Sat Apr 09, 2016 2:45 pm
Forum: General
Topic: Forum game:Make a sentence with 6 letters
Replies: 105
Views: 7932

Re: Forum game:Make a sentence with 6 letters

Finally, I Noticed I Sickened Him

Pootis
by gwendalaze
Sat Apr 09, 2016 2:24 pm
Forum: Other Games
Topic: What other games you play?
Replies: 23
Views: 3476

Re: What other games you play?

dark souls
unreal tournament 4 (that is in pre-alpha too!)
dwarf fortress
TF2
metroid serie on emulator
minecraft (develloping mods with firends)
fistiful of frags
cs:go
card hunter
by gwendalaze
Sat Apr 09, 2016 12:36 am
Forum: General
Topic: Storytime:Sentence Game
Replies: 98
Views: 6814

Re: Storytime:Sentence Game

(dammit , I totally failed it yesterday)
people who knew,
by gwendalaze
Thu Apr 07, 2016 4:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: About fonts
Replies: 6
Views: 727

Re: About fonts

Sadly, as Gurt stated, the only available languages (for the time being?) are those who use latin letters. No russian/chinese/ect for now ...
by gwendalaze
Mon Apr 04, 2016 12:56 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Player accounts
Replies: 55
Views: 7267

Re: Major feature: Player accounts

What Hjarpe wrotes : you'll sign up, you'll buy and DL games, will make perma-ban easier, will make map sharing easier, still able to do the stuff you did before this update What people read : PEY 4 SFD !!11!1!! Charging SFD will (hopefuly) filter out a toxic part of the community. Think about it. M...
by gwendalaze
Sat Apr 02, 2016 12:19 am
Forum: General
Topic: Storytime:Sentence Game
Replies: 98
Views: 6814

Re: Storytime:Sentence Game

without no warning
by gwendalaze
Fri Apr 01, 2016 2:21 pm
Forum: Superfighters Deluxe Tech Support
Topic: Tutorial: How to Manually Port-Forward SFD
Replies: 50
Views: 8903

Re: Manually Port-Forwarding SFD

If you are having trouble since you turned your internet connection from ethernet to wi-fi, this may be due to the fact that your router gave another LOCAL IP (the one you use when you setup your router to port-forward) to your PC upon it changing its internet interface. Also, if it keep changing, s...
by gwendalaze
Thu Mar 31, 2016 6:56 pm
Forum: General
Topic: Storytime:Sentence Game
Replies: 98
Views: 6814

Re: Storytime:Sentence Game

a big firearm
by gwendalaze
Tue Mar 29, 2016 9:47 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Special ammo
Replies: 33
Views: 4040

Re: Planned feature: Special ammo

I'm rather concerned about how the flamethrower will behave when equiped with those... About bouncing ammos, i feel like it should be so that every projectile should bounce of walls until a certain time limit, ie 3 secs (could be higher or lower, depending on the weapon) , so it would prevent bullet...
by gwendalaze
Mon Mar 28, 2016 10:54 pm
Forum: General
Topic: Storytime:Sentence Game
Replies: 98
Views: 6814

Re: Storytime:Sentence Game

while somewhere else